Player Matchup

Tyr
Tyr
AngryGiant
Tyr
Level 169
God Stats
3W - 8L
1,356 SR
Queue Stats
79W - 78L
1,584 Elo+
Solo
Charybdis
Charybdis
Fernan00000
Charybdis
Level 95
God Stats
25W - 44L
1,562 SR
Queue Stats
122W - 140L
1,433 Elo+
Party 1
Nu Wa
Nu Wa
White Burro
Nu Wa
Level 158
God Stats
22W - 8L
1,770 SR
Queue Stats
120W - 130L
1,426 Elo+
Party 1
Zhong Kui
Zhong Kui
demon_sword_end
Zhong Kui
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 80L
1,552 Elo+
Solo
Surtr
Surtr
peccant
Surtr
Level 58
God Stats
26W - 28L
1,558 SR
Queue Stats
189W - 172L
1,613 Elo+
Solo
Team Averages
Level 122
1,549 SR
1,522 Elo+

VS

Team Averages
Level 141
1,605 SR
1,514 Elo+
Baron Samedi
Baron Samedi
BlownKartridge_
Baron Samedi
Level 137
God Stats
9W - 6L
1,653 SR
Queue Stats
98W - 98L
1,455 Elo+
Solo
Mulan
Mulan
Vizard350
Mulan
Level 176
God Stats
3W - 2L
1,826 SR
Queue Stats
134W - 140L
1,544 Elo+
Solo
Sylvanus
Sylvanus
issaMattyBoy
Sylvanus
Level 109
God Stats
50W - 38L
1,615 SR
Queue Stats
80W - 65L
1,557 Elo+
Solo
Danzaburou
Danzaburou
pierre28dj
Danzaburou
Level 124
God Stats
5W - 1L
1,524 SR
Queue Stats
74W - 69L
1,519 Elo+
Solo
Nu Wa
Nu Wa
remotejupiter
Nu Wa
Level 157
God Stats
2W - 3L
1,409 SR
Queue Stats
147W - 139L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
6,849
457
8,351
13,907
5,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Fernan00000
Charybdis
11
0 / 5 / 1
6,720
448
3,947
10,818
3,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 6 / 0
6,815
454
8,651
11,393
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
demon_sword_end
Zhong Kui
11
2 / 7 / 2
6,775
452
10,121
14,153
10,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
peccant
Surtr
14
5 / 4 / 0
8,675
578
12,318
17,497
7,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlownKartridge_
Baron Samedi
13
2 / 1 / 9
7,551
503
5,167
10,570
9,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
Vizard350
Mulan
14
4 / 4 / 5
8,788
586
14,256
17,709
14,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sylvanus
issaMattyBoy
Sylvanus
15
11 / 2 / 3
9,363
624
10,651
13,507
7,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
pierre28dj
Danzaburou
13
5 / 2 / 4
8,327
555
8,553
9,318
3,445
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 0 / 7
8,578
572
12,333
10,283
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
8
Kills
26
26
Deaths
9
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Baron Samedi
BlownKartridge_
Baron Samedi
2
1
9
6.5
L
Charybdis
Fernan00000
Charybdis
0
5
1
0.1
W
Mulan
Vizard350
Mulan
4
4
5
1.63
L
0
6
0
0
L
Zhong Kui
demon_sword_end
Zhong Kui
2
7
2
0.43
W
Sylvanus
issaMattyBoy
Sylvanus
11
2
3
6.25
L
Surtr
peccant
Surtr
5
4
0
1.25
W
Danzaburou
pierre28dj
Danzaburou
5
2
4
3.5
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,388
Damage
50,960
67,768
Taken
61,387
31,215
Mitigated
38,940
16,205
Healing
21,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,351
2,218
0
4,940
13,907
5,726
0
7,038
6,552
0
57,204
W
Baron Samedi
BlownKartridge_
Baron Samedi
5,167
353
609
3,191
10,570
9,334
430
5,740
4,830
35,131
0
L
Charybdis
Fernan00000
Charybdis
3,947
2,056
0
2,930
10,818
3,199
0
4,978
5,792
0
41,052
W
Mulan
Vizard350
Mulan
14,256
1,680
0
5,194
17,709
14,831
0
2,740
14,969
249
63,784
L
8,651
1,852
0
1,686
11,393
3,663
0
6,894
4,405
49,180
0
L
Zhong Kui
demon_sword_end
Zhong Kui
10,121
762
0
2,154
14,153
10,648
0
4,599
9,308
36,958
2,301
W
Sylvanus
issaMattyBoy
Sylvanus
10,651
2,680
487
6,199
13,507
7,639
14
2,541
10,966
52,701
21,683
L
Surtr
peccant
Surtr
12,318
5,113
0
4,495
17,497
7,979
0
3,784
13,013
2,625
66,942
W
Danzaburou
pierre28dj
Danzaburou
8,553
3,688
0
4,294
9,318
3,445
3,904
3,591
5,727
0
61,530
W
12,333
3,070
0
1,952
10,283
3,691
462
4,709
5,574
52,845
1,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,834
Gold Earned
42,607
399
Minions Killed
444
0
Camps Cleared
0
1,379,564
Distance Traveled
1,396,281
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,849
457
81
5
0
331,283
0
W
Baron Samedi
7,551
503
50
3
0
280,789
0
L
Charybdis
6,720
448
73
5
0
259,187
2
W
Mulan
8,788
586
113
8
0
254,629
4
L
Nu Wa
6,815
454
85
6
0
245,147
0
L
Zhong Kui
6,775
452
58
4
0
282,132
0
W
Sylvanus
9,363
624
90
6
0
301,635
1
L
Surtr
8,675
578
102
7
0
261,815
0
W
Danzaburou
8,327
555
99
7
0
278,286
0
W
Nu Wa
8,578
572
92
6
0
280,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role