Player Matchup

Mercury
Mercury
Dat Boi Lou
Mercury
Level 158
God Stats
2W - 7L
1,429 SR
Queue Stats
154W - 334L
1,412 Elo+
Party 1
Mulan
Mulan
Moonstriker248
Mulan
Level 139
God Stats
8W - 20L
1,352 SR
Queue Stats
65W - 147L
1,360 Elo+
Party 1
Bacchus
Bacchus
Silvermanedash
Bacchus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Skadi
Skadi
Warmech1914
Skadi
Level 145
God Stats
1W - 7L
1,300 SR
Queue Stats
185W - 243L
1,445 Elo+
Party 1
Ra
Ra
mccubbin
Ra
Level 126
God Stats
17W - 13L
1,654 SR
Queue Stats
303W - 315L
1,515 Elo+
Solo
Team Averages
Level 115
1,447 SR
1,446 Elo+

VS

Team Averages
Level 105
1,552 SR
1,513 Elo+
Raijin
Raijin
LazyDracon
Raijin
Level 102
God Stats
7W - 9L
1,307 SR
Queue Stats
239W - 237L
1,548 Elo+
Solo
King Arthur
King Arthur
LenchoJR2
King Arthur
Level 155
God Stats
55W - 41L
1,658 SR
Queue Stats
336W - 336L
1,508 Elo+
Party 2
Hun Batz
Hun Batz
thejuggernauttt
Hun Batz
Level 96
God Stats
7W - 15L
1,462 SR
Queue Stats
317W - 288L
1,508 Elo+
Solo
Freya
Freya
ttvmikebadluck
Freya
Level 69
God Stats
9W - 8L
1,614 SR
Queue Stats
228W - 216L
1,540 Elo+
Solo
Geb
Geb
xKing Pugx
Geb
Level 104
God Stats
3W - 3L
1,718 SR
Queue Stats
273W - 281L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dat Boi Lou
Mercury
10
1 / 2 / 1
5,443
544
2,900
8,365
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 0 / 1
6,123
612
6,349
11,791
5,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 0
4,473
447
927
4,523
2,488
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
0 / 0 / 0
4,750
475
4,009
4,349
1,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 2 / 0
5,942
594
2,466
4,532
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
LazyDracon
Raijin
11
2 / 1 / 2
6,745
675
3,449
4,707
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
LenchoJR2
King Arthur
11
0 / 1 / 0
5,954
595
7,526
10,211
9,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
11
2 / 0 / 2
6,046
605
3,497
6,760
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 0
5,371
537
4,403
5,045
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 1
5,500
550
1,798
5,690
3,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
5
5
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
Dat Boi Lou
Mercury
1
2
1
0.75
W
Raijin
LazyDracon
Raijin
2
1
2
3
W
King Arthur
LenchoJR2
King Arthur
0
1
0
0
L
0
0
1
0.5
L
0
1
0
0
L
0
0
0
0
L
1
2
0
0.5
W
Hun Batz
2
0
2
3
W
1
0
0
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,651
Damage
20,673
33,560
Taken
32,413
14,094
Mitigated
19,485
10,653
Healing
11,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Dat Boi Lou
Mercury
2,900
1,210
0
3,569
8,365
2,716
0
878
7,303
0
37,369
W
Raijin
LazyDracon
Raijin
3,449
722
0
1,630
4,707
1,664
0
1,509
3,165
46,655
1,000
W
King Arthur
LenchoJR2
King Arthur
7,526
1,333
0
1,410
10,211
9,665
0
0
10,211
0
47,846
L
6,349
724
0
4,732
11,791
5,964
0
641
11,150
0
48,044
L
927
87
0
500
4,523
2,488
0
2,806
1,717
8,223
0
L
4,009
1,388
0
550
4,349
1,485
0
2,714
1,635
0
38,460
L
2,466
41
431
871
4,532
1,441
0
2,167
2,145
36,392
812
W
Hun Batz
3,497
1,024
0
3,721
6,760
2,374
0
794
5,966
0
42,061
W
4,403
1,346
0
3,770
5,045
1,925
37
400
4,645
45,695
0
W
1,798
111
0
1,413
5,690
3,857
0
527
5,163
17,650
2,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,731
Gold Earned
29,616
338
Minions Killed
334
0
Camps Cleared
0
1,139,045
Distance Traveled
1,075,336
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,443
544
71
7
0
254,796
0
W
Raijin
6,745
675
98
10
0
185,601
4
W
King Arthur
5,954
595
63
6
0
213,740
0
L
Mulan
6,123
612
96
10
0
206,092
2
L
Bacchus
4,473
447
14
1
0
228,292
0
L
Skadi
4,750
475
69
7
0
221,455
0
L
Ra
5,942
594
88
9
0
228,410
1
W
Hun Batz
6,046
605
77
8
0
258,501
0
W
Freya
5,371
537
70
7
0
196,433
0
W
Geb
5,500
550
26
3
0
221,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role