Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
DarkReaZe
Ullr
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 93L
1,384 Elo+
Solo
Nike
Nike
Tempest-8-
Nike
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 60L
1,416 Elo+
Solo
Sobek
Sobek
jasondiv96
Sobek
Level 145
God Stats
2W - 0L
1,499 SR
Queue Stats
21W - 17L
1,567 Elo+
Solo
Team Averages
Level 127
1,500 SR
1,473 Elo+

VS

Team Averages
Level 117
1,608 SR
1,574 Elo+
Danzaburou
Danzaburou
Azantyos
Danzaburou
Level 145
God Stats
5W - 12L
1,415 SR
Queue Stats
457W - 440L
1,471 Elo+
Solo
Amaterasu
Amaterasu
Fawakaa
Amaterasu
Level 158
God Stats
13W - 10L
1,746 SR
Queue Stats
821W - 780L
1,570 Elo+
Solo
Ullr
Ullr
IAMBLOODKN16HT
Ullr
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 17L
1,817 Elo+
Party 2
Geb
Geb
JakubMaybe
Geb
Level 123
God Stats
15W - 13L
1,681 SR
Queue Stats
297W - 282L
1,547 Elo+
Party 2
Olorun
Olorun
MSCONFIG
Olorun
Level 157
God Stats
1W - 1L
1,698 SR
Queue Stats
160W - 149L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
8
4 / 0 / 4
4,561
760
4,937
6,457
2,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Neith
 
Neith
8
4 / 0 / 2
4,498
750
3,842
4,614
1,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ullr
6
0 / 2 / 2
3,481
580
2,003
3,279
1,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 0
4,273
712
1,828
4,134
2,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
6
0 / 0 / 2
3,709
618
1,903
4,559
3,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azantyos
Danzaburou
4
0 / 2 / 0
2,903
484
1,185
3,129
919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Amaterasu
Fawakaa
Amaterasu
7
0 / 0 / 0
3,837
640
1,371
4,915
2,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
1 / 1 / 1
3,784
631
2,442
3,789
1,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
1 / 3 / 0
3,835
639
2,414
5,063
3,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
MSCONFIG
Olorun
6
0 / 3 / 0
3,358
560
2,509
5,950
1,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
8
Kills
2
2
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
0
4
6
W
Neith
 
Neith
4
0
2
5
L
Danzaburou
Azantyos
Danzaburou
0
2
0
0
W
Ullr
0
2
2
0.5
L
Amaterasu
Fawakaa
Amaterasu
0
0
0
0
L
1
1
1
1.5
L
1
3
0
0.33
L
Olorun
MSCONFIG
Olorun
0
3
0
0
W
0
0
0
0
W
Sobek
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,513
Damage
9,921
23,043
Taken
22,846
9,754
Mitigated
9,689
10,041
Healing
6,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,937
1,726
0
3,533
6,457
2,073
0
1,493
4,964
23,433
4,335
W
Neith
 
Neith
3,842
1,353
0
1,615
4,614
1,521
24
1,483
3,131
0
26,960
L
Danzaburou
Azantyos
Danzaburou
1,185
405
0
972
3,129
919
0
845
2,284
0
4,358
W
Ullr
2,003
1,138
118
731
3,279
1,021
0
909
2,370
0
16,357
L
Amaterasu
Fawakaa
Amaterasu
1,371
560
0
2,029
4,915
2,461
0
0
4,915
0
21,562
L
2,442
1,232
0
892
3,789
1,204
0
1,377
2,412
0
18,792
L
2,414
653
0
530
5,063
3,189
0
2,078
2,985
8,495
1,144
L
Olorun
MSCONFIG
Olorun
2,509
1,171
120
1,848
5,950
1,916
0
2,197
3,753
18,935
2,060
W
1,828
325
0
1,300
4,134
2,090
0
0
3,920
0
26,879
W
Sobek
1,903
750
0
2,744
4,559
3,049
0
669
3,890
10,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,522
Gold Earned
17,717
180
Minions Killed
133
0
Camps Cleared
0
612,471
Distance Traveled
556,520
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
4,561
760
44
7
0
153,225
0
W
Neith
4,498
750
37
6
0
120,008
0
L
Danzaburou
2,903
484
10
2
0
65,239
0
W
Ullr
3,481
580
31
5
0
98,957
2
L
Amaterasu
3,837
640
45
8
0
115,954
0
L
Ullr
3,784
631
37
6
0
121,708
0
L
Geb
3,835
639
12
2
0
142,435
0
L
Olorun
3,358
560
29
5
0
111,184
0
W
Nike
4,273
712
55
9
0
120,911
1
W
Sobek
3,709
618
13
2
0
119,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role