Player Matchup

Horus
Horus
CRISTO_1991
Horus
Level 157
God Stats
9W - 5L
1,307 SR
Queue Stats
455W - 468L
1,499 Elo+
Solo
Arachne
Arachne
LANsnatcher
Arachne
Level 100
God Stats
12W - 9L
1,600 SR
Queue Stats
245W - 254L
1,522 Elo+
Party 1
Bacchus
Bacchus
SerbianChaos
Bacchus
Level 122
God Stats
13W - 6L
1,753 SR
Queue Stats
265W - 267L
1,532 Elo+
Party 1
Team Averages
Level 126
1,553 SR
1,517 Elo+

VS

Team Averages
Level 72
1,553 SR
1,613 Elo+
Izanami
Izanami
BPSippi
Izanami
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 40L
1,737 Elo+
Solo
Kukulkan
Kukulkan
HoodZlatan
Kukulkan
Level 60
God Stats
9W - 6L
1,613 SR
Queue Stats
72W - 60L
1,567 Elo+
Party 2
Bacchus
Bacchus
Hope Is Hot
Bacchus
Level 123
God Stats
10W - 8L
1,547 SR
Queue Stats
102W - 101L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,399
800
5,422
8,393
5,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
LANsnatcher
Arachne
7
0 / 4 / 0
5,115
639
2,946
6,844
3,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
SerbianChaos
Bacchus
7
1 / 2 / 0
5,257
657
3,507
4,672
4,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BPSippi
Izanami
11
3 / 1 / 3
6,701
838
7,355
5,234
1,871
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
HoodZlatan
Kukulkan
11
1 / 1 / 4
6,552
819
4,196
4,118
1,640
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
Hope Is Hot
Bacchus
10
3 / 0 / 3
6,236
780
4,533
7,705
7,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
7
7
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
BPSippi
Izanami
3
1
3
4.5
L
1
1
1
1.5
W
Kukulkan
HoodZlatan
Kukulkan
1
1
4
3
W
Bacchus
Hope Is Hot
Bacchus
3
0
3
4.5
L
Arachne
LANsnatcher
Arachne
0
4
0
0
L
Bacchus
SerbianChaos
Bacchus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,875
Damage
16,084
19,909
Taken
17,057
12,939
Mitigated
11,291
4,825
Healing
3,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BPSippi
Izanami
7,355
5,381
0
1,117
5,234
1,871
114
1,248
3,756
0
34,840
L
5,422
1,788
232
1,943
8,393
5,229
0
4,019
4,190
0
19,240
W
Kukulkan
HoodZlatan
Kukulkan
4,196
806
0
1,383
4,118
1,640
321
1,212
2,748
19,925
0
W
Bacchus
Hope Is Hot
Bacchus
4,533
425
0
1,145
7,705
7,780
0
842
6,513
15,856
57
L
Arachne
LANsnatcher
Arachne
2,946
2,220
0
1,823
6,844
3,060
0
2,553
4,053
0
10,361
L
Bacchus
SerbianChaos
Bacchus
3,507
397
0
827
4,672
4,650
0
1,673
2,903
6,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,771
Gold Earned
19,489
69
Minions Killed
143
0
Camps Cleared
0
372,434
Distance Traveled
432,285
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,701
838
78
10
0
124,119
0
L
Horus
6,399
800
40
5
0
146,694
0
W
Kukulkan
6,552
819
44
6
0
145,976
0
W
Bacchus
6,236
780
21
3
0
162,190
0
L
Arachne
5,115
639
24
3
0
114,494
0
L
Bacchus
5,257
657
5
1
0
111,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role