Player Matchup

Medusa
Medusa
Masters
 
Medusa
Masters
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
ExcelWorkbook
Tsukuyomi
Diamond I
Level 74
God Stats
3W - 3L
1,529 SR
Queue Stats
140W - 114L
2,583 MMR
Party 3
Atlas
Atlas
Diamond I
Fúsion
Atlas
Diamond I
Level 161
God Stats
4W - 3L
1,737 SR
Queue Stats
397W - 366L
2,261 MMR
Solo
Bellona
Bellona
Diamond IV
Giqgle
Bellona
Diamond IV
Level 158
God Stats
2W - 0L
1,720 SR
Queue Stats
275W - 255L
2,165 MMR
Solo
Cliodhna
Cliodhna
Diamond II
flamingoatlol
Cliodhna
Diamond II
Level 194
God Stats
2W - 1L
1,592 SR
Queue Stats
171W - 141L
2,360 MMR
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 166
1,616 SR
2,174 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 176
1,627 SR
1,947 MMR
Sobek
Sobek
Masters
 
Sobek
Masters
Level 255
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
 
Zhong Kui
Masters
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Diamond II
Avrul
Hou Yi
Diamond II
Level 204
God Stats
14W - 6L
1,865 SR
Queue Stats
85W - 67L
2,389 MMR
Party 1
Hun Batz
Hun Batz
Diamond III
HallowHawk
Hun Batz
Diamond III
Level 158
God Stats
9W - 11L
1,702 SR
Queue Stats
430W - 401L
2,242 MMR
Party 2
Erlang Shen
Erlang Shen
Diamond V
Hock942
Erlang Shen
Diamond V
Level 159
God Stats
0W - 2L
1,567 SR
Queue Stats
249W - 221L
2,103 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 0 / 0
5,731
716
4,107
3,803
1,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
ExcelWorkbook
Tsukuyomi
9
0 / 1 / 3
5,002
625
2,628
6,573
2,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Fúsion
Atlas
8
0 / 1 / 1
4,865
608
2,043
4,911
3,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Giqgle
Bellona
11
5 / 0 / 0
6,815
852
7,112
8,029
6,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
flamingoatlol
Cliodhna
9
1 / 1 / 0
5,273
659
2,858
5,617
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
TerraLancelotNeithZeus

VS

Bans
MulanMaman BrigitteKuzenboVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 0 / 0
5,239
655
2,070
6,002
3,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
 
Zhong Kui
10
0 / 0 / 2
5,107
638
3,582
6,270
4,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
Avrul
Hou Yi
8
0 / 1 / 1
4,491
561
3,917
3,173
953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
HallowHawk
Hun Batz
10
2 / 0 / 0
4,746
593
1,467
4,379
1,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
Hock942
Erlang Shen
6
0 / 5 / 0
4,135
517
3,526
11,296
4,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
6
Kills
3
3
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
0
0
L
Sobek
 
Sobek
1
0
0
1
L
Zhong Kui
 
Zhong Kui
0
0
2
1
L
Hou Yi
Avrul
Hou Yi
0
1
1
0.5
W
Tsukuyomi
ExcelWorkbook
Tsukuyomi
0
1
3
1.5
W
Atlas
Fúsion
Atlas
0
1
1
0.5
W
Bellona
Giqgle
Bellona
5
0
0
5
L
Hun Batz
HallowHawk
Hun Batz
2
0
0
2
L
Erlang Shen
Hock942
Erlang Shen
0
5
0
0
W
Cliodhna
flamingoatlol
Cliodhna
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,748
Damage
14,562
28,933
Taken
31,120
16,258
Mitigated
15,571
7,542
Healing
14,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,107
1,043
0
1,189
3,803
1,469
621
1,771
2,032
0
47,810
L
Sobek
 
Sobek
2,070
128
0
3,029
6,002
3,903
0
809
5,193
13,403
2,894
L
Zhong Kui
 
Zhong Kui
3,582
935
0
3,625
6,270
4,563
0
317
5,953
30,229
7,389
L
Hou Yi
Avrul
Hou Yi
3,917
1,963
0
1,237
3,173
953
0
627
2,546
0
33,453
W
Tsukuyomi
ExcelWorkbook
Tsukuyomi
2,628
899
0
1,402
6,573
2,635
0
1,313
5,260
0
37,085
W
Atlas
Fúsion
Atlas
2,043
831
0
1,448
4,911
3,430
0
1,315
3,596
9,998
0
W
Bellona
Giqgle
Bellona
7,112
3,046
0
2,504
8,029
6,760
319
97
7,932
0
51,502
L
Hun Batz
HallowHawk
Hun Batz
1,467
283
0
3,082
4,379
1,490
0
410
3,969
0
32,725
L
Erlang Shen
Hock942
Erlang Shen
3,526
2,566
0
3,238
11,296
4,662
0
0
10,741
0
22,194
W
Cliodhna
flamingoatlol
Cliodhna
2,858
430
0
999
5,617
1,964
0
764
4,853
0
37,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,686
Gold Earned
23,718
332
Minions Killed
251
0
Camps Cleared
0
918,572
Distance Traveled
866,524
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,731
716
87
11
0
163,376
0
L
Sobek
5,239
655
23
3
0
178,164
3
L
Zhong Kui
5,107
638
79
10
0
181,174
3
L
Hou Yi
4,491
561
57
7
0
170,984
1
W
Tsukuyomi
5,002
625
57
7
0
199,991
2
W
Atlas
4,865
608
14
2
0
198,880
5
W
Bellona
6,815
852
96
12
0
161,773
0
L
Hun Batz
4,746
593
59
7
0
201,658
0
L
Erlang Shen
4,135
517
33
4
0
134,544
0
W
Cliodhna
5,273
659
78
10
0
194,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role