Player Matchup

Osiris
Osiris
Draermore
Osiris
Level 155
God Stats
6W - 2L
1,979 SR
Queue Stats
26W - 21L
1,877 Elo+
Party 2
Fenrir
Fenrir
Ev0 Wolf
Fenrir
Level 69
God Stats
2W - 2L
1,174 SR
Queue Stats
226W - 222L
1,471 Elo+
Party 3
Anubis
Anubis
Ev0Shaman
Anubis
Level 89
God Stats
64W - 42L
1,640 SR
Queue Stats
427W - 406L
1,433 Elo+
Party 3
Medusa
Medusa
SkinnyVanilla14
Medusa
Level 108
God Stats
5W - 5L
1,549 SR
Queue Stats
24W - 27L
1,512 Elo+
Party 2
Fafnir
Fafnir
TrashPlayerr
Fafnir
Level 140
God Stats
2W - 0L
1,783 SR
Queue Stats
41W - 38L
1,548 Elo+
Party 2
Team Averages
Level 112
1,625 SR
1,568 Elo+

VS

Team Averages
Level 113
1,489 SR
1,503 Elo+
Bellona
Bellona
 
Bellona
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
MadamaKhepri21
Yemoja
Level 118
God Stats
5W - 3L
1,678 SR
Queue Stats
122W - 111L
1,578 Elo+
Solo
Charybdis
Charybdis
echoingscreams
Charybdis
Level 129
God Stats
2W - 3L
1,458 SR
Queue Stats
130W - 117L
1,484 Elo+
Solo
Janus
Janus
lukedaddy24
Janus
Level 111
God Stats
22W - 35L
1,417 SR
Queue Stats
177W - 183L
1,507 Elo+
Solo
Pele
Pele
mrWangerin
Pele
Level 121
God Stats
1W - 6L
1,391 SR
Queue Stats
92W - 94L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Draermore
Osiris
10
2 / 1 / 1
5,714
571
4,486
10,301
8,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fenrir
Ev0 Wolf
Fenrir
11
2 / 0 / 7
6,144
614
5,005
8,481
3,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Ev0Shaman
Anubis
13
6 / 0 / 2
7,369
737
4,085
4,682
2,131
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 1 / 0
4,901
490
5,274
5,788
2,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Fafnir
10
0 / 0 / 2
5,947
595
3,961
8,091
6,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 1 / 0
6,438
644
6,757
8,695
7,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 0 / 0
5,511
551
3,818
6,169
3,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
echoingscreams
Charybdis
10
1 / 0 / 0
5,478
548
5,893
8,704
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 0
5,410
541
1,058
6,266
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
4,938
494
2,081
9,820
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
10
Kills
2
2
Deaths
10
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
1
0
1
W
Osiris
Draermore
Osiris
2
1
1
2.5
W
Fenrir
Ev0 Wolf
Fenrir
2
0
7
5.5
W
Anubis
Ev0Shaman
Anubis
6
0
2
7
L
0
0
0
0
W
0
1
0
0
W
Fafnir
0
0
2
1
L
Charybdis
echoingscreams
Charybdis
1
0
0
1
L
0
5
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,811
Damage
19,607
37,343
Taken
39,654
22,926
Mitigated
20,100
16,681
Healing
13,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,757
2,109
0
3,213
8,695
7,639
0
389
8,306
0
45,982
W
Osiris
Draermore
Osiris
4,486
1,241
0
4,039
10,301
8,349
0
236
9,329
0
29,050
W
Fenrir
Ev0 Wolf
Fenrir
5,005
945
0
4,616
8,481
3,444
0
158
8,283
0
41,415
W
Anubis
Ev0Shaman
Anubis
4,085
152
0
2,926
4,682
2,131
0
809
3,757
54,800
2,258
L
3,818
825
2,263
2,154
6,169
3,839
0
1,169
5,000
23,520
1,736
W
5,274
1,683
0
1,813
5,788
2,034
0
1,419
4,369
0
37,320
W
Fafnir
3,961
1,159
0
3,287
8,091
6,968
0
1,925
6,166
23,001
0
L
Charybdis
echoingscreams
Charybdis
5,893
2,988
0
4,157
8,704
3,445
0
2,192
6,512
0
47,583
L
1,058
82
0
380
6,266
1,659
0
2,297
3,969
33,269
0
L
2,081
278
0
1,348
9,820
3,518
0
1,887
7,933
0
34,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,075
Gold Earned
27,775
320
Minions Killed
316
0
Camps Cleared
0
1,047,682
Distance Traveled
976,993
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,438
644
88
9
0
218,884
0
W
Osiris
5,714
571
57
6
0
167,362
0
W
Fenrir
6,144
614
69
7
0
255,062
0
W
Anubis
7,369
737
91
9
0
204,020
0
L
Yemoja
5,511
551
38
4
0
195,750
4
W
Medusa
4,901
490
66
7
0
199,180
0
W
Fafnir
5,947
595
37
4
0
222,058
0
L
Charybdis
5,478
548
78
8
0
181,818
0
L
Janus
5,410
541
54
5
0
147,955
0
L
Pele
4,938
494
58
6
0
232,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role