Player Matchup

Raijin
Raijin
Platinum III
DuckingDanny
Raijin
Platinum III
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 46L
1,929 MMR
Party 2
Artemis
Artemis
Platinum II
Gotεn
Artemis
Platinum II
Level 67
God Stats
11W - 6L
1,792 SR
Queue Stats
87W - 54L
2,043 MMR
Party 2
Mulan
Mulan
Gold II
Skirbert
Mulan
Gold II
Level 100
God Stats
4W - 4L
1,556 SR
Queue Stats
87W - 67L
1,689 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 79
1,616 SR
1,887 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,493 SR
1,711 MMR
Kuzenbo
Kuzenbo
Platinum III
ELECTRICO TV
Kuzenbo
Platinum III
Level 159
God Stats
12W - 15L
1,461 SR
Queue Stats
348W - 370L
1,781 MMR
Party 1
King Arthur
King Arthur
Gold V
InsaneChar
King Arthur
Gold V
Level 131
God Stats
78W - 98L
1,416 SR
Queue Stats
108W - 146L
1,291 MMR
Solo
Vulcan
Vulcan
Platinum I
Xz P0KER zX
Vulcan
Platinum I
Level 157
God Stats
39W - 42L
1,603 SR
Queue Stats
356W - 407L
2,062 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
9 / 0 / 8
12,467
831
17,439
10,744
7,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
Gotεn
Artemis
18
6 / 2 / 9
11,756
784
20,840
12,530
5,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
Skirbert
Mulan
16
3 / 4 / 12
11,039
736
11,378
18,041
19,670
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
OdinNe ZhaIx ChelThothAchilles

VS

Bans
CthulhuBastetAthenaSerqetBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ELECTRICO TV
Kuzenbo
15
3 / 5 / 2
9,734
649
13,078
23,654
29,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

King Arthur
InsaneChar
King Arthur
16
0 / 6 / 3
10,608
707
6,142
17,531
13,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
15
3 / 7 / 2
10,649
710
10,320
14,844
6,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
18
Kills
6
6
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Raijin
9
0
8
13
L
Kuzenbo
ELECTRICO TV
Kuzenbo
3
5
2
0.8
W
Artemis
Gotεn
Artemis
6
2
9
5.25
L
King Arthur
InsaneChar
King Arthur
0
6
3
0.25
W
Mulan
Skirbert
Mulan
3
4
12
2.25
L
Vulcan
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,657
Damage
29,540
41,315
Taken
56,029
32,827
Mitigated
49,701
3,145
Healing
4,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
17,439
955
210
920
10,744
7,988
451
5,622
4,674
57,096
0
L
Kuzenbo
ELECTRICO TV
Kuzenbo
13,078
3,374
0
4,009
23,654
29,966
45
7,380
14,806
25,159
852
W
Artemis
Gotεn
Artemis
20,840
7,396
0
375
12,530
5,169
2,387
7,281
4,770
0
67,885
L
King Arthur
InsaneChar
King Arthur
6,142
960
0
500
17,531
13,642
0
4,405
12,201
2,088
45,679
W
Mulan
Skirbert
Mulan
11,378
938
0
1,640
18,041
19,670
158
8,612
8,739
0
27,211
L
Vulcan
10,320
336
0
460
14,844
6,093
0
3,665
10,424
50,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,262
Gold Earned
30,991
213
Minions Killed
185
0
Camps Cleared
0
769,168
Distance Traveled
781,488
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,467
831
95
6
0
261,381
0
L
Kuzenbo
9,734
649
21
1
0
248,215
0
W
Artemis
11,756
784
94
6
0
249,755
0
L
King Arthur
10,608
707
95
6
0
273,529
5
W
Mulan
11,039
736
24
2
0
258,032
0
L
Vulcan
10,649
710
69
5
0
259,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role