Player Matchup

Mercury
Mercury
BeyondGayJordan
Mercury
Level 128
God Stats
8W - 2L
1,805 SR
Queue Stats
155W - 122L
1,603 Elo+
Party 2
Nox
Nox
BishopSmooth555
Nox
Level 252
God Stats
1W - 0L
1,705 SR
Queue Stats
86W - 79L
1,513 Elo+
Solo
Neith
Neith
Green Yames
Neith
Level 124
God Stats
5W - 1L
1,643 SR
Queue Stats
134W - 113L
1,569 Elo+
Party 2
Danzaburou
Danzaburou
aGLIMMER_OF_HOPE
Danzaburou
Level 156
God Stats
9W - 9L
1,772 SR
Queue Stats
144W - 141L
1,526 Elo+
Solo
Shiva
Shiva
astralfaerie
Shiva
Level 172
God Stats
18W - 15L
1,601 SR
Queue Stats
513W - 447L
1,573 Elo+
Solo
Team Averages
Level 166
1,705 SR
1,557 Elo+

VS

Team Averages
Level 171
1,633 SR
1,580 Elo+
Bastet
Bastet
 
Bastet
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
EskimoMilk
Bellona
Level 197
God Stats
0W - 1L
1,736 SR
Queue Stats
13W - 8L
1,632 Elo+
Party 1
Sobek
Sobek
Lewzicaa
Sobek
Level 149
God Stats
1W - 3L
1,428 SR
Queue Stats
51W - 35L
1,587 Elo+
Party 1
Janus
Janus
MacNationSGT
Janus
Level 182
God Stats
0W - 2L
1,574 SR
Queue Stats
33W - 31L
1,558 Elo+
Party 1
Mulan
Mulan
TrailaParkJesus
Mulan
Level 127
God Stats
4W - 1L
1,925 SR
Queue Stats
43W - 24L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 2
6,189
619
6,611
9,686
4,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 2
6,033
603
4,024
4,916
2,413
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 1
5,524
552
3,200
6,340
2,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Danzaburou
aGLIMMER_OF_HOPE
Danzaburou
1
0 / 0 / 0
1,883
188
0
0
0
10
0 / 1 / 1
5,717
572
4,343
9,135
9,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
1 / 1 / 2
5,743
574
3,887
7,003
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
EskimoMilk
Bellona
9
1 / 3 / 1
5,317
532
4,084
7,409
4,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Sobek
Lewzicaa
Sobek
9
0 / 1 / 1
5,514
551
878
3,915
2,933
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 2
5,943
594
2,337
3,763
1,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 0
6,610
661
6,874
10,399
6,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
6
Kills
6
6
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
1
2
2
W
4
2
2
2.5
W
2
1
2
3
L
Bellona
EskimoMilk
Bellona
1
3
1
0.5
W
0
2
1
0.25
L
Sobek
Lewzicaa
Sobek
0
1
1
0.5
L
1
0
2
2
L
3
1
0
3
W
Danzaburou
aGLIMMER_OF_HOPE
Danzaburou
0
0
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,178
Damage
18,060
30,077
Taken
32,489
18,131
Mitigated
17,601
5,621
Healing
11,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,887
701
0
4,218
7,003
2,237
0
402
6,601
0
42,315
W
6,611
4,573
0
884
9,686
4,260
0
369
9,309
0
42,312
W
4,024
353
0
917
4,916
2,413
0
737
4,139
35,379
1,043
L
Bellona
EskimoMilk
Bellona
4,084
2,399
0
1,380
7,409
4,524
0
2,036
5,373
0
29,602
W
3,200
1,050
0
1,466
6,340
2,153
0
1,698
4,415
0
42,506
L
Sobek
Lewzicaa
Sobek
878
22
0
1,925
3,915
2,933
0
1,156
2,759
23,052
0
L
2,337
0
0
1,250
3,763
1,257
0
210
3,553
37,618
1,292
L
6,874
1,191
0
3,181
10,399
6,650
0
534
9,134
0
48,431
W
Danzaburou
aGLIMMER_OF_HOPE
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
4,343
718
0
2,354
9,135
9,305
0
0
9,135
1,769
36,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,346
Gold Earned
29,127
277
Minions Killed
318
0
Camps Cleared
0
801,424
Distance Traveled
954,391
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,743
574
74
7
0
245,456
0
W
Mercury
6,189
619
74
7
0
220,827
0
W
Nox
6,033
603
57
6
0
181,380
4
L
Bellona
5,317
532
57
6
0
176,959
0
W
Neith
5,524
552
72
7
0
194,733
0
L
Sobek
5,514
551
25
3
0
117,231
0
L
Janus
5,943
594
82
8
0
214,101
1
L
Mulan
6,610
661
80
8
0
200,644
0
W
Danzaburou
1,883
188
0
0
0
0
0
W
Shiva
5,717
572
74
7
0
204,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role