Player Matchup

Ymir
Ymir
GregorioMarañón
Ymir
Level 165
God Stats
4W - 5L
1,219 SR
Queue Stats
41W - 32L
1,573 Elo+
Solo
Ne Zha
Ne Zha
Lory8585
Ne Zha
Level 156
God Stats
9W - 12L
1,443 SR
Queue Stats
142W - 123L
1,581 Elo+
Party 2
Mulan
Mulan
Smitenjoyer
Mulan
Level 188
God Stats
2W - 1L
1,285 SR
Queue Stats
323W - 329L
1,542 Elo+
Party 2
Janus
Janus
Smitesuffer
Janus
Level 152
God Stats
9W - 8L
1,576 SR
Queue Stats
124W - 141L
1,554 Elo+
Party 2
Ares
Ares
wollis53
Ares
Level 103
God Stats
6W - 5L
1,878 SR
Queue Stats
384W - 351L
1,503 Elo+
Solo
Team Averages
Level 153
1,480 SR
1,551 Elo+

VS

Team Averages
Level 154
1,564 SR
1,511 Elo+
Fafnir
Fafnir
 
Fafnir
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ImperatorWaffle
Medusa
Level 149
God Stats
30W - 23L
1,618 SR
Queue Stats
668W - 621L
1,508 Elo+
Solo
Serqet
Serqet
JasonTheWinner03
Serqet
Level 158
God Stats
1W - 4L
1,408 SR
Queue Stats
322W - 312L
1,536 Elo+
Party 1
Hera
Hera
Smurfer03_Lol
Hera
Level 159
God Stats
1W - 2L
1,793 SR
Queue Stats
118W - 120L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,025
605
1,613
3,670
1,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Lory8585
Ne Zha
6
1 / 0 / 0
3,482
696
904
3,362
993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
2 / 1 / 0
4,404
881
2,698
3,957
1,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 1 / 0
3,829
766
2,038
2,827
841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
6
0 / 1 / 1
3,167
633
2,321
3,045
1,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
6
1 / 1 / 3
3,925
785
998
4,287
2,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
 
Anubis
2
0 / 1 / 0
2,621
524
44
1,163
364
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
3 / 1 / 0
3,607
721
2,931
3,021
986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 0 / 2
3,375
675
1,180
4,120
1,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 0
3,406
681
1,533
2,044
526
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
4
Kills
5
5
Deaths
4
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
1
3
2.5
L
Anubis
 
Anubis
0
1
0
0
W
0
2
0
0
L
3
1
0
3
L
1
0
2
2
W
Ne Zha
Lory8585
Ne Zha
1
0
0
1
W
2
1
0
2
W
1
1
0
1
L
0
1
0
0
W
Ares
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,574
Damage
6,686
16,861
Taken
14,635
7,174
Mitigated
5,947
5,449
Healing
5,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
998
390
0
1,724
4,287
2,730
0
1,535
2,680
6,090
0
L
Anubis
 
Anubis
44
0
0
435
1,163
364
0
0
1,163
4,073
0
W
1,613
660
0
1,037
3,670
1,690
0
491
3,179
10,325
2,661
L
2,931
1,503
0
866
3,021
986
0
1,889
1,132
0
19,637
L
1,180
579
0
1,836
4,120
1,341
0
1,210
2,846
0
12,953
W
Ne Zha
Lory8585
Ne Zha
904
119
0
1,966
3,362
993
0
152
3,210
0
13,197
W
2,698
862
0
1,201
3,957
1,753
0
267
3,690
0
25,754
W
2,038
203
0
379
2,827
841
0
1,421
1,302
25,300
0
L
1,533
613
0
872
2,044
526
0
942
992
20,044
0
W
Ares
2,321
182
0
866
3,045
1,897
0
244
2,801
11,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,907
Gold Earned
16,934
161
Minions Killed
118
0
Camps Cleared
0
536,846
Distance Traveled
438,167
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
3,925
785
7
1
0
97,594
3
L
Anubis
2,621
524
9
2
0
20,554
0
W
Ymir
3,025
605
23
5
0
103,362
0
L
Medusa
3,607
721
33
7
0
93,204
0
L
Serqet
3,375
675
24
5
0
127,388
0
W
Ne Zha
3,482
696
26
5
0
136,654
0
W
Mulan
4,404
881
48
10
0
80,873
0
W
Janus
3,829
766
49
10
0
107,836
0
L
Hera
3,406
681
45
9
0
99,427
0
W
Ares
3,167
633
15
3
0
108,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role