Player Matchup

Izanami
Izanami
Blycon
Izanami
Level 62
God Stats
4W - 2L
1,465 SR
Queue Stats
58W - 55L
1,397 Elo+
Party 1
Zhong Kui
Zhong Kui
CoDFanboy12
Zhong Kui
Level 127
God Stats
1W - 0L
1,696 SR
Queue Stats
21W - 16L
1,548 Elo+
Party 1
Cthulhu
Cthulhu
gavarhino
Cthulhu
Level 77
God Stats
3W - 2L
1,489 SR
Queue Stats
92W - 98L
1,395 Elo+
Party 1
Team Averages
Level 89
1,550 SR
1,447 Elo+

VS

Team Averages
Level 122
1,652 SR
1,470 Elo+
Nike
Nike
Milenko420816
Nike
Level 129
God Stats
5W - 3L
1,748 SR
Queue Stats
190W - 184L
1,544 Elo+
Solo
Arachne
Arachne
StolenHarbor
Arachne
Level 128
God Stats
7W - 4L
1,791 SR
Queue Stats
382W - 393L
1,403 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
paolobertoldi07
Morgan Le Fay
Level 109
God Stats
3W - 6L
1,416 SR
Queue Stats
63W - 64L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blycon
Izanami
13
1 / 6 / 4
9,146
653
7,820
12,065
4,535
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
CoDFanboy12
Zhong Kui
18
6 / 1 / 2
11,589
828
16,018
10,403
8,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
gavarhino
Cthulhu
15
2 / 3 / 5
9,654
690
11,661
13,882
14,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 5
10,329
738
10,750
15,287
17,020
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
StolenHarbor
Arachne
13
4 / 4 / 3
9,621
687
4,608
18,005
9,354
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
paolobertoldi07
Morgan Le Fay
15
2 / 4 / 7
9,779
699
14,570
12,916
6,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
9
Kills
10
10
Deaths
9
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
Blycon
Izanami
1
6
4
0.5
W
Zhong Kui
CoDFanboy12
Zhong Kui
6
1
2
7
L
4
1
5
6.5
L
Arachne
StolenHarbor
Arachne
4
4
3
1.38
W
Cthulhu
gavarhino
Cthulhu
2
3
5
1.5
L
Morgan Le Fay
paolobertoldi07
Morgan Le Fay
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,499
Damage
29,928
36,350
Taken
46,208
27,490
Mitigated
32,382
8,956
Healing
9,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Blycon
Izanami
7,820
6,317
371
1,422
12,065
4,535
0
5,430
6,586
0
28,209
W
Zhong Kui
CoDFanboy12
Zhong Kui
16,018
2,187
0
3,775
10,403
8,479
1,118
3,545
6,809
47,215
836
L
10,750
886
0
1,399
15,287
17,020
147
8,200
5,986
0
36,314
L
Arachne
StolenHarbor
Arachne
4,608
2,551
91
6,030
18,005
9,354
1,214
8,588
8,482
540
25,163
W
Cthulhu
gavarhino
Cthulhu
11,661
654
536
2,852
13,882
14,476
0
5,823
8,026
35,950
659
L
Morgan Le Fay
paolobertoldi07
Morgan Le Fay
14,570
1,638
45
2,330
12,916
6,008
368
7,656
4,591
51,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,389
Gold Earned
29,729
214
Minions Killed
149
0
Camps Cleared
0
763,101
Distance Traveled
781,797
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,146
653
62
4
0
230,865
0
W
Zhong Kui
11,589
828
92
7
0
266,438
0
L
Nike
10,329
738
45
3
0
264,992
1
L
Arachne
9,621
687
30
2
0
284,264
0
W
Cthulhu
9,654
690
60
4
0
265,798
0
L
Morgan Le Fay
9,779
699
74
5
0
232,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role