Player Matchup

Raijin
Raijin
 
Raijin
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Isa_rg2
Yemoja
Level 147
God Stats
11W - 9L
1,543 SR
Queue Stats
411W - 433L
1,435 Elo+
Party 1
Ratatoskr
Ratatoskr
caradexiranha
Ratatoskr
Level 153
God Stats
0W - 2L
1,280 SR
Queue Stats
83W - 85L
1,478 Elo+
Solo
Jing Wei
Jing Wei
furtAdo1
Jing Wei
Level 147
God Stats
2W - 1L
1,811 SR
Queue Stats
117W - 147L
1,397 Elo+
Party 1
Pele
Pele
klyº
Pele
Level 191
God Stats
5W - 5L
1,817 SR
Queue Stats
477W - 411L
1,493 Elo+
Solo
Team Averages
Level 161
1,590 SR
1,461 Elo+

VS

Team Averages
Level 125
1,531 SR
1,711 Elo+
Anhur
Anhur
J0Nx
Anhur
Level 162
God Stats
21W - 11L
1,656 SR
Queue Stats
1,458W - 386L
1,802 Elo+
Party 2
Danzaburou
Danzaburou
JamantaV0ad0ra
Danzaburou
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,827 Elo+
Solo
Aphrodite
Aphrodite
KiritoUtakaX
Aphrodite
Level 222
God Stats
4W - 1L
1,500 SR
Queue Stats
1,601W - 365L
1,874 Elo+
Party 2
Fafnir
Fafnir
Truogre
Fafnir
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
428W - 290L
1,540 Elo+
Solo
Athena
Athena
elm4iki
Athena
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
0 / 5 / 8
7,530
685
10,507
9,928
3,914
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
Isa_rg2
Yemoja
15
0 / 5 / 9
8,677
789
7,339
17,107
16,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ratatoskr
caradexiranha
Ratatoskr
14
2 / 7 / 3
7,992
727
4,371
14,404
6,473
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
furtAdo1
Jing Wei
14
3 / 5 / 4
8,274
752
8,661
12,239
5,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pele
klyº
Pele
15
6 / 5 / 3
8,822
802
11,381
12,359
6,663
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
J0Nx
Anhur
18
14 / 2 / 9
11,311
1,028
20,747
13,925
6,956
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
JamantaV0ad0ra
Danzaburou
15
4 / 2 / 14
9,355
850
13,318
9,903
5,187
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
KiritoUtakaX
Aphrodite
17
3 / 1 / 20
10,117
920
11,350
8,772
8,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fafnir
Truogre
Fafnir
15
4 / 4 / 20
9,653
878
8,151
18,837
26,903
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Athena
elm4iki
Athena
14
2 / 4 / 20
9,123
829
8,831
16,233
16,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
110
11
Kills
27
27
Deaths
13
27
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
5
8
0.8
L
Yemoja
Isa_rg2
Yemoja
0
5
9
0.9
W
Anhur
J0Nx
Anhur
14
2
9
9.25
W
Danzaburou
JamantaV0ad0ra
Danzaburou
4
2
14
5.5
W
Aphrodite
KiritoUtakaX
Aphrodite
3
1
20
13
W
Fafnir
Truogre
Fafnir
4
4
20
3.5
L
Ratatoskr
caradexiranha
Ratatoskr
2
7
3
0.5
W
Athena
elm4iki
Athena
2
4
20
3
L
Jing Wei
furtAdo1
Jing Wei
3
5
4
1
L
Pele
klyº
Pele
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,259
Damage
62,397
66,037
Taken
67,670
38,359
Mitigated
64,398
16,130
Healing
28,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
10,507
744
456
1,752
9,928
3,914
0
1,356
8,373
21,856
0
L
Yemoja
Isa_rg2
Yemoja
7,339
1,231
6,103
2,720
17,107
16,127
0
7,550
9,145
14,877
0
W
Anhur
J0Nx
Anhur
20,747
14,463
853
2,071
13,925
6,956
2,312
5,714
8,211
0
39,215
W
Danzaburou
JamantaV0ad0ra
Danzaburou
13,318
6,019
1,042
2,426
9,903
5,187
3,359
3,250
6,653
0
31,244
W
Aphrodite
KiritoUtakaX
Aphrodite
11,350
387
11,060
5,241
8,772
8,544
556
1,765
7,007
30,145
0
W
Fafnir
Truogre
Fafnir
8,151
2,031
1,330
1,701
18,837
26,903
807
3,549
15,288
9,695
2,094
L
Ratatoskr
caradexiranha
Ratatoskr
4,371
830
0
1,987
14,404
6,473
0
5,094
8,928
0
14,635
W
Athena
elm4iki
Athena
8,831
1,701
1,593
992
16,233
16,808
481
3,998
12,235
14,217
0
L
Jing Wei
furtAdo1
Jing Wei
8,661
6,905
707
1,714
12,239
5,182
0
5,631
6,212
0
14,975
L
Pele
klyº
Pele
11,381
2,246
0
691
12,359
6,663
0
5,516
6,438
830
20,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,295
Gold Earned
49,559
101
Minions Killed
131
0
Camps Cleared
0
817,504
Distance Traveled
982,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,530
685
25
2
0
124,425
0
L
Yemoja
8,677
789
25
2
0
172,102
0
W
Anhur
11,311
1,028
47
4
0
185,149
0
W
Danzaburou
9,355
850
36
3
0
172,951
0
W
Aphrodite
10,117
920
34
3
0
220,069
0
W
Fafnir
9,653
878
3
0
0
194,555
0
L
Ratatoskr
7,992
727
14
1
0
169,236
0
W
Athena
9,123
829
11
1
0
209,596
0
L
Jing Wei
8,274
752
21
2
0
172,442
0
L
Pele
8,822
802
16
1
0
179,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role