Player Matchup

Danzaburou
Danzaburou
Platinum II
Prodigy410
Danzaburou
Platinum II
Level 129
God Stats
18W - 9L
1,702 SR
Queue Stats
93W - 89L
2,040 MMR
Party 2
Cthulhu
Cthulhu
Platinum IV
Yerobis
Cthulhu
Platinum IV
Level 124
God Stats
0W - 4L
1,595 SR
Queue Stats
43W - 31L
1,936 MMR
Party 2
Hel
Hel
Platinum IV
ixKingVR
Hel
Platinum IV
Level 87
God Stats
0W - 1L
1,769 SR
Queue Stats
37W - 26L
1,907 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 113
1,689 SR
1,961 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 111
1,592 SR
1,956 MMR
Neith
Neith
Platinum V
FittestG
Neith
Platinum V
Level 125
God Stats
10W - 5L
1,759 SR
Queue Stats
68W - 68L
1,970 MMR
Party 1
Bacchus
Bacchus
Platinum III
Hokius Jr
Bacchus
Platinum III
Level 87
God Stats
7W - 4L
1,428 SR
Queue Stats
137W - 134L
1,928 MMR
Solo
Sol
Sol
Platinum V
MondayMonday
Sol
Platinum V
Level 120
God Stats
3W - 1L
1,590 SR
Queue Stats
68W - 68L
1,970 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Prodigy410
Danzaburou
13
0 / 3 / 2
8,879
592
7,490
15,691
6,985
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Yerobis
Cthulhu
14
0 / 4 / 2
8,988
599
17,569
20,917
21,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 2 / 0
9,774
652
8,131
14,094
6,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
AchillesFenrirVulcanGilgameshKuzenbo

VS

Bans
Ne ZhaAthenaThothHorusBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FittestG
Neith
15
2 / 2 / 2
10,283
686
11,801
14,739
7,002
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Hokius Jr
Bacchus
18
3 / 0 / 5
10,655
710
14,088
12,672
19,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 0 / 5
11,527
768
19,128
14,022
6,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
9
9
Deaths
2
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
FittestG
Neith
2
2
2
1.5
W
Bacchus
Hokius Jr
Bacchus
3
0
5
5.5
W
4
0
5
6.5
L
Danzaburou
Prodigy410
Danzaburou
0
3
2
0.33
L
Cthulhu
Yerobis
Cthulhu
0
4
2
0.25
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,190
Damage
45,017
50,702
Taken
41,433
35,135
Mitigated
33,849
22,516
Healing
17,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
FittestG
Neith
11,801
3,921
0
4,925
14,739
7,002
0
9,844
4,083
0
58,974
W
Bacchus
Hokius Jr
Bacchus
14,088
231
0
3,107
12,672
19,969
176
5,368
6,775
23,732
3,610
W
19,128
9,658
0
9,378
14,022
6,878
3,170
8,049
5,516
70,762
0
L
Danzaburou
Prodigy410
Danzaburou
7,490
1,884
0
1,792
15,691
6,985
90
9,066
5,963
0
39,581
L
Cthulhu
Yerobis
Cthulhu
17,569
365
285
1,262
20,917
21,358
0
12,111
7,705
39,395
1,107
L
8,131
189
10,985
8,192
14,094
6,792
0
8,326
5,419
35,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,641
Gold Earned
32,465
175
Minions Killed
221
0
Camps Cleared
0
880,778
Distance Traveled
849,754
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,283
686
94
6
0
269,921
0
W
Bacchus
10,655
710
25
2
0
300,905
0
W
Sol
11,527
768
102
7
0
278,928
0
L
Danzaburou
8,879
592
60
4
0
268,465
0
L
Cthulhu
8,988
599
49
3
0
283,885
0
L
Hel
9,774
652
66
4
0
328,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role