Player Matchup

Mulan
Mulan
Masters
Iifewater
Mulan
Masters
Level 106
God Stats
6W - 3L
1,752 SR
Queue Stats
372W - 188L
2,310 MMR
Party 2
Cthulhu
Cthulhu
Masters
MOONRAKER20
Cthulhu
Masters
Level 146
God Stats
83W - 24L
1,891 SR
Queue Stats
241W - 130L
2,265 MMR
Party 2
Hachiman
Hachiman
Masters
flandrèscarlet
Hachiman
Masters
Level 116
God Stats
32W - 15L
1,830 SR
Queue Stats
218W - 101L
2,700 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 123
1,824 SR
2,425 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,524 SR
1,981 MMR
Sobek
Sobek
Diamond IV
Blame Clutch
Sobek
Diamond IV
Level 128
God Stats
1W - 6L
1,304 SR
Queue Stats
517W - 407L
1,990 MMR
Party 1
Horus
Horus
Diamond V
CharmedFungus93
Horus
Diamond V
Level 79
God Stats
13W - 9L
1,741 SR
Queue Stats
543W - 406L
1,986 MMR
Party 1
Sol
Sol
Platinum I
iBoothie
Sol
Platinum I
Level 145
God Stats
4W - 4L
1,526 SR
Queue Stats
321W - 225L
1,968 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Iifewater
Mulan
13
4 / 0 / 8
8,739
794
12,837
10,841
8,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
MOONRAKER20
Cthulhu
14
2 / 0 / 10
8,519
774
8,181
10,001
9,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
15
6 / 0 / 6
9,311
846
9,606
6,707
2,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
VulcanNe ZhaAchillesKuzenboFafnir

VS

Bans
OdinShivaThothAnhurBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,691
608
4,974
15,437
15,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 4 / 0
6,409
583
3,830
13,821
9,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 4 / 0
6,953
632
7,238
8,399
2,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
12
Kills
0
0
Deaths
12
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
4
0
0
W
Mulan
Iifewater
Mulan
4
0
8
8
W
Cthulhu
MOONRAKER20
Cthulhu
2
0
10
7
W
Hachiman
6
0
6
9
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,624
Damage
16,042
27,549
Taken
37,657
19,864
Mitigated
27,812
12,191
Healing
6,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,974
226
0
3,418
15,437
15,382
0
2,648
11,827
17,548
294
L
3,830
1,391
287
1,456
13,821
9,609
0
2,625
10,501
0
13,257
W
Mulan
Iifewater
Mulan
12,837
1,106
0
5,521
10,841
8,180
489
4,686
5,444
0
30,501
W
Cthulhu
MOONRAKER20
Cthulhu
8,181
310
640
3,642
10,001
9,044
366
4,115
5,598
20,119
0
W
Hachiman
9,606
6,061
0
2,388
6,707
2,640
2,368
2,881
3,687
0
53,023
L
7,238
2,841
0
1,665
8,399
2,821
0
2,250
5,901
30,204
1,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,569
Gold Earned
20,053
145
Minions Killed
111
0
Camps Cleared
0
651,818
Distance Traveled
572,114
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,691
608
29
3
0
189,953
0
L
Horus
6,409
583
26
2
0
192,780
0
W
Mulan
8,739
794
36
3
0
217,657
0
W
Cthulhu
8,519
774
26
2
0
236,558
1
W
Hachiman
9,311
846
83
8
0
197,603
0
L
Sol
6,953
632
56
5
0
189,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role