Player Matchup

Thor
Thor
Enclave3
Thor
Level 182
God Stats
4W - 0L
1,723 SR
Queue Stats
117W - 116L
1,545 Elo+
Party 1
Vamana
Vamana
Jd4Crispy
Vamana
Level 47
God Stats
1W - 0L
1,309 SR
Queue Stats
28W - 39L
1,446 Elo+
Solo
Ra
Ra
MikeG92
Ra
Level 149
God Stats
12W - 19L
1,168 SR
Queue Stats
464W - 433L
1,584 Elo+
Solo
Xing Tian
Xing Tian
bobego1
Xing Tian
Level 158
God Stats
6W - 3L
1,672 SR
Queue Stats
260W - 296L
1,550 Elo+
Party 1
Xbalanque
Xbalanque
mutual-atom24
Xbalanque
Level 43
God Stats
6W - 3L
1,977 SR
Queue Stats
169W - 160L
1,461 Elo+
Solo
Team Averages
Level 116
1,570 SR
1,517 Elo+

VS

Team Averages
Level 139
1,511 SR
1,501 Elo+
Hercules
Hercules
 
Hercules
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Dryzzol
Merlin
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,389 Elo+
Solo
Neith
Neith
MaestroPoh
Neith
Level 85
God Stats
1W - 7L
1,395 SR
Queue Stats
56W - 60L
1,518 Elo+
Party 2
Thor
Thor
SPORUS
Thor
Level 122
God Stats
3W - 6L
1,555 SR
Queue Stats
179W - 192L
1,602 Elo+
Party 2
Cthulhu
Cthulhu
nikolaigore
Cthulhu
Level 144
God Stats
14W - 12L
1,605 SR
Queue Stats
276W - 274L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
10 / 1 / 4
9,500
633
8,747
13,014
5,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
Jd4Crispy
Vamana
16
1 / 0 / 3
9,435
629
9,237
13,048
10,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
5 / 2 / 5
9,248
617
9,395
9,862
4,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
bobego1
Xing Tian
11
0 / 1 / 13
7,345
490
5,317
13,161
12,034
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
mutual-atom24
Xbalanque
16
2 / 2 / 4
9,047
603
6,343
9,381
3,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
0 / 2 / 1
8,167
544
8,238
14,307
13,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
Dryzzol
Merlin
11
0 / 4 / 1
7,036
469
4,517
6,467
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
15
2 / 2 / 1
9,045
603
9,244
10,281
3,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
SPORUS
Thor
13
3 / 4 / 1
7,794
520
6,472
14,035
5,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
nikolaigore
Cthulhu
11
1 / 6 / 3
6,778
452
4,766
13,343
11,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
18
Kills
6
6
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
1
0.25
L
Merlin
Dryzzol
Merlin
0
4
1
0.13
W
Thor
10
1
4
12
W
Vamana
Jd4Crispy
Vamana
1
0
3
2.5
L
Neith
2
2
1
1.25
W
5
2
5
3.75
L
Thor
SPORUS
Thor
3
4
1
0.88
W
Xing Tian
bobego1
Xing Tian
0
1
13
6.5
W
Xbalanque
mutual-atom24
Xbalanque
2
2
4
2
L
Cthulhu
nikolaigore
Cthulhu
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,039
Damage
33,237
58,466
Taken
58,433
37,331
Mitigated
36,470
20,928
Healing
12,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,238
3,340
0
6,049
14,307
13,884
0
639
13,668
0
70,726
L
Merlin
Dryzzol
Merlin
4,517
445
0
125
6,467
1,893
272
2,726
3,611
43,363
0
W
Thor
8,747
1,855
0
7,276
13,014
5,874
0
964
11,924
0
85,013
W
Vamana
Jd4Crispy
Vamana
9,237
4,475
0
4,617
13,048
10,579
0
54
12,954
0
86,228
L
Neith
9,244
3,443
0
3,289
10,281
3,911
654
2,804
7,362
0
76,632
W
9,395
1,082
778
2,953
9,862
4,847
214
2,977
6,525
81,440
0
L
Thor
SPORUS
Thor
6,472
931
0
500
14,035
5,419
0
2,846
10,986
0
56,677
W
Xing Tian
bobego1
Xing Tian
5,317
427
0
1,709
13,161
12,034
0
3,249
9,666
15,714
0
W
Xbalanque
mutual-atom24
Xbalanque
6,343
2,329
0
3,595
9,381
3,997
0
1,131
8,250
0
88,485
L
Cthulhu
nikolaigore
Cthulhu
4,766
477
0
2,560
13,343
11,363
124
5,006
8,094
22,581
1,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,575
Gold Earned
38,820
577
Minions Killed
453
0
Camps Cleared
0
1,500,653
Distance Traveled
1,363,200
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,167
544
115
8
0
290,109
7
L
Merlin
7,036
469
105
7
0
240,639
2
W
Thor
9,500
633
130
9
0
334,541
2
W
Vamana
9,435
629
157
10
0
297,419
4
L
Neith
9,045
603
134
9
0
266,946
0
W
Ra
9,248
617
134
9
0
299,983
2
L
Thor
7,794
520
75
5
0
300,880
2
W
Xing Tian
7,345
490
8
1
0
309,644
3
W
Xbalanque
9,047
603
148
10
0
259,066
4
L
Cthulhu
6,778
452
24
2
0
264,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role