Player Matchup

Jormungandr
Jormungandr
Baltimore_2k
Jormungandr
Level 104
God Stats
4W - 2L
1,491 SR
Queue Stats
428W - 417L
1,476 Elo+
Solo
Chaac
Chaac
BreadYeesus
Chaac
Level 146
God Stats
1W - 0L
1,494 SR
Queue Stats
99W - 104L
1,473 Elo+
Party 2
Surtr
Surtr
KSdude
Surtr
Level 180
God Stats
86W - 70L
1,582 SR
Queue Stats
182W - 183L
1,509 Elo+
Solo
Hachiman
Hachiman
facp12345
Hachiman
Level 85
God Stats
7W - 6L
1,302 SR
Queue Stats
21W - 24L
1,414 Elo+
Party 2
Agni
Agni
hammatimme
Agni
Level 92
God Stats
7W - 5L
1,553 SR
Queue Stats
185W - 213L
1,521 Elo+
Solo
Team Averages
Level 121
1,484 SR
1,478 Elo+

VS

Team Averages
Level 126
1,456 SR
1,531 Elo+
Jormungandr
Jormungandr
CrisTheAlmighty
Jormungandr
Level 153
God Stats
142W - 121L
1,568 SR
Queue Stats
176W - 160L
1,471 Elo+
Solo
Awilix
Awilix
DragonSlayer064
Awilix
Level 89
God Stats
3W - 4L
1,337 SR
Queue Stats
68W - 60L
1,500 Elo+
Party 1
Hades
Hades
Mexicano_Loco36
Hades
Level 107
God Stats
36W - 28L
1,601 SR
Queue Stats
71W - 64L
1,559 Elo+
Solo
Surtr
Surtr
guineo7
Surtr
Level 138
God Stats
0W - 1L
1,286 SR
Queue Stats
208W - 185L
1,646 Elo+
Party 1
Ullr
Ullr
temp-343427
Ullr
Level 141
God Stats
1W - 2L
1,489 SR
Queue Stats
245W - 224L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Baltimore_2k
Jormungandr
13
3 / 0 / 2
8,527
568
6,005
13,254
12,105
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 1 / 4
8,359
557
9,816
18,864
20,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
KSdude
Surtr
15
4 / 0 / 2
8,250
550
7,341
8,815
4,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
facp12345
Hachiman
13
0 / 1 / 4
7,321
488
5,931
4,857
1,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 1 / 1
8,193
546
7,064
8,053
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CrisTheAlmighty
Jormungandr
12
0 / 0 / 0
7,533
502
7,759
13,415
11,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 3 / 0
7,126
475
3,524
12,822
5,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 0 / 1
6,725
448
4,411
7,606
3,721
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Surtr
guineo7
Surtr
12
1 / 3 / 0
7,480
499
11,552
16,278
15,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 1 / 0
7,100
473
2,948
9,379
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
7
Kills
3
3
Deaths
7
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Baltimore_2k
Jormungandr
3
0
2
4
W
0
1
4
2
L
Jormungandr
CrisTheAlmighty
Jormungandr
0
0
0
0
L
2
3
0
0.67
W
Surtr
KSdude
Surtr
4
0
2
5
L
0
0
1
0.5
W
Hachiman
facp12345
Hachiman
0
1
4
2
L
Surtr
guineo7
Surtr
1
3
0
0.33
W
0
1
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,157
Damage
30,194
53,843
Taken
59,500
42,148
Mitigated
41,025
19,201
Healing
16,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Baltimore_2k
Jormungandr
6,005
1,994
0
3,519
13,254
12,105
0
3,312
9,942
42,560
0
W
9,816
1,275
0
10,002
18,864
20,717
300
3,018
15,846
0
72,445
L
Jormungandr
CrisTheAlmighty
Jormungandr
7,759
1,628
0
3,190
13,415
11,872
15
3,035
10,310
49,198
5,567
L
3,524
898
0
610
12,822
5,759
0
2,967
9,645
0
66,379
W
Surtr
KSdude
Surtr
7,341
2,965
0
3,456
8,815
4,724
760
1,316
7,499
2,315
73,054
L
4,411
114
20
3,780
7,606
3,721
0
3,077
4,172
42,910
0
W
Hachiman
facp12345
Hachiman
5,931
3,008
0
1,400
4,857
1,793
498
1,264
3,593
0
46,371
L
Surtr
guineo7
Surtr
11,552
3,700
0
3,947
16,278
15,901
24
1,657
14,621
2,443
59,714
W
7,064
523
0
824
8,053
2,809
0
3,246
4,807
59,025
932
L
2,948
1,342
0
4,874
9,379
3,772
345
1,978
7,353
0
52,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,650
Gold Earned
35,964
515
Minions Killed
427
0
Camps Cleared
0
1,597,009
Distance Traveled
1,407,680
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,527
568
52
3
0
307,124
1
W
Chaac
8,359
557
134
9
0
312,491
0
L
Jormungandr
7,533
502
64
4
0
289,902
0
L
Awilix
7,126
475
94
6
0
352,023
3
W
Surtr
8,250
550
115
8
0
357,356
0
L
Hades
6,725
448
76
5
0
191,194
0
W
Hachiman
7,321
488
99
7
0
303,711
4
L
Surtr
7,480
499
90
6
0
292,674
0
W
Agni
8,193
546
115
8
0
316,327
0
L
Ullr
7,100
473
103
7
0
281,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role