Player Matchup

Baron Samedi
Baron Samedi
No Carb Diet
Baron Samedi
Level 128
God Stats
5W - 3L
1,564 SR
Queue Stats
20W - 21L
1,521 Elo+
Party 1
Sun Wukong
Sun Wukong
PHEONIX248
Sun Wukong
Level 5
God Stats
4W - 3L
1,542 SR
Queue Stats
5W - 4L
1,529 Elo+
Party 1
Cupid
Cupid
ThePooPooMan303
Cupid
Level 19
God Stats
9W - 7L
1,596 SR
Queue Stats
9W - 7L
1,623 Elo+
Party 1
Team Averages
Level 51
1,567 SR
1,558 Elo+

VS

Team Averages
Level 125
1,667 SR
1,514 Elo+
Horus
Horus
Bibil29
Horus
Level 125
God Stats
3W - 0L
1,818 SR
Queue Stats
12W - 8L
1,513 Elo+
Solo
Chang'e
Chang'e
SenyorX88
Chang'e
Level 125
God Stats
10W - 7L
1,547 SR
Queue Stats
59W - 44L
1,514 Elo+
Solo
Izanami
Izanami
TarriestCape
Izanami
Level 125
God Stats
4W - 1L
1,637 SR
Queue Stats
5W - 3L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
No Carb Diet
Baron Samedi
12
0 / 3 / 2
6,729
673
11,150
8,764
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
PHEONIX248
Sun Wukong
8
0 / 6 / 2
5,738
574
4,298
10,762
7,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 6 / 0
6,872
687
3,810
10,252
3,023
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bibil29
Horus
13
3 / 1 / 12
8,002
800
9,456
11,977
11,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
SenyorX88
Chang'e
13
4 / 1 / 9
8,043
804
8,210
9,376
3,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
TarriestCape
Izanami
14
8 / 1 / 6
8,979
898
8,624
7,686
3,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
15
15
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Horus
Bibil29
Horus
3
1
12
9
L
Baron Samedi
No Carb Diet
Baron Samedi
0
3
2
0.33
L
Sun Wukong
PHEONIX248
Sun Wukong
0
6
2
0.17
W
Chang'e
SenyorX88
Chang'e
4
1
9
8.5
W
Izanami
TarriestCape
Izanami
8
1
6
11
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,258
Damage
26,290
29,778
Taken
29,039
15,597
Mitigated
18,554
4,785
Healing
12,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bibil29
Horus
9,456
4,376
1,024
3,815
11,977
11,771
75
2,599
8,980
0
18,185
L
Baron Samedi
No Carb Diet
Baron Samedi
11,150
1,145
891
2,240
8,764
4,661
0
2,274
6,266
29,212
740
L
Sun Wukong
PHEONIX248
Sun Wukong
4,298
1,445
28
116
10,762
7,913
0
3,542
6,970
0
9,024
W
Chang'e
SenyorX88
Chang'e
8,210
274
2,877
3,912
9,376
3,618
102
3,474
5,447
31,779
0
W
Izanami
TarriestCape
Izanami
8,624
5,311
0
500
7,686
3,165
1,145
3,710
3,568
0
43,681
L
3,810
2,408
301
1,209
10,252
3,023
0
2,402
7,436
0
14,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,339
Gold Earned
25,024
91
Minions Killed
154
0
Camps Cleared
0
446,288
Distance Traveled
523,462
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,002
800
20
2
0
184,046
0
L
Baron Samedi
6,729
673
63
6
0
162,459
0
L
Sun Wukong
5,738
574
5
1
0
153,892
0
W
Chang'e
8,043
804
51
5
0
186,118
0
W
Izanami
8,979
898
83
8
0
153,298
4
L
Cupid
6,872
687
23
2
0
129,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role