Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Stonewall51
Medusa
Level 68
God Stats
65W - 53L
1,664 SR
Queue Stats
212W - 197L
1,595 Elo+
Party 2
Ares
Ares
TrojanVP
Ares
Level 146
God Stats
78W - 68L
1,670 SR
Queue Stats
211W - 192L
1,596 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Yandere_Pineappl
Morgan Le Fay
Level 204
God Stats
9W - 15L
1,447 SR
Queue Stats
648W - 627L
1,481 Elo+
Party 3
Odin
Odin
kingabe909
Odin
Level 87
God Stats
171W - 149L
1,554 SR
Queue Stats
172W - 154L
1,500 Elo+
Solo
Team Averages
Level 133
1,567 SR
1,534 Elo+

VS

Team Averages
Level 105
1,592 SR
1,476 Elo+
Fafnir
Fafnir
CatfishTahm
Fafnir
Level 69
God Stats
4W - 3L
1,627 SR
Queue Stats
122W - 132L
1,448 Elo+
Party 1
Janus
Janus
ImPiggyAzalea
Janus
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,591 Elo+
Solo
Fenrir
Fenrir
Jackalzone
Fenrir
Level 157
God Stats
107W - 69L
1,731 SR
Queue Stats
340W - 336L
1,506 Elo+
Party 1
Cerberus
Cerberus
Lev_dempsey539
Cerberus
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 21L
1,287 Elo+
Party 1
Jing Wei
Jing Wei
Terrence0831_12
Jing Wei
Level 100
God Stats
32W - 38L
1,601 SR
Queue Stats
110W - 133L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
6 / 0 / 3
6,765
677
5,958
2,931
981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
10
5 / 1 / 4
6,101
610
5,202
4,299
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
10
3 / 0 / 8
6,495
650
6,294
7,329
5,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
Yandere_Pineappl
Morgan Le Fay
10
2 / 3 / 5
5,811
581
3,280
6,746
2,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
4 / 0 / 2
6,248
625
3,729
5,006
2,939
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
0 / 4 / 1
4,904
490
1,736
9,186
9,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 3 / 0
5,991
599
5,040
6,440
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Jackalzone
Fenrir
9
2 / 5 / 0
4,957
496
3,148
10,667
4,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
8
0 / 5 / 0
4,530
453
1,162
7,845
6,281
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
9
0 / 3 / 0
4,592
459
2,218
5,455
1,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
20
Kills
4
4
Deaths
20
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
0
3
7.5
L
Fafnir
0
4
1
0.13
L
2
3
0
0.67
L
Fenrir
Jackalzone
Fenrir
2
5
0
0.4
L
Cerberus
0
5
0
0
W
Medusa
5
1
4
7
L
Jing Wei
0
3
0
0
W
Ares
3
0
8
7
W
Morgan Le Fay
Yandere_Pineappl
Morgan Le Fay
2
3
5
1.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,463
Damage
13,304
26,311
Taken
39,593
14,042
Mitigated
23,906
9,779
Healing
8,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,958
1,780
0
1,345
2,931
981
0
1,126
1,805
36,635
915
L
Fafnir
1,736
450
115
1,736
9,186
9,221
0
3,210
5,976
12,642
0
L
5,040
164
0
1,323
6,440
2,402
0
2,591
3,849
40,801
1,282
L
Fenrir
Jackalzone
Fenrir
3,148
800
0
3,589
10,667
4,082
0
1,911
8,756
0
33,077
L
Cerberus
1,162
66
0
559
7,845
6,281
0
4,865
2,980
21,350
480
W
Medusa
5,202
2,094
0
1,808
4,299
1,702
0
1,768
2,531
0
31,683
L
Jing Wei
2,218
1,896
0
753
5,455
1,920
0
2,472
2,983
0
31,692
W
Ares
6,294
642
0
2,305
7,329
5,949
0
1,698
5,631
21,174
2,435
W
Morgan Le Fay
Yandere_Pineappl
Morgan Le Fay
3,280
800
2
2,081
6,746
2,471
324
2,902
3,844
27,582
3,705
W
3,729
1,346
0
2,238
5,006
2,939
189
161
4,845
0
44,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,420
Gold Earned
24,974
234
Minions Killed
260
0
Camps Cleared
0
1,039,624
Distance Traveled
986,342
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,765
677
52
5
0
172,699
6
L
Fafnir
4,904
490
11
1
0
216,646
2
L
Janus
5,991
599
78
8
0
186,477
0
L
Fenrir
4,957
496
57
6
0
203,307
0
L
Cerberus
4,530
453
60
6
0
170,672
0
W
Medusa
6,101
610
51
5
0
220,315
0
L
Jing Wei
4,592
459
54
5
0
209,240
2
W
Ares
6,495
650
21
2
0
230,706
1
W
Morgan Le Fay
5,811
581
44
4
0
190,683
0
W
Odin
6,248
625
66
7
0
225,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role