Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
CleetusTooly
Cabrakan
Level 73
God Stats
1W - 3L
1,172 SR
Queue Stats
83W - 121L
1,431 Elo+
Party 1
Kukulkan
Kukulkan
Saucekills
Kukulkan
Level 65
God Stats
6W - 15L
1,493 SR
Queue Stats
27W - 38L
1,394 Elo+
Party 1
Medusa
Medusa
VexedValravn
Medusa
Level 89
God Stats
12W - 17L
1,559 SR
Queue Stats
55W - 73L
1,468 Elo+
Party 1
Chang'e
Chang'e
bowserjunn
Chang'e
Level 102
God Stats
17W - 15L
1,485 SR
Queue Stats
393W - 414L
1,443 Elo+
Solo
Team Averages
Level 73
1,442 SR
1,447 Elo+

VS

Team Averages
Level 44
1,474 SR
1,516 Elo+
Ra
Ra
Hoyii
Ra
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 3
Sobek
Sobek
TsukiBlyat
Sobek
Level 71
God Stats
6W - 1L
1,613 SR
Queue Stats
8W - 3L
1,648 Elo+
Party 2
Cabrakan
Cabrakan
TyroneTakugawa
Cabrakan
Level 64
God Stats
3W - 2L
1,629 SR
Queue Stats
16W - 9L
1,558 Elo+
Party 2
Jing Wei
Jing Wei
adamyers
Jing Wei
Level 56
God Stats
5W - 4L
1,275 SR
Queue Stats
73W - 76L
1,437 Elo+
Party 3
Susano
Susano
unimoosephil
Susano
Level 23
God Stats
3W - 4L
1,350 SR
Queue Stats
60W - 78L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 2 / 0
5,266
1,053
3,400
7,385
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
CleetusTooly
Cabrakan
10
0 / 4 / 1
5,950
1,190
2,147
6,824
8,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
Saucekills
Kukulkan
11
2 / 1 / 0
6,304
1,261
7,391
3,102
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
10
0 / 1 / 1
5,553
1,111
6,207
3,214
1,263
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
bowserjunn
Chang'e
9
0 / 0 / 0
4,932
986
0
0
0
Team 1 Tickets

363

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
0 / 0 / 6
5,587
1,117
2,044
1,641
766
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
11
3 / 0 / 5
6,986
1,397
3,636
6,892
6,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
11
0 / 0 / 7
5,647
1,129
3,964
6,408
8,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
adamyers
Jing Wei
11
5 / 0 / 3
6,984
1,397
5,012
2,019
832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
11
0 / 2 / 7
5,690
1,138
4,018
5,746
2,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
8
8
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
L
Cabrakan
CleetusTooly
Cabrakan
0
4
1
0.13
W
Ra
0
0
6
3
L
Kukulkan
Saucekills
Kukulkan
2
1
0
2
W
Sobek
3
0
5
5.5
W
Cabrakan
0
0
7
3.5
L
Medusa
0
1
1
0.5
W
Jing Wei
adamyers
Jing Wei
5
0
3
6.5
L
Chang'e
bowserjunn
Chang'e
0
0
0
0
W
Susano
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,145
Damage
18,674
20,525
Taken
22,706
14,472
Mitigated
18,413
1,536
Healing
5,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,400
1,200
0
439
7,385
3,447
0
2,724
4,661
0
7,829
L
Cabrakan
CleetusTooly
Cabrakan
2,147
657
40
741
6,824
8,434
0
3,410
3,414
5,119
0
W
Ra
2,044
953
132
48
1,641
766
0
1,142
499
5,856
0
L
Kukulkan
Saucekills
Kukulkan
7,391
1,005
0
316
3,102
1,328
0
1,883
1,219
28,225
0
W
Sobek
3,636
52
832
2,040
6,892
6,227
0
2,010
4,882
10,249
0
W
Cabrakan
3,964
387
0
1,291
6,408
8,039
0
2,703
3,705
9,215
0
L
Medusa
6,207
2,734
0
0
3,214
1,263
0
1,627
1,587
0
15,385
W
Jing Wei
adamyers
Jing Wei
5,012
2,773
0
807
2,019
832
0
1,026
993
0
22,972
L
Chang'e
bowserjunn
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Susano
4,018
1,518
0
250
5,746
2,549
0
2,657
3,089
0
8,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,005
Gold Earned
30,894
92
Minions Killed
85
3
Camps Cleared
4
384,089
Distance Traveled
473,243
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,266
1,053
10
2
1
97,882
0
L
Cabrakan
5,950
1,190
7
1
0
86,551
0
W
Ra
5,587
1,117
20
4
0
65,297
0
L
Kukulkan
6,304
1,261
51
10
1
102,836
0
W
Sobek
6,986
1,397
8
2
1
112,718
0
W
Cabrakan
5,647
1,129
5
1
0
95,230
0
L
Medusa
5,553
1,111
24
5
1
96,820
0
W
Jing Wei
6,984
1,397
43
9
1
96,061
0
L
Chang'e
4,932
986
0
0
0
0
0
W
Susano
5,690
1,138
9
2
2
103,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role