Player Matchup

Sun Wukong
Sun Wukong
Diamond IV
 
Sun Wukong
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Diamond V
AlbaniaUCK
Geb
Diamond V
Level 119
God Stats
1W - 6L
1,321 SR
Queue Stats
90W - 76L
2,007 MMR
Solo
Thor
Thor
Diamond III
Dfdelta
Thor
Diamond III
Level 197
God Stats
6W - 7L
1,681 SR
Queue Stats
94W - 69L
2,154 MMR
Solo
Agni
Agni
Diamond III
GroTéTons
Agni
Diamond III
Level 170
God Stats
30W - 22L
1,711 SR
Queue Stats
179W - 152L
2,138 MMR
Solo
Xbalanque
Xbalanque
Diamond III
iZerdox
Xbalanque
Diamond III
Level 211
God Stats
2W - 2L
1,662 SR
Queue Stats
111W - 91L
2,152 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 171
1,575 SR
1,990 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,610 SR
2,118 MMR
King Arthur
King Arthur
Diamond V
LURF
King Arthur
Diamond V
Level 129
God Stats
26W - 35L
1,561 SR
Queue Stats
669W - 664L
1,988 MMR
Party 1
Sobek
Sobek
Diamond IV
LeManui
Sobek
Diamond IV
Level 167
God Stats
10W - 9L
1,679 SR
Queue Stats
109W - 80L
2,260 MMR
Party 3
Bastet
Bastet
Platinum II
MainStreamOfc
Bastet
Platinum II
Level 148
God Stats
19W - 11L
1,686 SR
Queue Stats
94W - 79L
1,937 MMR
Solo
Tiamat
Tiamat
Diamond V
Majuub
Tiamat
Diamond V
Level 194
God Stats
1W - 1L
1,411 SR
Queue Stats
300W - 275L
2,044 MMR
Party 1
Anhur
Anhur
Diamond II
Nextlerrr
Anhur
Diamond II
Level 122
God Stats
31W - 16L
1,715 SR
Queue Stats
89W - 80L
2,360 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 1 / 0
3,458
692
2,557
4,719
2,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

4
0 / 2 / 0
2,858
572
1,049
4,563
1,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
Dfdelta
Thor
5
0 / 1 / 0
2,991
598
1,831
4,280
1,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
1 / 2 / 0
3,388
678
1,618
2,408
644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
iZerdox
Xbalanque
3
0 / 2 / 0
2,648
530
2,207
2,939
530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
ThanatosSusanoAresAthena

VS

Bans
HeimdallrMulanCharonAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LURF
King Arthur
7
1 / 0 / 0
3,953
791
2,369
4,482
1,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sobek
LeManui
Sobek
6
1 / 0 / 4
4,119
824
2,424
4,259
2,519
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
3 / 0 / 2
3,739
748
1,975
3,448
901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tiamat
Majuub
Tiamat
7
2 / 0 / 0
3,801
760
1,970
2,196
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Anhur
Nextlerrr
Anhur
6
1 / 1 / 1
3,462
692
3,686
3,503
984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
8
8
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
0
2
0
0
L
Thor
Dfdelta
Thor
0
1
0
0
L
1
2
0
0.5
W
King Arthur
LURF
King Arthur
1
0
0
1
W
Sobek
LeManui
Sobek
1
0
4
3
W
3
0
2
4
W
Tiamat
Majuub
Tiamat
2
0
0
2
W
Anhur
Nextlerrr
Anhur
1
1
1
1.5
L
Xbalanque
iZerdox
Xbalanque
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,262
Damage
12,424
18,909
Taken
17,888
6,192
Mitigated
7,323
5,685
Healing
7,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,557
287
0
1,710
4,719
2,182
0
0
4,719
0
21,293
L
1,049
316
0
966
4,563
1,692
0
1,079
3,484
4,763
0
L
Thor
Dfdelta
Thor
1,831
818
0
1,580
4,280
1,144
0
1,055
3,159
0
12,922
L
1,618
41
0
440
2,408
644
0
1,039
1,181
14,437
0
W
King Arthur
LURF
King Arthur
2,369
287
0
875
4,482
1,863
0
0
4,482
0
26,810
W
Sobek
LeManui
Sobek
2,424
856
0
2,483
4,259
2,519
0
1,108
3,151
9,546
0
W
1,975
368
0
1,617
3,448
901
0
156
3,292
0
14,713
W
Tiamat
Majuub
Tiamat
1,970
423
0
811
2,196
1,056
0
739
1,457
13,911
484
W
Anhur
Nextlerrr
Anhur
3,686
2,639
0
1,954
3,503
984
0
664
2,839
0
20,264
L
Xbalanque
iZerdox
Xbalanque
2,207
1,145
0
989
2,939
530
0
927
1,972
0
8,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,343
Gold Earned
19,074
115
Minions Killed
144
0
Camps Cleared
0
487,592
Distance Traveled
552,044
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,458
692
40
8
0
103,761
0
L
Geb
2,858
572
4
1
0
99,832
1
L
Thor
2,991
598
33
7
0
115,022
0
L
Agni
3,388
678
24
5
0
103,479
2
W
King Arthur
3,953
791
38
8
0
99,616
0
W
Sobek
4,119
824
10
2
0
121,624
0
W
Bastet
3,739
748
29
6
0
129,210
0
W
Tiamat
3,801
760
41
8
0
110,751
1
W
Anhur
3,462
692
26
5
0
90,843
0
L
Xbalanque
2,648
530
14
3
0
65,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role