Player Matchup

Skadi
Skadi
DNA Among Us
Skadi
Level 119
God Stats
7W - 7L
1,649 SR
Queue Stats
211W - 195L
1,570 Elo+
Party 1
Cthulhu
Cthulhu
FragileAce98
Cthulhu
Level 125
God Stats
2W - 6L
1,302 SR
Queue Stats
45W - 69L
1,421 Elo+
Party 1
Zeus
Zeus
GeekyRelic44
Zeus
Level 121
God Stats
8W - 7L
1,632 SR
Queue Stats
182W - 197L
1,392 Elo+
Solo
Anubis
Anubis
MX9miguelSCT
Anubis
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
470W - 472L
1,441 Elo+
Solo
Shiva
Shiva
Rhyul-
Shiva
Level 89
God Stats
1W - 2L
1,260 SR
Queue Stats
160W - 145L
1,518 Elo+
Solo
Team Averages
Level 104
1,469 SR
1,469 Elo+

VS

Team Averages
Level 114
1,602 SR
1,497 Elo+
Pele
Pele
AlejandroDaGreat
Pele
Level 86
God Stats
3W - 5L
1,453 SR
Queue Stats
229W - 233L
1,446 Elo+
Party 2
Mulan
Mulan
Alyimm
Mulan
Level 107
God Stats
10W - 3L
1,743 SR
Queue Stats
78W - 69L
1,496 Elo+
Solo
Kuzenbo
Kuzenbo
BusterssBrownce
Kuzenbo
Level 139
God Stats
2W - 2L
1,709 SR
Queue Stats
48W - 55L
1,471 Elo+
Solo
Chernobog
Chernobog
DALARKS
Chernobog
Level 149
God Stats
12W - 9L
1,602 SR
Queue Stats
485W - 469L
1,488 Elo+
Party 2
The Morrigan
The Morrigan
Kevinh5
The Morrigan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 1
7,277
560
3,766
5,959
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
FragileAce98
Cthulhu
11
3 / 4 / 2
7,161
551
7,626
12,314
10,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 2 / 0
6,509
501
1,247
8,151
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anubis
12
0 / 4 / 1
6,481
499
2,967
8,253
3,736
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Shiva
Rhyul-
Shiva
12
0 / 4 / 1
6,776
521
5,946
14,576
9,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 2
7,766
597
5,674
12,088
5,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Mulan
Alyimm
Mulan
14
2 / 1 / 2
8,251
635
9,438
9,844
7,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 2 / 6
6,836
526
4,633
9,271
9,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
DALARKS
Chernobog
13
5 / 2 / 4
7,552
581
7,194
7,465
2,783
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
Kevinh5
The Morrigan
12
0 / 0 / 2
7,279
560
4,971
3,993
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
7
Kills
15
15
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
2
2
3.5
W
Mulan
Alyimm
Mulan
2
1
2
3
W
2
2
6
2.5
W
Chernobog
DALARKS
Chernobog
5
2
4
3.5
L
4
1
1
4.5
L
Cthulhu
FragileAce98
Cthulhu
3
4
2
1
L
0
2
0
0
W
The Morrigan
Kevinh5
The Morrigan
0
0
2
1
L
Anubis
0
4
1
0.13
L
Shiva
Rhyul-
Shiva
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,552
Damage
31,910
49,253
Taken
42,661
29,233
Mitigated
25,862
11,391
Healing
12,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,674
1,253
0
3,184
12,088
5,321
524
1,819
10,269
0
63,796
W
Mulan
Alyimm
Mulan
9,438
1,614
0
3,433
9,844
7,257
0
0
9,844
299
59,558
W
4,633
2,332
0
1,998
9,271
9,049
0
3,949
5,322
18,563
0
W
Chernobog
DALARKS
Chernobog
7,194
4,028
0
2,453
7,465
2,783
565
3,909
3,556
0
46,284
L
3,766
1,265
0
3,243
5,959
2,104
0
1,054
4,861
0
50,099
L
Cthulhu
FragileAce98
Cthulhu
7,626
399
0
1,374
12,314
10,508
675
2,843
9,471
38,148
0
L
1,247
207
0
1,187
8,151
2,963
0
4,356
3,795
55,383
0
W
The Morrigan
Kevinh5
The Morrigan
4,971
923
0
1,755
3,993
1,452
580
1,891
2,102
50,749
1,522
L
Anubis
2,967
350
0
3,217
8,253
3,736
120
1,301
6,952
45,840
1,677
L
Shiva
Rhyul-
Shiva
5,946
942
0
2,370
14,576
9,922
0
299
13,345
0
51,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,204
Gold Earned
37,684
393
Minions Killed
417
0
Camps Cleared
0
1,223,477
Distance Traveled
1,230,102
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,766
597
90
7
0
288,546
0
W
Mulan
8,251
635
117
9
0
210,662
2
W
Kuzenbo
6,836
526
23
2
0
241,110
4
W
Chernobog
7,552
581
79
6
0
268,411
0
L
Skadi
7,277
560
84
6
0
279,953
0
L
Cthulhu
7,161
551
49
4
0
242,759
2
L
Zeus
6,509
501
88
7
0
228,967
0
W
The Morrigan
7,279
560
108
8
0
221,373
0
L
Anubis
6,481
499
85
7
0
223,019
0
L
Shiva
6,776
521
87
7
0
248,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role