Player Matchup

Artemis
Artemis
 
Artemis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Centtii
Zeus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 196L
1,492 Elo+
Solo
Lancelot
Lancelot
Reegor
Lancelot
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 111L
1,482 Elo+
Solo
Fafnir
Fafnir
Twiztid Kris
Fafnir
Level 152
God Stats
4W - 1L
1,945 SR
Queue Stats
226W - 214L
1,466 Elo+
Solo
Horus
Horus
spaz_dopplegang
Horus
Level 55
God Stats
19W - 17L
1,772 SR
Queue Stats
265W - 303L
1,474 Elo+
Solo
Team Averages
Level 91
1,643 SR
1,483 Elo+

VS

Team Averages
Level 96
1,647 SR
1,474 Elo+
Da Ji
Da Ji
 
Da Ji
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
FuzzyMonkay
Charon
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,337 Elo+
Party 1
Charybdis
Charybdis
MrChunKukDo
Charybdis
Level 155
God Stats
16W - 14L
1,690 SR
Queue Stats
389W - 379L
1,530 Elo+
Party 2
Anubis
Anubis
Rainbqvv
Anubis
Level 82
God Stats
2W - 4L
1,706 SR
Queue Stats
47W - 39L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
burkeowicz
Cthulhu
Level 142
God Stats
19W - 15L
1,838 SR
Queue Stats
374W - 381L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
2 / 0 / 0
4,877
542
2,416
5,579
1,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
Centtii
Zeus
9
1 / 3 / 0
4,971
552
4,642
5,533
1,332
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Reegor
Lancelot
9
1 / 2 / 1
5,019
558
2,587
9,111
3,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
8
0 / 1 / 2
5,226
581
1,913
6,755
6,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 0
5,047
561
1,259
5,496
3,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
4 / 0 / 2
5,697
633
5,206
6,171
2,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
8
0 / 1 / 0
5,018
558
2,229
4,550
3,039
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
MrChunKukDo
Charybdis
10
1 / 2 / 0
5,454
606
5,017
6,523
2,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
Rainbqvv
Anubis
10
1 / 1 / 4
5,662
629
4,781
5,155
2,376
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
burkeowicz
Cthulhu
8
0 / 0 / 0
4,743
527
1,760
3,645
2,407
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
4
Kills
6
6
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
0
0
2
L
Da Ji
 
Da Ji
4
0
2
5
W
Zeus
Centtii
Zeus
1
3
0
0.33
L
Charon
0
1
0
0
L
Charybdis
MrChunKukDo
Charybdis
1
2
0
0.5
L
Anubis
Rainbqvv
Anubis
1
1
4
3
W
Lancelot
Reegor
Lancelot
1
2
1
0.75
W
Fafnir
0
1
2
1
L
Cthulhu
burkeowicz
Cthulhu
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,817
Damage
18,993
32,474
Taken
26,044
17,380
Mitigated
12,942
9,635
Healing
8,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
2,416
904
0
1,135
5,579
1,811
357
1,923
3,656
0
25,614
L
Da Ji
 
Da Ji
5,206
1,283
0
250
6,171
2,714
0
1,828
4,343
0
32,239
W
Zeus
Centtii
Zeus
4,642
332
0
1,269
5,533
1,332
0
2,008
3,525
34,812
0
L
Charon
2,229
525
0
797
4,550
3,039
48
1,149
3,401
9,836
3,552
L
Charybdis
MrChunKukDo
Charybdis
5,017
2,869
0
2,947
6,523
2,406
648
755
5,768
0
43,369
L
Anubis
Rainbqvv
Anubis
4,781
236
0
2,770
5,155
2,376
0
2,823
2,332
32,717
0
W
Lancelot
Reegor
Lancelot
2,587
828
0
1,570
9,111
3,878
0
1,291
7,820
0
33,470
W
Fafnir
1,913
615
0
2,740
6,755
6,452
0
1,547
5,208
14,537
0
L
Cthulhu
burkeowicz
Cthulhu
1,760
113
0
1,327
3,645
2,407
0
0
3,645
21,494
2,568
W
1,259
785
40
2,881
5,496
3,907
0
1,644
3,852
0
25,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,140
Gold Earned
26,574
203
Minions Killed
220
0
Camps Cleared
0
934,893
Distance Traveled
851,734
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,877
542
36
4
0
185,704
0
L
Da Ji
5,697
633
51
6
0
195,243
0
W
Zeus
4,971
552
55
6
0
182,174
2
L
Charon
5,018
558
15
2
0
189,283
0
L
Charybdis
5,454
606
77
9
0
151,287
0
L
Anubis
5,662
629
48
5
0
182,121
0
W
Lancelot
5,019
558
50
6
0
201,439
0
W
Fafnir
5,226
581
18
2
0
191,561
5
L
Cthulhu
4,743
527
29
3
0
133,800
1
W
Horus
5,047
561
44
5
0
174,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role