Player Matchup

Nike
Nike
CrypticEcho
Nike
Level 123
God Stats
4W - 0L
1,500 SR
Queue Stats
151W - 36L
1,883 Elo+
Party 2
Da Ji
Da Ji
Ocelot
Da Ji
Level 145
God Stats
3W - 0L
1,849 SR
Queue Stats
457W - 40L
1,973 Elo+
Party 2
Danzaburou
Danzaburou
Xanasthiel
Danzaburou
Level 129
God Stats
4W - 2L
1,703 SR
Queue Stats
506W - 58L
1,974 Elo+
Party 2
Sol
Sol
bobogrm726
Sol
Level 127
God Stats
47W - 42L
1,575 SR
Queue Stats
347W - 349L
1,489 Elo+
Solo
Charon
Charon
jcmanic
Charon
Level 128
God Stats
92W - 53L
1,553 SR
Queue Stats
263W - 280L
1,511 Elo+
Solo
Team Averages
Level 130
1,636 SR
1,766 Elo+

VS

Team Averages
Level 69
1,494 SR
1,502 Elo+
Cerberus
Cerberus
BlueDreams4-2-0
Cerberus
Level 70
God Stats
12W - 15L
1,542 SR
Queue Stats
487W - 516L
1,439 Elo+
Solo
Charybdis
Charybdis
Honesty713
Charybdis
Level 40
God Stats
5W - 3L
1,521 SR
Queue Stats
36W - 25L
1,584 Elo+
Party 1
Nu Wa
Nu Wa
RPTroop
Nu Wa
Level 131
God Stats
12W - 4L
1,505 SR
Queue Stats
152W - 85L
1,602 Elo+
Solo
Anhur
Anhur
Slayer6324
Anhur
Level 85
God Stats
17W - 21L
1,404 SR
Queue Stats
228W - 227L
1,439 Elo+
Solo
Da Ji
Da Ji
Unmeino8354-ttv
Da Ji
Level 18
God Stats
4W - 5L
1,497 SR
Queue Stats
13W - 13L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 7
7,208
1,201
8,381
6,406
3,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Ocelot
Da Ji
13
6 / 0 / 8
8,051
1,342
12,168
6,255
3,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Xanasthiel
Danzaburou
12
3 / 1 / 11
7,652
1,275
12,014
6,074
2,520
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
3 / 1 / 10
7,307
1,218
9,021
3,314
950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
jcmanic
Charon
12
1 / 1 / 11
7,488
1,248
4,283
6,987
5,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

396

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
0 / 5 / 4
6,781
1,130
3,437
13,181
10,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Honesty713
Charybdis
10
0 / 2 / 2
5,861
977
2,769
4,134
1,380
Short Bow

Short Bow

+15%
Attack Speed

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Nu Wa
RPTroop
Nu Wa
11
0 / 0 / 3
6,278
1,046
7,313
6,920
2,540
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
11
2 / 5 / 2
6,825
1,138
5,628
13,266
4,875
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 5 / 0
6,477
1,080
5,370
11,437
5,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
15
17
Kills
4
4
Deaths
17
47
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
5
4
0.4
W
4
1
7
7.5
L
Charybdis
Honesty713
Charybdis
0
2
2
0.5
W
Da Ji
Ocelot
Da Ji
6
0
8
10
L
Nu Wa
RPTroop
Nu Wa
0
0
3
1.5
L
Anhur
2
5
2
0.6
L
2
5
0
0.4
W
Danzaburou
Xanasthiel
Danzaburou
3
1
11
8.5
W
3
1
10
8
W
Charon
jcmanic
Charon
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,867
Damage
24,517
29,036
Taken
48,938
16,279
Mitigated
25,307
3,412
Healing
1,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,437
235
0
1,653
13,181
10,544
0
4,127
9,054
6,753
0
W
8,381
768
0
0
6,406
3,885
0
2,686
3,720
238
14,898
L
Charybdis
Honesty713
Charybdis
2,769
1,088
0
25
4,134
1,380
0
1,087
3,047
0
5,985
W
Da Ji
Ocelot
Da Ji
12,168
1,944
0
340
6,255
3,230
0
1,655
4,600
0
18,120
L
Nu Wa
RPTroop
Nu Wa
7,313
1,414
0
0
6,920
2,540
0
2,365
4,555
22,409
585
L
Anhur
5,628
3,686
0
203
13,266
4,875
0
3,303
9,963
0
14,273
L
5,370
1,240
0
0
11,437
5,968
0
2,173
9,264
0
7,930
W
Danzaburou
Xanasthiel
Danzaburou
12,014
5,666
0
1,462
6,074
2,520
0
1,812
4,262
0
27,226
W
9,021
3,311
364
786
3,314
950
0
1,246
2,068
16,996
1,147
W
Charon
jcmanic
Charon
4,283
789
0
460
6,987
5,694
0
3,102
3,885
11,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,706
Gold Earned
32,222
102
Minions Killed
78
4
Camps Cleared
3
606,771
Distance Traveled
502,240
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,781
1,130
9
2
0
115,409
1
W
Nike
7,208
1,201
12
2
2
124,513
0
L
Charybdis
5,861
977
12
2
1
54,760
0
W
Da Ji
8,051
1,342
13
2
0
133,649
0
L
Nu Wa
6,278
1,046
31
5
0
122,599
0
L
Anhur
6,825
1,138
23
4
2
99,364
0
L
Da Ji
6,477
1,080
3
1
0
110,108
0
W
Danzaburou
7,652
1,275
41
7
1
119,378
0
W
Sol
7,307
1,218
25
4
1
101,090
0
W
Charon
7,488
1,248
11
2
0
128,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role