Player Matchup

Awilix
Awilix
Gold IV
AnnAxeorRose
Awilix
Gold IV
Level 155
God Stats
3W - 4L
1,493 SR
Queue Stats
139W - 138L
1,343 MMR
Party 2
Merlin
Merlin
Silver I
Famin3PC
Merlin
Silver I
Level 91
God Stats
5W - 1L
1,696 SR
Queue Stats
104W - 106L
1,296 MMR
Party 2
Izanami
Izanami
Gold V
Kalonixx
Izanami
Gold V
Level 65
God Stats
3W - 2L
1,303 SR
Queue Stats
129W - 134L
1,143 MMR
Party 1
Odin
Odin
Gold I
Kyyotoo
Odin
Gold I
Level 68
God Stats
3W - 2L
1,777 SR
Queue Stats
70W - 65L
1,552 MMR
Party 1
Atlas
Atlas
Silver I
TipoInquietante
Atlas
Silver I
Level 97
God Stats
3W - 5L
1,285 SR
Queue Stats
67W - 76L
1,264 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 95
1,511 SR
1,320 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,546 SR
1,319 MMR
Thanatos
Thanatos
Silver II
Andy_McLean9
Thanatos
Silver II
Level 102
God Stats
1W - 5L
1,307 SR
Queue Stats
64W - 72L
1,318 MMR
Solo
Anhur
Anhur
Silver I
Fallen_Shadow_77
Anhur
Silver I
Level 88
God Stats
1W - 4L
1,560 SR
Queue Stats
66W - 76L
1,273 MMR
Solo
Hel
Hel
Gold IV
SekerDeker
Hel
Gold IV
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
171W - 181L
1,258 MMR
Solo
Janus
Janus
Silver IV
SpiritOfTrinity
Janus
Silver IV
Level 139
God Stats
3W - 5L
1,802 SR
Queue Stats
262W - 266L
1,414 MMR
Solo
Fafnir
Fafnir
Silver V
eyeofthewolf
Fafnir
Silver V
Level 103
God Stats
3W - 6L
1,562 SR
Queue Stats
22W - 34L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
9 / 1 / 0
8,489
606
7,823
8,119
3,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Famin3PC
Merlin
15
1 / 2 / 5
8,406
600
6,751
6,820
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
Kalonixx
Izanami
12
0 / 2 / 4
7,388
528
5,372
8,606
2,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
Kyyotoo
Odin
14
3 / 2 / 2
8,864
633
4,358
9,475
7,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 0 / 4
7,414
530
6,343
9,118
7,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
JormungandrAo KuangScyllaAthena

VS

Bans
LokiAchillesThorMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Andy_McLean9
Thanatos
15
3 / 3 / 1
7,538
538
4,186
13,938
6,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 1
6,399
457
4,771
8,588
2,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 6 / 1
5,864
419
2,621
10,168
2,781
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 3 / 1
7,443
532
8,315
6,757
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
11
0 / 1 / 4
7,220
516
4,428
10,926
12,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
15
Kills
7
7
Deaths
15
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Andy_McLean9
Thanatos
3
3
1
1.17
W
Awilix
9
1
0
9
L
1
2
1
0.75
W
Merlin
Famin3PC
Merlin
1
2
5
1.75
W
Izanami
Kalonixx
Izanami
0
2
4
1
W
Odin
Kyyotoo
Odin
3
2
2
2
L
0
6
1
0.08
L
3
3
1
1.17
W
2
0
4
4
L
Fafnir
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,647
Damage
24,321
42,138
Taken
50,377
25,213
Mitigated
27,299
7,740
Healing
18,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Andy_McLean9
Thanatos
4,186
1,342
0
9,359
13,938
6,721
0
2,886
11,052
0
73,061
W
Awilix
7,823
2,587
0
420
8,119
3,799
0
1,954
6,065
0
54,287
L
4,771
2,556
0
1,240
8,588
2,900
0
2,932
5,656
0
47,624
W
Merlin
Famin3PC
Merlin
6,751
205
0
875
6,820
3,092
0
3,045
3,673
74,597
0
W
Izanami
Kalonixx
Izanami
5,372
3,780
0
2,202
8,606
2,801
799
1,994
6,532
0
53,816
W
Odin
Kyyotoo
Odin
4,358
747
0
1,687
9,475
7,545
0
4,683
4,329
5,284
56,284
L
2,621
81
165
2,551
10,168
2,781
0
3,085
7,083
37,368
0
L
8,315
283
0
1,568
6,757
2,684
100
1,608
5,149
48,060
621
W
6,343
2,407
0
2,556
9,118
7,976
204
2,506
6,526
20,957
0
L
Fafnir
4,428
1,152
0
3,568
10,926
12,213
0
2,918
8,008
21,988
2,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,561
Gold Earned
34,464
447
Minions Killed
373
0
Camps Cleared
0
1,427,530
Distance Traveled
1,269,412
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,538
538
104
7
0
283,633
1
W
Awilix
8,489
606
78
6
0
370,957
1
L
Anhur
6,399
457
91
7
0
255,597
0
W
Merlin
8,406
600
147
11
0
275,000
0
W
Izanami
7,388
528
96
7
0
258,198
0
W
Odin
8,864
633
105
8
0
239,750
0
L
Hel
5,864
419
57
4
0
189,805
0
L
Janus
7,443
532
88
6
0
262,781
0
W
Atlas
7,414
530
21
2
0
283,625
6
L
Fafnir
7,220
516
33
2
0
277,596
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role