Player Matchup

Sol
Sol
Dythus6
Sol
Level 120
God Stats
26W - 26L
1,495 SR
Queue Stats
1,519W - 1,532L
1,470 Elo+
Solo
Ymir
Ymir
GregorioMarañón
Ymir
Level 165
God Stats
3W - 3L
1,672 SR
Queue Stats
7W - 4L
1,943 Elo+
Solo
Anubis
Anubis
IBeson
Anubis
Level 107
God Stats
1W - 1L
1,881 SR
Queue Stats
1W - 1L
1,711 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
M0lerino
Ah Muzen Cab
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 72L
1,490 Elo+
Solo
Fenrir
Fenrir
sc3thevyse
Fenrir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 72L
1,798 Elo+
Solo
Team Averages
Level 115
1,610 SR
1,682 Elo+

VS

Team Averages
Level 131
1,500 SR
1,521 Elo+
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Bathory96
Loki
Level 182
God Stats
73W - 106L
1,510 SR
Queue Stats
439W - 441L
1,547 Elo+
Solo
Sylvanus
Sylvanus
Jipeh
Sylvanus
Level 111
God Stats
7W - 8L
1,492 SR
Queue Stats
495W - 474L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
1 / 0 / 1
5,859
1,172
2,119
2,135
717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 1 / 3
6,216
1,243
2,427
5,570
4,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anubis
IBeson
Anubis
11
0 / 3 / 3
6,169
1,234
3,558
4,959
2,644
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
M0lerino
Ah Muzen Cab
12
1 / 1 / 4
6,739
1,348
7,749
5,868
2,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
sc3thevyse
Fenrir
11
3 / 3 / 2
6,673
1,335
6,402
6,533
3,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

337

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 2 / 5
6,876
1,375
6,213
7,164
3,137
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Discordia
 
Discordia
12
1 / 0 / 7
6,593
1,319
5,712
2,095
847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
 
Yu Huang
11
1 / 1 / 5
6,419
1,284
4,291
4,120
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
11
1 / 2 / 5
6,370
1,274
4,185
5,005
1,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Jipeh
Sylvanus
12
2 / 1 / 6
6,797
1,359
2,923
6,666
6,832
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
6
Kills
8
8
Deaths
6
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
5
2.75
W
Discordia
 
Discordia
1
0
7
4.5
W
Yu Huang
 
Yu Huang
1
1
5
3.5
W
Loki
1
2
5
1.75
L
Sol
1
0
1
1.5
L
1
1
3
2.5
L
Anubis
IBeson
Anubis
0
3
3
0.5
W
Sylvanus
Jipeh
Sylvanus
2
1
6
5
L
Ah Muzen Cab
M0lerino
Ah Muzen Cab
1
1
4
3
L
Fenrir
sc3thevyse
Fenrir
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,255
Damage
23,324
25,065
Taken
25,050
14,153
Mitigated
14,218
1,708
Healing
3,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,213
2,651
0
596
7,164
3,137
0
1,960
5,074
0
12,467
W
Discordia
 
Discordia
5,712
237
0
0
2,095
847
0
778
1,275
17,307
0
W
Yu Huang
 
Yu Huang
4,291
315
0
525
4,120
1,574
0
1,118
2,883
19,459
485
W
Loki
4,185
814
0
0
5,005
1,828
0
1,524
3,399
0
13,611
L
Sol
2,119
581
0
436
2,135
717
0
989
1,146
6,906
189
L
2,427
241
0
41
5,570
4,878
0
3,118
2,443
6,978
673
L
Anubis
IBeson
Anubis
3,558
0
0
702
4,959
2,644
0
2,913
2,025
19,562
335
W
Sylvanus
Jipeh
Sylvanus
2,923
1,312
1,181
1,611
6,666
6,832
0
2,464
4,202
8,720
0
L
Ah Muzen Cab
M0lerino
Ah Muzen Cab
7,749
2,385
0
0
5,868
2,401
0
2,364
3,481
0
22,602
L
Fenrir
sc3thevyse
Fenrir
6,402
1,586
0
529
6,533
3,513
0
3,327
3,200
0
9,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,656
Gold Earned
33,055
106
Minions Killed
132
3
Camps Cleared
7
437,997
Distance Traveled
537,594
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,876
1,375
28
6
1
102,030
0
W
Discordia
6,593
1,319
31
6
3
117,382
0
W
Yu Huang
6,419
1,284
41
8
0
107,977
0
W
Loki
6,370
1,274
16
3
3
122,328
0
L
Sol
5,859
1,172
4
1
0
66,473
0
L
Ymir
6,216
1,243
17
3
0
87,808
0
L
Anubis
6,169
1,234
47
9
0
97,775
0
W
Sylvanus
6,797
1,359
16
3
0
87,877
0
L
Ah Muzen Cab
6,739
1,348
29
6
0
103,549
0
L
Fenrir
6,673
1,335
9
2
3
82,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role