Player Matchup

Tyr
Tyr
ALBERTMUMAKIL
Tyr
Level 66
God Stats
4W - 2L
1,558 SR
Queue Stats
89W - 68L
1,508 Elo+
Solo
Xing Tian
Xing Tian
Dairo8
Xing Tian
Level 149
God Stats
142W - 135L
1,408 SR
Queue Stats
225W - 218L
1,397 Elo+
Solo
Martichoras
Martichoras
GimPo0h
Martichoras
Level 41
God Stats
3W - 3L
1,326 SR
Queue Stats
78W - 105L
1,314 Elo+
Solo
Cerberus
Cerberus
KimaDaGee
Cerberus
Level 183
God Stats
1W - 1L
1,278 SR
Queue Stats
75W - 75L
1,385 Elo+
Solo
Nox
Nox
hamona
Nox
Level 121
God Stats
22W - 16L
1,456 SR
Queue Stats
248W - 247L
1,389 Elo+
Solo
Team Averages
Level 112
1,405 SR
1,399 Elo+

VS

Team Averages
Level 96
1,410 SR
1,448 Elo+
Medusa
Medusa
Boorzik_71
Medusa
Level 107
God Stats
74W - 89L
1,463 SR
Queue Stats
369W - 354L
1,412 Elo+
Solo
Fafnir
Fafnir
CorkChunkninja
Fafnir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 86L
1,472 Elo+
Party 1
Shiva
Shiva
Jackmcwhinnie03
Shiva
Level 34
God Stats
5W - 9L
1,380 SR
Queue Stats
71W - 77L
1,415 Elo+
Party 1
Ymir
Ymir
KyleGarvie
Ymir
Level 108
God Stats
8W - 7L
1,565 SR
Queue Stats
169W - 143L
1,443 Elo+
Party 1
Ix Chel
Ix Chel
lendo93
Ix Chel
Level 127
God Stats
0W - 4L
1,143 SR
Queue Stats
319W - 302L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 6
8,200
482
9,026
19,514
8,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
Dairo8
Xing Tian
15
7 / 1 / 4
9,273
545
10,980
15,766
11,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Martichoras
GimPo0h
Martichoras
15
1 / 1 / 2
8,477
499
7,165
10,047
4,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
KimaDaGee
Cerberus
13
0 / 2 / 3
6,922
407
6,504
13,312
10,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nox
hamona
Nox
14
5 / 3 / 6
9,307
547
14,606
9,099
3,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Boorzik_71
Medusa
12
0 / 4 / 3
7,173
422
8,355
13,856
5,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 4 / 1
7,029
413
6,617
15,910
12,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
1 / 4 / 3
6,837
402
5,959
12,386
7,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 4 / 3
7,899
465
11,415
16,450
8,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
lendo93
Ix Chel
14
4 / 3 / 4
9,027
531
12,846
13,069
5,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
19
Kills
11
11
Deaths
19
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
4
6
2.25
L
Medusa
Boorzik_71
Medusa
0
4
3
0.38
L
2
4
1
0.63
W
Xing Tian
Dairo8
Xing Tian
7
1
4
9
W
Martichoras
GimPo0h
Martichoras
1
1
2
2
L
1
4
3
0.63
W
Cerberus
KimaDaGee
Cerberus
0
2
3
0.75
L
4
4
3
1.38
W
Nox
hamona
Nox
5
3
6
2.67
L
Ix Chel
lendo93
Ix Chel
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,281
Damage
45,192
67,738
Taken
71,671
38,725
Mitigated
38,178
13,101
Healing
13,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,026
1,021
0
5,491
19,514
8,874
0
7,361
11,375
0
45,629
L
Medusa
Boorzik_71
Medusa
8,355
2,634
0
2,864
13,856
5,029
1,020
3,228
10,528
0
57,429
L
6,617
1,182
0
3,159
15,910
12,527
0
5,841
9,695
22,398
1,190
W
Xing Tian
Dairo8
Xing Tian
10,980
994
0
2,023
15,766
11,152
269
5,546
9,744
46,387
5,200
W
Martichoras
GimPo0h
Martichoras
7,165
1,659
0
2,905
10,047
4,388
1,362
2,917
6,952
0
81,128
L
5,959
1,358
308
352
12,386
7,317
0
6,339
5,542
0
26,675
W
Cerberus
KimaDaGee
Cerberus
6,504
525
359
2,323
13,312
10,833
162
6,197
6,725
39,220
1,645
L
11,415
3,333
0
250
16,450
8,270
0
5,280
10,889
54,693
1,000
W
Nox
hamona
Nox
14,606
190
0
0
9,099
3,478
0
5,785
2,813
65,253
2,402
L
Ix Chel
lendo93
Ix Chel
12,846
1,015
989
5,714
13,069
5,035
75
7,920
4,534
51,652
1,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,179
Gold Earned
37,965
427
Minions Killed
308
0
Camps Cleared
0
1,621,147
Distance Traveled
1,584,242
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,200
482
54
3
0
328,047
0
L
Medusa
7,173
422
82
5
0
306,237
0
L
Fafnir
7,029
413
34
2
0
304,978
0
W
Xing Tian
9,273
545
74
4
0
322,328
0
W
Martichoras
8,477
499
127
7
0
319,669
0
L
Shiva
6,837
402
30
2
0
307,129
0
W
Cerberus
6,922
407
53
3
0
313,659
10
L
Ymir
7,899
465
67
4
0
317,317
0
W
Nox
9,307
547
119
7
0
337,444
0
L
Ix Chel
9,027
531
95
6
0
348,581
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role