Player Matchup

Neith
Neith
B33R_Wh1sperer
Neith
Level 184
God Stats
17W - 12L
1,485 SR
Queue Stats
149W - 120L
1,532 Elo+
Party 1
Achilles
Achilles
Spartanlord3000
Achilles
Level 161
God Stats
11W - 13L
1,451 SR
Queue Stats
299W - 314L
1,501 Elo+
Party 1
Zhong Kui
Zhong Kui
WoodyWitless
Zhong Kui
Level 158
God Stats
8W - 9L
1,390 SR
Queue Stats
150W - 152L
1,514 Elo+
Party 1
Team Averages
Level 168
1,442 SR
1,516 Elo+

VS

Team Averages
Level 136
1,541 SR
1,465 Elo+
Scylla
Scylla
 
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Gruntt
Fafnir
Level 136
God Stats
55W - 52L
1,624 SR
Queue Stats
210W - 212L
1,565 Elo+
Solo
Da Ji
Da Ji
Pazv
Da Ji
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 7
10,191
728
10,364
8,873
3,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Achilles
16
3 / 2 / 6
10,096
721
12,952
15,589
15,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
WoodyWitless
Zhong Kui
16
5 / 1 / 5
10,781
770
9,758
10,227
8,319
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
2 / 2 / 1
9,478
677
11,690
12,201
5,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
Gruntt
Fafnir
13
1 / 2 / 2
8,667
619
4,134
14,053
17,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Pazv
Da Ji
13
0 / 6 / 2
8,294
592
5,186
12,915
6,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
3
3
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
2
1
1.25
W
2
0
7
5.5
L
Fafnir
Gruntt
Fafnir
1
2
2
1
L
Da Ji
Pazv
Da Ji
0
6
2
0.17
W
Achilles
3
2
6
3
W
Zhong Kui
WoodyWitless
Zhong Kui
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,074
Damage
21,010
34,689
Taken
39,169
27,380
Mitigated
29,888
11,740
Healing
7,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
11,690
925
0
2,673
12,201
5,722
0
3,016
8,863
48,210
0
W
10,364
1,828
0
3,580
8,873
3,316
1,462
3,831
5,042
0
55,054
L
Fafnir
Gruntt
Fafnir
4,134
237
0
3,438
14,053
17,212
0
4,158
9,087
13,971
1,230
L
Da Ji
Pazv
Da Ji
5,186
511
0
1,831
12,915
6,954
0
2,623
10,062
0
34,147
W
Achilles
12,952
1,611
0
3,009
15,589
15,745
137
7,396
8,193
0
32,621
W
Zhong Kui
WoodyWitless
Zhong Kui
9,758
913
0
5,151
10,227
8,319
1,398
4,098
6,129
38,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,068
Gold Earned
26,439
187
Minions Killed
149
0
Camps Cleared
0
798,166
Distance Traveled
621,759
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,478
677
85
6
0
211,221
0
W
Neith
10,191
728
96
7
0
254,655
3
L
Fafnir
8,667
619
17
1
0
181,256
1
L
Da Ji
8,294
592
47
3
0
229,282
0
W
Achilles
10,096
721
35
3
0
279,442
0
W
Zhong Kui
10,781
770
56
4
0
264,069
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role