Player Matchup

Fenrir
Fenrir
K9KHEP
Fenrir
Level 187
God Stats
2W - 5L
1,096 SR
Queue Stats
180W - 188L
1,526 Elo+
Party 1
Charybdis
Charybdis
RNJRgreen
Charybdis
Level 162
God Stats
13W - 20L
1,521 SR
Queue Stats
550W - 562L
1,468 Elo+
Solo
Discordia
Discordia
Rony787
Discordia
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 55L
1,460 Elo+
Solo
Geb
Geb
Tððthless
Geb
Level 165
God Stats
11W - 5L
1,698 SR
Queue Stats
86W - 97L
1,502 Elo+
Party 1
Gilgamesh
Gilgamesh
wizjay
Gilgamesh
Level 143
God Stats
19W - 8L
1,669 SR
Queue Stats
127W - 70L
1,566 Elo+
Solo
Team Averages
Level 152
1,497 SR
1,504 Elo+

VS

Team Averages
Level 113
1,340 SR
1,467 Elo+
Ah Muzen Cab
Ah Muzen Cab
Gammylit
Ah Muzen Cab
Level 68
God Stats
2W - 5L
1,282 SR
Queue Stats
85W - 92L
1,561 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nayborhood8Times
Tsukuyomi
Level 147
God Stats
0W - 4L
1,201 SR
Queue Stats
107W - 100L
1,490 Elo+
Solo
Cerberus
Cerberus
RogerDodger47
Cerberus
Level 28
God Stats
3W - 7L
1,579 SR
Queue Stats
11W - 20L
1,517 Elo+
Solo
Bellona
Bellona
THEPATINATOR
Bellona
Level 121
God Stats
0W - 5L
1,141 SR
Queue Stats
73W - 65L
1,431 Elo+
Solo
Poseidon
Poseidon
stillhere2016-62
Poseidon
Level 201
God Stats
37W - 41L
1,496 SR
Queue Stats
135W - 189L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
K9KHEP
Fenrir
12
2 / 0 / 6
6,861
980
4,803
6,127
2,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
RNJRgreen
Charybdis
13
2 / 0 / 6
7,139
1,020
4,325
5,960
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Rony787
Discordia
12
2 / 0 / 8
6,820
974
4,864
6,731
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 1 / 6
7,001
1,000
3,956
7,286
6,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
wizjay
Gilgamesh
13
5 / 0 / 4
7,354
1,051
7,156
7,516
6,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Gammylit
Ah Muzen Cab
9
0 / 0 / 1
5,697
814
1,926
227
76
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
12
0 / 4 / 0
6,191
884
9,712
9,191
3,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
RogerDodger47
Cerberus
11
0 / 1 / 1
6,577
940
5,023
7,480
6,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
THEPATINATOR
Bellona
10
1 / 4 / 0
6,116
874
3,360
8,843
8,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 0
6,141
877
4,647
5,317
1,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
12
Kills
1
1
Deaths
12
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Gammylit
Ah Muzen Cab
0
0
1
0.5
W
Fenrir
K9KHEP
Fenrir
2
0
6
5
L
Tsukuyomi
0
4
0
0
W
Charybdis
RNJRgreen
Charybdis
2
0
6
5
L
Cerberus
RogerDodger47
Cerberus
0
1
1
0.5
W
Discordia
Rony787
Discordia
2
0
8
6
L
Bellona
THEPATINATOR
Bellona
1
4
0
0.25
W
1
1
6
4
L
0
3
0
0
W
Gilgamesh
wizjay
Gilgamesh
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,104
Damage
24,668
33,620
Taken
31,058
19,663
Mitigated
20,633
5,626
Healing
5,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Gammylit
Ah Muzen Cab
1,926
1,010
0
0
227
76
0
53
174
0
4,361
W
Fenrir
K9KHEP
Fenrir
4,803
572
0
876
6,127
2,868
0
1,037
5,090
0
15,324
L
Tsukuyomi
9,712
1,384
0
720
9,191
3,975
0
2,949
6,146
0
22,241
W
Charybdis
RNJRgreen
Charybdis
4,325
1,808
0
0
5,960
1,793
29
2,206
3,754
0
18,149
L
Cerberus
RogerDodger47
Cerberus
5,023
277
0
2,692
7,480
6,495
0
1,275
6,037
14,228
0
W
Discordia
Rony787
Discordia
4,864
186
0
1,640
6,731
2,575
1,121
2,283
4,448
13,650
430
L
Bellona
THEPATINATOR
Bellona
3,360
977
0
992
8,843
8,195
0
2,119
6,563
0
7,012
W
3,956
380
0
2,430
7,286
6,032
603
2,362
4,924
11,284
611
L
4,647
347
515
93
5,317
1,892
0
2,039
3,116
20,685
0
W
Gilgamesh
wizjay
Gilgamesh
7,156
1,459
0
680
7,516
6,395
1,115
1,782
5,734
0
16,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,175
Gold Earned
30,722
147
Minions Killed
103
0
Camps Cleared
0
736,954
Distance Traveled
599,900
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,697
814
3
0
0
47,821
0
W
Fenrir
6,861
980
30
4
0
155,798
0
L
Tsukuyomi
6,191
884
31
4
0
153,173
0
W
Charybdis
7,139
1,020
48
7
0
138,819
0
L
Cerberus
6,577
940
26
4
0
137,176
0
W
Discordia
6,820
974
18
3
0
129,241
0
L
Bellona
6,116
874
6
1
0
132,779
3
W
Geb
7,001
1,000
22
3
0
153,055
3
L
Poseidon
6,141
877
37
5
0
128,951
1
W
Gilgamesh
7,354
1,051
29
4
0
160,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role