Player Matchup

Hercules
Hercules
CaptainANDOpants
Hercules
Level 69
God Stats
2W - 1L
1,624 SR
Queue Stats
3W - 1L
1,544 Elo+
Party 2
Arachne
Arachne
Sniffthatmonkey
Arachne
Level 46
God Stats
40W - 25L
1,465 SR
Queue Stats
108W - 108L
1,386 Elo+
Solo
Vulcan
Vulcan
ayo_Twurl
Vulcan
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 47L
1,355 Elo+
Solo
Neith
Neith
bewarethebatman
Neith
Level 107
God Stats
2W - 0L
1,720 SR
Queue Stats
7W - 8L
1,388 Elo+
Party 2
Cu Chulainn
Cu Chulainn
maritime-living2
Cu Chulainn
Level 64
God Stats
22W - 18L
1,461 SR
Queue Stats
172W - 204L
1,368 Elo+
Solo
Team Averages
Level 67
1,554 SR
1,408 Elo+

VS

Team Averages
Level 80
1,424 SR
1,403 Elo+
Ix Chel
Ix Chel
LilYeaha
Ix Chel
Level 47
God Stats
18W - 16L
1,473 SR
Queue Stats
84W - 94L
1,356 Elo+
Party 1
Sylvanus
Sylvanus
Nhungerpains
Sylvanus
Level 86
God Stats
7W - 7L
1,517 SR
Queue Stats
107W - 90L
1,456 Elo+
Solo
Nut
Nut
Wandos_Speed
Nut
Level 96
God Stats
3W - 6L
1,195 SR
Queue Stats
79W - 83L
1,384 Elo+
Solo
Nemesis
Nemesis
cptin planet
Nemesis
Level 129
God Stats
29W - 33L
1,484 SR
Queue Stats
368W - 362L
1,496 Elo+
Solo
Anhur
Anhur
emirjiujitsuboss
Anhur
Level 44
God Stats
25W - 36L
1,449 SR
Queue Stats
167W - 194L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 2
5,267
527
1,485
6,806
5,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
3 / 0 / 0
5,635
564
2,613
6,121
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
ayo_Twurl
Vulcan
11
1 / 0 / 1
6,588
659
3,948
5,467
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 0 / 1
5,876
588
4,337
3,379
1,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
maritime-living2
Cu Chulainn
10
0 / 1 / 0
5,961
596
3,212
6,182
4,449
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
LilYeaha
Ix Chel
11
0 / 2 / 0
5,580
558
4,202
6,427
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
Nhungerpains
Sylvanus
9
1 / 1 / 0
5,012
501
2,891
5,552
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 4 / 0
4,732
473
1,748
7,769
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
cptin planet
Nemesis
8
0 / 1 / 0
4,643
464
1,178
6,037
2,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 1
5,295
530
2,563
5,394
1,820
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
7
Kills
1
1
Deaths
9
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Ix Chel
LilYeaha
Ix Chel
0
2
0
0
L
Sylvanus
Nhungerpains
Sylvanus
1
1
0
1
W
3
0
0
3
L
0
4
0
0
W
Vulcan
ayo_Twurl
Vulcan
1
0
1
1.5
W
2
0
1
2.5
L
Nemesis
cptin planet
Nemesis
0
1
0
0
L
0
1
1
0.5
W
Cu Chulainn
maritime-living2
Cu Chulainn
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,595
Damage
12,582
27,955
Taken
31,179
15,255
Mitigated
12,182
8,800
Healing
5,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,485
486
158
1,930
6,806
5,380
235
1,135
5,671
0
14,865
L
Ix Chel
LilYeaha
Ix Chel
4,202
179
100
967
6,427
2,203
0
3,329
2,765
36,072
0
L
Sylvanus
Nhungerpains
Sylvanus
2,891
1,923
306
1,003
5,552
3,378
0
0
5,552
17,971
6,585
W
2,613
2,338
0
2,904
6,121
2,411
0
476
5,581
0
31,633
L
1,748
1,180
0
557
7,769
2,537
0
0
7,769
0
27,850
W
Vulcan
ayo_Twurl
Vulcan
3,948
0
0
2,776
5,467
2,001
76
3,216
1,805
45,597
922
W
4,337
924
122
813
3,379
1,014
1,397
1,009
2,370
0
39,065
L
Nemesis
cptin planet
Nemesis
1,178
487
0
774
6,037
2,244
0
273
5,751
0
26,812
L
2,563
1,055
0
1,528
5,394
1,820
0
0
5,394
0
29,649
W
Cu Chulainn
maritime-living2
Cu Chulainn
3,212
298
0
97
6,182
4,449
169
283
5,899
0
37,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,327
Gold Earned
25,262
296
Minions Killed
281
0
Camps Cleared
0
1,073,321
Distance Traveled
953,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,267
527
25
3
0
214,037
0
L
Ix Chel
5,580
558
86
9
0
225,746
0
L
Sylvanus
5,012
501
34
3
0
112,677
0
W
Arachne
5,635
564
53
5
0
269,918
0
L
Nut
4,732
473
51
5
0
175,331
0
W
Vulcan
6,588
659
91
9
0
207,199
0
W
Neith
5,876
588
71
7
0
192,574
0
L
Nemesis
4,643
464
52
5
0
232,285
0
L
Anhur
5,295
530
58
6
0
207,124
0
W
Cu Chulainn
5,961
596
56
6
0
189,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role