Player Matchup

Vamana
Vamana
 
Vamana
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Dankey Leg
Aphrodite
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 119L
1,476 Elo+
Solo
Janus
Janus
VnillaGrilla604
Janus
Level 36
God Stats
2W - 2L
1,527 SR
Queue Stats
58W - 57L
1,466 Elo+
Party 1
Bacchus
Bacchus
boondoggle7532
Bacchus
Level 66
God Stats
4W - 0L
1,867 SR
Queue Stats
129W - 124L
1,496 Elo+
Party 1
Team Averages
Level 68
1,579 SR
1,488 Elo+

VS

Team Averages
Level 87
1,553 SR
1,502 Elo+
Shiva
Shiva
ChoobertDoobert
Shiva
Level 68
God Stats
4W - 2L
1,735 SR
Queue Stats
295W - 263L
1,524 Elo+
Solo
Tsukuyomi
Tsukuyomi
CmonVa 2
Tsukuyomi
Level 107
God Stats
6W - 8L
1,353 SR
Queue Stats
429W - 427L
1,489 Elo+
Solo
Izanami
Izanami
MaStaNInJa5500
Izanami
Level 120
God Stats
2W - 2L
1,604 SR
Queue Stats
186W - 120L
1,510 Elo+
Solo
Yemoja
Yemoja
Mundle1821
Yemoja
Level 62
God Stats
5W - 3L
1,572 SR
Queue Stats
520W - 517L
1,466 Elo+
Solo
Ishtar
Ishtar
juanobanana900
Ishtar
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 40L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
4 / 2 / 2
7,201
1,029
5,384
7,615
6,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
 
Merlin
13
1 / 0 / 9
6,787
970
7,770
4,289
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Dankey Leg
Aphrodite
11
1 / 1 / 5
6,167
881
3,090
4,970
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
4 / 1 / 4
6,959
994
7,340
4,138
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 8
5,973
853
3,600
5,629
5,936
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
6,537
934
6,496
9,169
8,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
CmonVa 2
Tsukuyomi
7
0 / 1 / 1
5,105
729
583
1,565
668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 2 / 1
5,650
807
3,596
5,833
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Mundle1821
Yemoja
14
1 / 1 / 3
7,356
1,051
5,817
8,628
6,813
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
2 / 3 / 0
6,557
937
4,181
6,270
2,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
10
Kills
5
5
Deaths
10
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
2
2
2.5
W
Merlin
 
Merlin
1
0
9
5.5
L
2
3
3
1.17
L
Tsukuyomi
CmonVa 2
Tsukuyomi
0
1
1
0.5
W
Aphrodite
Dankey Leg
Aphrodite
1
1
5
3.5
L
0
2
1
0.25
L
Yemoja
Mundle1821
Yemoja
1
1
3
2.5
W
4
1
4
6
W
0
1
8
4
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,184
Damage
20,673
26,641
Taken
31,465
19,246
Mitigated
21,480
13,883
Healing
10,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
5,384
2,532
478
1,232
7,615
6,894
480
1,381
6,017
0
16,583
W
Merlin
 
Merlin
7,770
152
1,611
1,891
4,289
1,903
330
995
3,206
18,225
0
L
6,496
422
1,204
1,856
9,169
8,948
0
5,282
3,391
0
13,383
L
Tsukuyomi
CmonVa 2
Tsukuyomi
583
113
0
0
1,565
668
0
1,123
358
0
1,431
W
Aphrodite
Dankey Leg
Aphrodite
3,090
538
2,873
2,706
4,970
2,882
111
1,073
3,897
7,406
0
L
3,596
721
65
1,311
5,833
2,287
0
4,267
1,162
0
13,690
L
Yemoja
Mundle1821
Yemoja
5,817
1,037
3,213
2,422
8,628
6,813
0
5,843
2,520
13,975
587
W
7,340
134
0
150
4,138
1,631
0
1,272
2,663
13,366
0
W
3,600
391
1,561
1,381
5,629
5,936
0
1,077
4,353
5,065
274
L
4,181
3,044
115
161
6,270
2,764
0
4,311
1,713
0
8,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,087
Gold Earned
31,205
80
Minions Killed
65
0
Camps Cleared
0
779,160
Distance Traveled
541,493
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,201
1,029
28
4
0
141,918
0
W
Merlin
6,787
970
19
3
0
166,498
0
L
Shiva
6,537
934
21
3
0
158,604
0
L
Tsukuyomi
5,105
729
3
0
0
30,422
0
W
Aphrodite
6,167
881
11
2
0
153,646
0
L
Izanami
5,650
807
15
2
0
84,689
0
L
Yemoja
7,356
1,051
16
2
0
151,948
0
W
Janus
6,959
994
16
2
0
168,598
0
W
Bacchus
5,973
853
6
1
0
148,500
0
L
Ishtar
6,557
937
10
1
0
115,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role