Player Matchup

Ix Chel
Ix Chel
BfC_Shrek
Ix Chel
Level 149
God Stats
7W - 7L
1,609 SR
Queue Stats
172W - 162L
1,520 Elo+
Party 2
Terra
Terra
BillyDaFilthy-
Terra
Level 124
God Stats
16W - 8L
1,623 SR
Queue Stats
211W - 205L
1,428 Elo+
Solo
Fenrir
Fenrir
SoBNykei
Fenrir
Level 147
God Stats
4W - 2L
1,566 SR
Queue Stats
88W - 85L
1,532 Elo+
Party 2
Artemis
Artemis
VGS UrsineEwe1
Artemis
Level 169
God Stats
6W - 2L
1,557 SR
Queue Stats
389W - 372L
1,485 Elo+
Solo
Lancelot
Lancelot
topkillerrrrr10
Lancelot
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 62L
1,523 Elo+
Party 2
Team Averages
Level 140
1,571 SR
1,498 Elo+

VS

Team Averages
Level 148
1,488 SR
1,523 Elo+
Chang'e
Chang'e
DaveNoChappelle
Chang'e
Level 142
God Stats
1W - 2L
1,270 SR
Queue Stats
282W - 248L
1,588 Elo+
Party 1
Hercules
Hercules
MrDrProfeser
Hercules
Level 158
God Stats
15W - 7L
1,683 SR
Queue Stats
667W - 617L
1,565 Elo+
Solo
Hachiman
Hachiman
ROZEPOP
Hachiman
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 84L
1,474 Elo+
Solo
Nu Wa
Nu Wa
lnSaNe_-Savage
Nu Wa
Level 129
God Stats
36W - 17L
1,709 SR
Queue Stats
73W - 61L
1,542 Elo+
Party 1
Kukulkan
Kukulkan
vTz_Fekaa
Kukulkan
Level 151
God Stats
2W - 2L
1,277 SR
Queue Stats
492W - 483L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BfC_Shrek
Ix Chel
16
2 / 0 / 2
8,983
561
6,545
9,953
4,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 0 / 2
7,807
488
2,771
15,613
14,858
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
SoBNykei
Fenrir
14
5 / 0 / 5
8,297
519
4,793
12,648
8,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 1 / 2
8,960
560
9,298
14,102
5,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
15
4 / 0 / 5
8,339
521
8,665
11,080
5,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 0
9,449
591
10,276
10,382
4,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
MrDrProfeser
Hercules
13
1 / 3 / 0
7,272
455
4,876
13,607
6,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
ROZEPOP
Hachiman
14
0 / 3 / 1
8,067
504
4,063
10,201
3,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 0
7,764
485
8,320
6,767
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
vTz_Fekaa
Kukulkan
12
0 / 4 / 1
6,984
437
12,986
10,513
3,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
14
Kills
1
1
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BfC_Shrek
Ix Chel
2
0
2
3
W
0
0
2
1
L
0
2
0
0
L
Hercules
MrDrProfeser
Hercules
1
3
0
0.33
L
Hachiman
ROZEPOP
Hachiman
0
3
1
0.17
W
Fenrir
SoBNykei
Fenrir
5
0
5
7.5
W
3
1
2
4
L
0
2
0
0
W
Lancelot
4
0
5
6.5
L
Kukulkan
vTz_Fekaa
Kukulkan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,072
Damage
40,521
63,396
Taken
51,470
38,736
Mitigated
20,058
18,924
Healing
16,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BfC_Shrek
Ix Chel
6,545
348
537
1,880
9,953
4,131
272
6,387
2,802
78,800
566
W
2,771
201
90
6,072
15,613
14,858
0
7,500
7,278
63,647
417
L
10,276
1,140
0
5,583
10,382
4,246
303
2,142
8,240
79,613
2,496
L
Hercules
MrDrProfeser
Hercules
4,876
1,541
0
5,652
13,607
6,570
0
2,001
11,520
0
57,500
L
Hachiman
ROZEPOP
Hachiman
4,063
2,061
0
2,910
10,201
3,523
0
0
10,201
0
53,327
W
Fenrir
SoBNykei
Fenrir
4,793
792
256
2,607
12,648
8,501
47
5,315
6,639
0
24,653
W
9,298
3,716
0
6,892
14,102
5,576
1,019
3,673
9,977
0
79,963
L
8,320
1,324
0
1,000
6,767
1,981
0
2,541
4,072
57,150
0
W
Lancelot
8,665
1,084
0
590
11,080
5,670
290
5,052
5,535
0
75,333
L
Kukulkan
vTz_Fekaa
Kukulkan
12,986
1,427
0
1,000
10,513
3,738
0
1,756
8,649
53,977
9

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,386
Gold Earned
39,536
509
Minions Killed
543
0
Camps Cleared
0
1,647,519
Distance Traveled
1,526,719
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,983
561
158
10
0
328,328
0
W
Terra
7,807
488
108
7
0
302,198
0
L
Chang'e
9,449
591
147
9
0
278,557
0
L
Hercules
7,272
455
84
5
0
329,711
2
L
Hachiman
8,067
504
110
7
0
304,560
4
W
Fenrir
8,297
519
26
2
0
329,086
2
W
Artemis
8,960
560
112
7
0
258,403
0
L
Nu Wa
7,764
485
107
7
0
294,420
5
W
Lancelot
8,339
521
105
7
0
429,504
0
L
Kukulkan
6,984
437
95
6
0
319,471
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role