Player Matchup

Olorun
Olorun
Gold II
FNO_Itachi
Olorun
Gold II
Level 143
God Stats
29W - 18L
1,570 SR
Queue Stats
112W - 103L
1,662 MMR
Solo
Arachne
Arachne
Gold IV
SeakSolid
Arachne
Gold IV
Level 78
God Stats
7W - 3L
1,716 SR
Queue Stats
48W - 47L
1,573 MMR
Solo
Mulan
Mulan
Gold III
TheBendyStraw
Mulan
Gold III
Level 109
God Stats
1W - 4L
1,611 SR
Queue Stats
32W - 30L
1,603 MMR
Party 2
Sylvanus
Sylvanus
Gold II
Xi Gary R iX
Sylvanus
Gold II
Level 225
God Stats
12W - 17L
1,528 SR
Queue Stats
195W - 202L
1,566 MMR
Solo
Merlin
Merlin
Platinum IV
lilbluu
Merlin
Platinum IV
Level 73
God Stats
10W - 4L
1,657 SR
Queue Stats
61W - 52L
1,719 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,616 SR
1,625 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 172
1,593 SR
1,591 MMR
Agni
Agni
Gold III
 
Agni
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold V
Jayl
Achilles
Gold V
Level 145
God Stats
0W - 3L
1,326 SR
Queue Stats
18W - 14L
1,564 MMR
Party 1
Hun Batz
Hun Batz
Platinum V
JusBeingGras
Hun Batz
Platinum V
Level 298
God Stats
75W - 60L
1,711 SR
Queue Stats
537W - 539L
1,712 MMR
Solo
Bacchus
Bacchus
Silver I
PlatanoZay
Bacchus
Silver I
Level 147
God Stats
0W - 2L
1,837 SR
Queue Stats
17W - 13L
1,564 MMR
Party 1
Artemis
Artemis
Gold III
koiii7
Artemis
Gold III
Level 123
God Stats
48W - 37L
1,593 SR
Queue Stats
737W - 776L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FNO_Itachi
Olorun
17
3 / 2 / 3
10,086
630
9,422
8,380
3,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
SeakSolid
Arachne
17
7 / 1 / 5
9,855
616
11,488
16,661
7,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 1 / 5
9,495
593
8,774
13,893
8,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sylvanus
Xi Gary R iX
Sylvanus
13
1 / 2 / 4
8,144
509
4,896
11,201
8,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
lilbluu
Merlin
18
7 / 0 / 2
10,948
684
8,795
4,628
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThothOdinSun WukongAthena

VS

Bans
NemesisAresLokiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
0 / 5 / 3
7,688
481
4,663
8,564
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Jayl
Achilles
14
2 / 6 / 0
7,800
488
6,045
16,891
12,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
JusBeingGras
Hun Batz
14
3 / 3 / 3
7,791
487
5,147
11,059
4,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
PlatanoZay
Bacchus
12
1 / 1 / 5
7,756
485
5,787
13,476
13,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
koiii7
Artemis
13
0 / 4 / 3
7,739
484
5,761
12,231
5,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
19
Kills
6
6
Deaths
19
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
5
3
0.3
W
Olorun
FNO_Itachi
Olorun
3
2
3
2.25
L
Achilles
Jayl
Achilles
2
6
0
0.33
L
Hun Batz
JusBeingGras
Hun Batz
3
3
3
1.5
L
Bacchus
PlatanoZay
Bacchus
1
1
5
3.5
W
Arachne
SeakSolid
Arachne
7
1
5
9.5
W
1
1
5
3.5
W
Sylvanus
Xi Gary R iX
Sylvanus
1
2
4
1.5
L
Artemis
koiii7
Artemis
0
4
3
0.38
W
Merlin
lilbluu
Merlin
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,375
Damage
27,403
54,763
Taken
62,221
30,641
Mitigated
38,545
21,207
Healing
17,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,663
0
0
375
8,564
3,061
0
2,244
6,070
62,103
1,134
W
Olorun
FNO_Itachi
Olorun
9,422
4,815
108
2,075
8,380
3,582
2,772
1,771
6,554
85,103
5,833
L
Achilles
Jayl
Achilles
6,045
689
0
4,311
16,891
12,975
0
3,772
12,972
0
47,872
L
Hun Batz
JusBeingGras
Hun Batz
5,147
595
0
4,526
11,059
4,241
0
3,274
7,589
0
69,574
L
Bacchus
PlatanoZay
Bacchus
5,787
685
0
3,678
13,476
13,252
0
5,170
8,168
27,297
0
W
Arachne
SeakSolid
Arachne
11,488
7,899
0
9,100
16,661
7,550
175
2,769
13,892
0
87,790
W
8,774
775
0
5,137
13,893
8,634
1,228
1,920
11,311
0
70,695
W
Sylvanus
Xi Gary R iX
Sylvanus
4,896
916
1,653
2,676
11,201
8,576
64
2,554
8,509
19,876
4,845
L
Artemis
koiii7
Artemis
5,761
2,118
0
4,371
12,231
5,016
0
7,310
4,921
0
61,409
W
Merlin
lilbluu
Merlin
8,795
1,387
0
458
4,628
2,299
570
1,347
3,281
103,993
526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,528
Gold Earned
38,774
611
Minions Killed
457
0
Camps Cleared
0
1,683,091
Distance Traveled
1,538,346
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,688
481
139
9
0
285,866
4
W
Olorun
10,086
630
158
10
0
295,584
4
L
Achilles
7,800
488
65
4
0
264,673
4
L
Hun Batz
7,791
487
119
7
0
352,406
1
L
Bacchus
7,756
485
31
2
0
346,435
3
W
Arachne
9,855
616
117
7
0
423,188
2
W
Mulan
9,495
593
122
8
0
311,874
0
W
Sylvanus
8,144
509
30
2
0
319,562
2
L
Artemis
7,739
484
103
6
0
288,966
0
W
Merlin
10,948
684
184
12
0
332,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role