Player Matchup

Geb
Geb
Silver II
 
Geb
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
JojoBongadas
Fenrir
Silver I
Level 156
God Stats
17W - 18L
1,374 SR
Queue Stats
576W - 600L
1,035 MMR
Solo
Ix Chel
Ix Chel
Silver I
VELOCIRAPTOR233
Ix Chel
Silver I
Level 181
God Stats
5W - 4L
1,597 SR
Queue Stats
295W - 302L
1,139 MMR
Solo
Skadi
Skadi
Silver III
soldier76z_
Skadi
Silver III
Level 66
God Stats
7W - 3L
1,645 SR
Queue Stats
214W - 224L
1,145 MMR
Solo
Bake Kujira
Bake Kujira
Silver I
xBIGCHEEFAx
Bake Kujira
Silver I
Level 66
God Stats
36W - 32L
1,502 SR
Queue Stats
171W - 175L
1,132 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,524 SR
1,190 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,551 SR
1,102 MMR
Cu Chulainn
Cu Chulainn
Silver I
Heliumdarck
Cu Chulainn
Silver I
Level 185
God Stats
7W - 5L
1,580 SR
Queue Stats
201W - 207L
1,058 MMR
Solo
Zeus
Zeus
Silver II
RunItUpFoo
Zeus
Silver II
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
234W - 252L
1,100 MMR
Solo
Da Ji
Da Ji
Silver V
SnowySoup
Da Ji
Silver V
Level 83
God Stats
0W - 2L
1,544 SR
Queue Stats
5W - 14L
1,169 MMR
Party 1
Chernobog
Chernobog
Bronze IV
vortex fires
Chernobog
Bronze IV
Level 80
God Stats
2W - 5L
1,632 SR
Queue Stats
5W - 14L
1,169 MMR
Party 1
Cthulhu
Cthulhu
Silver V
yeray49
Cthulhu
Silver V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,012 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 0 / 6
7,010
501
4,257
12,937
9,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
14
5 / 2 / 5
8,265
590
7,514
13,078
5,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 1 / 2
8,942
639
8,331
10,900
4,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 0
7,999
571
8,547
6,402
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bake Kujira
xBIGCHEEFAx
Bake Kujira
14
2 / 1 / 2
8,696
621
7,213
10,007
12,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AgniAwilixJormungandrHachiman

VS

Bans
BacchusBastetArachneAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Heliumdarck
Cu Chulainn
13
1 / 4 / 0
7,099
507
4,486
13,865
9,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 1
6,033
431
4,378
6,056
2,097
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
SnowySoup
Da Ji
12
2 / 4 / 1
6,823
487
8,035
12,961
6,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
vortex fires
Chernobog
12
1 / 1 / 1
6,837
488
5,679
9,592
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
yeray49
Cthulhu
11
1 / 3 / 1
6,717
480
8,297
14,209
11,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
15
Kills
5
5
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
6
3
L
Cu Chulainn
Heliumdarck
Cu Chulainn
1
4
0
0.25
W
Fenrir
5
2
5
3.75
L
0
3
1
0.17
L
Da Ji
SnowySoup
Da Ji
2
4
1
0.63
W
5
1
2
6
W
3
1
0
3
L
Chernobog
vortex fires
Chernobog
1
1
1
1.5
W
Bake Kujira
xBIGCHEEFAx
Bake Kujira
2
1
2
3
L
Cthulhu
yeray49
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,862
Damage
30,875
53,324
Taken
56,683
34,408
Mitigated
32,997
17,138
Healing
11,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,257
786
0
3,122
12,937
9,465
168
3,086
9,851
24,636
1,186
L
Cu Chulainn
Heliumdarck
Cu Chulainn
4,486
1,297
0
1,434
13,865
9,967
0
5,546
8,319
1,047
54,917
W
Fenrir
7,514
1,813
0
4,779
13,078
5,705
1,220
2,408
10,670
0
55,739
L
4,378
449
0
1,831
6,056
2,097
0
3,206
2,506
35,509
625
L
Da Ji
SnowySoup
Da Ji
8,035
2,129
0
1,206
12,961
6,139
0
3,830
8,892
0
50,781
W
8,331
660
1,408
4,874
10,900
4,764
1,399
4,394
6,506
62,863
920
W
8,547
3,153
0
1,690
6,402
2,442
296
2,058
4,344
0
61,974
L
Chernobog
vortex fires
Chernobog
5,679
3,144
0
2,502
9,592
3,572
931
1,258
8,334
0
54,032
W
Bake Kujira
xBIGCHEEFAx
Bake Kujira
7,213
4,150
0
1,265
10,007
12,032
467
0
10,007
66,244
4,297
L
Cthulhu
yeray49
Cthulhu
8,297
420
1,014
3,239
14,209
11,222
162
4,387
9,728
37,112
1,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,912
Gold Earned
33,509
463
Minions Killed
372
0
Camps Cleared
0
1,337,712
Distance Traveled
1,192,892
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,010
501
43
3
0
255,904
8
L
Cu Chulainn
7,099
507
93
7
0
229,101
3
W
Fenrir
8,265
590
86
6
0
326,668
0
L
Zeus
6,033
431
53
4
0
164,924
1
L
Da Ji
6,823
487
73
5
0
281,887
1
W
Ix Chel
8,942
639
124
9
0
271,331
4
W
Skadi
7,999
571
93
7
0
263,862
0
L
Chernobog
6,837
488
102
7
0
251,920
0
W
Bake Kujira
8,696
621
117
8
0
219,947
1
L
Cthulhu
6,717
480
51
4
0
265,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role