Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DemUnicorns
Loki
Level 124
God Stats
77W - 47L
1,700 SR
Queue Stats
88W - 56L
1,639 Elo+
Party 1
Freya
Freya
SamDerp
Freya
Level 153
God Stats
19W - 18L
1,617 SR
Queue Stats
190W - 151L
1,668 Elo+
Party 1
Agni
Agni
Voideris
Agni
Level 157
God Stats
0W - 4L
1,576 SR
Queue Stats
45W - 54L
1,493 Elo+
Solo
Hun Batz
Hun Batz
ZLoss1
Hun Batz
Level 155
God Stats
0W - 3L
1,222 SR
Queue Stats
40W - 41L
1,512 Elo+
Solo
Team Averages
Level 149
1,523 SR
1,562 Elo+

VS

Team Averages
Level 160
1,572 SR
1,571 Elo+
Ravana
Ravana
DiamondPinecone
Ravana
Level 148
God Stats
9W - 5L
1,628 SR
Queue Stats
511W - 511L
1,510 Elo+
Solo
Sylvanus
Sylvanus
IxbaBaby
Sylvanus
Level 158
God Stats
3W - 1L
1,320 SR
Queue Stats
149W - 110L
1,601 Elo+
Solo
Zhong Kui
Zhong Kui
Shanchespro
Zhong Kui
Level 157
God Stats
1W - 1L
1,645 SR
Queue Stats
192W - 169L
1,582 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SneakyD
Ah Muzen Cab
Level 167
God Stats
3W - 1L
1,753 SR
Queue Stats
204W - 187L
1,586 Elo+
Party 2
Skadi
Skadi
Ydoum
Skadi
Level 169
God Stats
4W - 3L
1,511 SR
Queue Stats
261W - 225L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
1 / 1 / 2
6,926
462
5,277
10,245
12,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 4 / 1
8,207
547
3,751
13,770
4,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
SamDerp
Freya
13
0 / 2 / 2
6,976
465
6,362
11,000
4,526
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
15
0 / 4 / 0
7,697
513
1,545
7,972
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
ZLoss1
Hun Batz
12
3 / 4 / 0
6,801
453
6,610
12,129
4,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
9,069
605
7,683
6,248
5,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sylvanus
IxbaBaby
Sylvanus
16
7 / 0 / 4
9,311
621
8,281
10,668
6,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Zhong Kui
Shanchespro
Zhong Kui
15
0 / 1 / 3
8,499
567
9,170
10,209
9,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
SneakyD
Ah Muzen Cab
16
5 / 0 / 2
9,687
646
7,554
5,974
2,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
Ydoum
Skadi
12
1 / 2 / 5
7,902
527
4,448
7,301
5,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
15
15
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
1
2
2
L
2
4
1
0.63
W
2
3
3
1.17
W
Sylvanus
IxbaBaby
Sylvanus
7
0
4
9
L
Freya
SamDerp
Freya
0
2
2
0.5
W
Zhong Kui
Shanchespro
Zhong Kui
0
1
3
1.5
W
Ah Muzen Cab
SneakyD
Ah Muzen Cab
5
0
2
6
L
Agni
0
4
0
0
W
Skadi
Ydoum
Skadi
1
2
5
1.75
L
Hun Batz
ZLoss1
Hun Batz
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,545
Damage
37,136
55,116
Taken
40,400
28,815
Mitigated
29,480
16,381
Healing
14,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,277
1,481
0
2,876
10,245
12,217
0
4,024
6,221
22,165
2,079
L
3,751
797
0
2,660
13,770
4,600
0
3,857
9,405
0
59,144
W
7,683
1,417
0
1,455
6,248
5,453
0
313
5,935
0
60,077
W
Sylvanus
IxbaBaby
Sylvanus
8,281
1,519
468
5,585
10,668
6,011
305
1,872
8,796
54,308
19,562
L
Freya
SamDerp
Freya
6,362
1,816
0
5,015
11,000
4,526
0
5,009
5,991
58,538
0
W
Zhong Kui
Shanchespro
Zhong Kui
9,170
3,054
0
5,121
10,209
9,559
0
5,993
4,216
71,305
13,156
W
Ah Muzen Cab
SneakyD
Ah Muzen Cab
7,554
2,567
0
588
5,974
2,858
0
1,626
4,348
0
91,855
L
Agni
1,545
49
0
1,030
7,972
2,941
0
227
7,694
75,949
0
W
Skadi
Ydoum
Skadi
4,448
1,156
0
1,657
7,301
5,599
0
3,619
3,682
0
27,398
L
Hun Batz
ZLoss1
Hun Batz
6,610
2,324
0
4,800
12,129
4,531
0
3,174
8,907
0
51,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,607
Gold Earned
44,468
495
Minions Killed
531
0
Camps Cleared
0
1,461,923
Distance Traveled
1,553,724
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,926
462
28
2
0
265,211
10
L
Loki
8,207
547
118
8
0
302,374
3
W
Ravana
9,069
605
107
7
0
296,875
0
W
Sylvanus
9,311
621
106
7
0
336,607
0
L
Freya
6,976
465
107
7
0
305,728
3
W
Zhong Kui
8,499
567
139
9
0
273,728
5
W
Ah Muzen Cab
9,687
646
156
10
0
325,667
2
L
Agni
7,697
513
156
10
0
286,833
0
W
Skadi
7,902
527
23
2
0
320,847
10
L
Hun Batz
6,801
453
86
6
0
301,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role