Player Matchup

Lancelot
Lancelot
Silver I
BeserkerGuts
Lancelot
Silver I
Level 214
God Stats
102W - 109L
1,535 SR
Queue Stats
356W - 375L
1,219 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Cougarcooch2
Erlang Shen
Silver II
Level 59
God Stats
1W - 2L
1,264 SR
Queue Stats
93W - 105L
1,107 MMR
Solo
Jing Wei
Jing Wei
Silver II
JegaECU
Jing Wei
Silver II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 95L
1,152 MMR
Solo
Bacchus
Bacchus
Silver I
demonslayeraj14
Bacchus
Silver I
Level 149
God Stats
7W - 8L
1,491 SR
Queue Stats
316W - 340L
1,128 MMR
Solo
Anubis
Anubis
Silver III
jaylacy14
Anubis
Silver III
Level 129
God Stats
4W - 3L
1,692 SR
Queue Stats
26W - 29L
1,205 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,496 SR
1,162 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,415 SR
1,161 MMR
Tiamat
Tiamat
Silver I
Doinkovan
Tiamat
Silver I
Level 120
God Stats
1W - 6L
1,380 SR
Queue Stats
75W - 83L
1,065 MMR
Solo
King Arthur
King Arthur
Silver II
IllegalConvict
King Arthur
Silver II
Level 109
God Stats
8W - 9L
1,491 SR
Queue Stats
129W - 162L
1,168 MMR
Party 2
Medusa
Medusa
Bronze III
KermitDreams
Medusa
Bronze III
Level 80
God Stats
5W - 8L
1,204 SR
Queue Stats
14W - 19L
1,424 MMR
Party 1
Ne Zha
Ne Zha
Silver I
Loungerie
Ne Zha
Silver I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 81L
1,171 MMR
Party 2
Ganesha
Ganesha
Silver III
Mr M0ral3
Ganesha
Silver III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 121L
976 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BeserkerGuts
Lancelot
13
2 / 1 / 2
7,436
531
4,992
10,359
5,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Erlang Shen
Cougarcooch2
Erlang Shen
12
2 / 0 / 3
7,226
516
5,661
13,094
12,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
JegaECU
Jing Wei
13
2 / 3 / 2
7,512
537
8,418
9,709
3,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 4 / 5
6,534
467
5,951
13,512
13,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
jaylacy14
Anubis
14
4 / 1 / 3
8,078
577
8,955
7,865
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Nu WaThothAthena

VS

Bans
ThanatosKukulkanSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Doinkovan
Tiamat
6
0 / 1 / 0
4,771
341
802
3,025
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
IllegalConvict
King Arthur
10
0 / 3 / 1
6,375
455
9,496
14,415
11,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
10
4 / 4 / 1
6,678
477
6,304
8,481
3,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ne Zha
Loungerie
Ne Zha
13
2 / 1 / 0
6,855
490
4,335
14,048
4,915
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Mr M0ral3
Ganesha
10
2 / 2 / 5
6,726
480
5,325
11,309
9,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
11
Kills
8
9
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BeserkerGuts
Lancelot
2
1
2
3
W
Erlang Shen
Cougarcooch2
Erlang Shen
2
0
3
3.5
L
Tiamat
Doinkovan
Tiamat
0
1
0
0
L
King Arthur
IllegalConvict
King Arthur
0
3
1
0.17
W
Jing Wei
JegaECU
Jing Wei
2
3
2
1
L
Medusa
4
4
1
1.13
L
Ne Zha
Loungerie
Ne Zha
2
1
0
2
L
Ganesha
Mr M0ral3
Ganesha
2
2
5
2.25
W
1
4
5
0.88
W
Anubis
jaylacy14
Anubis
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,977
Damage
26,262
54,539
Taken
51,278
38,527
Mitigated
30,103
19,666
Healing
13,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BeserkerGuts
Lancelot
4,992
635
0
2,660
10,359
5,185
0
476
9,883
0
60,887
W
Erlang Shen
Cougarcooch2
Erlang Shen
5,661
3,074
0
6,000
13,094
12,054
399
738
12,356
0
37,958
L
Tiamat
Doinkovan
Tiamat
802
35
0
905
3,025
1,174
0
703
2,322
13,240
0
L
King Arthur
IllegalConvict
King Arthur
9,496
1,671
0
1,431
14,415
11,339
0
4,484
9,931
0
39,416
W
Jing Wei
JegaECU
Jing Wei
8,418
6,123
0
4,279
9,709
3,698
80
1,654
8,055
0
60,797
L
Medusa
6,304
2,543
0
648
8,481
3,415
0
2,805
5,676
0
34,382
L
Ne Zha
Loungerie
Ne Zha
4,335
1,155
0
7,451
14,048
4,915
0
3,667
10,381
0
56,823
L
Ganesha
Mr M0ral3
Ganesha
5,325
627
0
3,082
11,309
9,260
0
2,870
8,439
20,887
0
W
5,951
1,092
0
3,439
13,512
13,693
69
2,672
10,840
20,866
2,044
W
Anubis
jaylacy14
Anubis
8,955
509
0
3,288
7,865
3,897
944
587
7,278
68,757
1,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,786
Gold Earned
31,405
398
Minions Killed
252
0
Camps Cleared
0
1,354,161
Distance Traveled
1,199,217
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,436
531
100
7
0
322,114
2
W
Erlang Shen
7,226
516
66
5
0
267,384
0
L
Tiamat
4,771
341
20
1
0
98,038
0
L
King Arthur
6,375
455
67
5
0
258,859
6
W
Jing Wei
7,512
537
103
7
0
248,044
4
L
Medusa
6,678
477
67
5
0
255,263
0
L
Ne Zha
6,855
490
93
7
0
318,313
2
L
Ganesha
6,726
480
5
0
0
268,744
5
W
Bacchus
6,534
467
28
2
0
268,079
2
W
Anubis
8,078
577
101
7
0
248,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role