Player Matchup

Zeus
Zeus
 
Zeus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Dale Gribble245
Awilix
Level 39
God Stats
12W - 4L
1,603 SR
Queue Stats
149W - 32L
1,756 Elo+
Party 4
King Arthur
King Arthur
DemonCow666
King Arthur
Level 155
God Stats
35W - 17L
1,652 SR
Queue Stats
322W - 141L
1,749 Elo+
Party 4
Ymir
Ymir
Frankywinny
Ymir
Level 26
God Stats
6W - 4L
1,500 SR
Queue Stats
58W - 63L
1,397 Elo+
Party 2
Baron Samedi
Baron Samedi
LegendOfDragonN
Baron Samedi
Level 66
God Stats
25W - 23L
1,482 SR
Queue Stats
508W - 591L
1,407 Elo+
Solo
Team Averages
Level 83
1,547 SR
1,562 Elo+

VS

Team Averages
Level 32
1,286 SR
1,227 Elo+
Izanami
Izanami
Ash487
Izanami
Level 7
God Stats
3W - 9L
1,098 SR
Queue Stats
4W - 17L
1,052 Elo+
Party 1
Neith
Neith
Dyllan487
Neith
Level 7
God Stats
4W - 11L
1,065 SR
Queue Stats
4W - 17L
1,052 Elo+
Party 1
Odin
Odin
PoisonLord63
Odin
Level 123
God Stats
0W - 2L
1,416 SR
Queue Stats
9W - 16L
1,355 Elo+
Party 3
Ymir
Ymir
RIP10EMMIR
Ymir
Level 5
God Stats
2W - 5L
1,442 SR
Queue Stats
3W - 6L
1,273 Elo+
Party 3
Vulcan
Vulcan
lormungandr
Vulcan
Level 17
God Stats
6W - 15L
1,407 SR
Queue Stats
25W - 35L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
1 / 0 / 9
9,167
917
8,639
3,777
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
12 / 0 / 5
10,121
1,012
14,865
9,186
4,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
DemonCow666
King Arthur
14
2 / 2 / 13
8,618
862
9,146
11,544
10,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 0 / 9
9,151
915
3,091
7,956
9,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
LegendOfDragonN
Baron Samedi
12
1 / 1 / 4
8,117
812
2,223
4,438
3,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ash487
Izanami
14
0 / 3 / 0
7,777
778
2,641
9,886
3,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Dyllan487
Neith
13
1 / 6 / 2
7,822
782
6,614
10,299
4,183
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 2 / 1
7,369
737
2,699
7,119
4,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 6 / 1
7,419
742
3,048
12,620
8,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
14
1 / 0 / 1
8,306
831
10,953
3,088
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
17
Kills
3
3
Deaths
17
40
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
0
9
5.5
L
Izanami
Ash487
Izanami
0
3
0
0
W
12
0
5
14.5
W
King Arthur
DemonCow666
King Arthur
2
2
13
4.25
L
Neith
Dyllan487
Neith
1
6
2
0.33
W
1
0
9
5.5
W
Baron Samedi
LegendOfDragonN
Baron Samedi
1
1
4
3
L
1
2
1
0.75
L
0
6
1
0.08
L
Vulcan
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,964
Damage
25,955
36,901
Taken
43,012
30,886
Mitigated
22,876
9,130
Healing
2,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,639
1,225
0
1,000
3,777
1,737
1,372
1,741
1,952
41,431
1,050
L
Izanami
Ash487
Izanami
2,641
2,170
0
312
9,886
3,623
390
2,964
6,496
0
19,378
W
14,865
4,936
0
2,404
9,186
4,897
166
3,007
5,936
0
24,890
W
King Arthur
DemonCow666
King Arthur
9,146
1,228
0
2,062
11,544
10,951
344
4,356
6,952
0
19,805
L
Neith
Dyllan487
Neith
6,614
4,388
0
531
10,299
4,183
0
1,344
8,687
0
15,608
W
3,091
397
0
1,967
7,956
9,487
536
2,441
5,286
16,985
0
W
Baron Samedi
LegendOfDragonN
Baron Samedi
2,223
32
687
1,010
4,438
3,814
0
1,609
2,774
15,459
0
L
2,699
223
0
413
7,119
4,984
0
2,361
4,391
0
5,756
L
3,048
519
0
396
12,620
8,861
0
4,862
7,125
3,893
0
L
Vulcan
10,953
315
0
1,197
3,088
1,225
0
1,497
1,420
32,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,174
Gold Earned
38,693
200
Minions Killed
124
0
Camps Cleared
0
1,004,158
Distance Traveled
771,600
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,167
917
106
11
0
203,111
0
L
Izanami
7,777
778
32
3
0
152,323
0
W
Awilix
10,121
1,012
35
4
0
242,385
0
W
King Arthur
8,618
862
20
2
0
232,011
0
L
Neith
7,822
782
20
2
0
151,447
0
W
Ymir
9,151
915
17
2
0
204,993
4
W
Baron Samedi
8,117
812
22
2
0
121,658
2
L
Odin
7,369
737
5
1
0
117,917
0
L
Ymir
7,419
742
0
0
0
147,136
0
L
Vulcan
8,306
831
67
7
0
202,777
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role