Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
AlphaLynox
Heimdallr
Level 140
God Stats
4W - 1L
1,551 SR
Queue Stats
169W - 154L
1,465 Elo+
Solo
Zeus
Zeus
LLLLLLLLLDY
Zeus
Level 126
God Stats
2W - 3L
1,494 SR
Queue Stats
85W - 77L
1,528 Elo+
Party 1
Sobek
Sobek
doom shroomy
Sobek
Level 88
God Stats
13W - 5L
1,930 SR
Queue Stats
81W - 74L
1,490 Elo+
Solo
Ymir
Ymir
dragon14cv
Ymir
Level 42
God Stats
7W - 9L
1,368 SR
Queue Stats
7W - 9L
1,349 Elo+
Solo
Team Averages
Level 123
1,569 SR
1,466 Elo+

VS

Team Averages
Level 112
1,506 SR
1,509 Elo+
Nike
Nike
CaptainKiller9
Nike
Level 81
God Stats
4W - 5L
1,533 SR
Queue Stats
19W - 15L
1,529 Elo+
Solo
Bacchus
Bacchus
Gangsta1Bear
Bacchus
Level 102
God Stats
12W - 8L
1,643 SR
Queue Stats
194W - 187L
1,475 Elo+
Solo
Nemesis
Nemesis
MintMINATOUR
Nemesis
Level 106
God Stats
1W - 5L
1,417 SR
Queue Stats
147W - 150L
1,531 Elo+
Solo
Merlin
Merlin
SsgtEmndz
Merlin
Level 130
God Stats
14W - 27L
1,479 SR
Queue Stats
285W - 221L
1,528 Elo+
Solo
Olorun
Olorun
T-o-x-ic_D-u-st
Olorun
Level 141
God Stats
23W - 26L
1,457 SR
Queue Stats
175W - 173L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
4 / 0 / 0
7,530
753
4,825
9,651
4,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
AlphaLynox
Heimdallr
10
2 / 0 / 0
5,893
589
6,341
5,033
2,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 1
5,951
595
3,363
6,911
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 0 / 1
5,671
567
1,907
6,698
5,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 1 / 0
3,996
400
293
3,423
1,416
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,501
450
2,567
5,757
1,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
Gangsta1Bear
Bacchus
9
0 / 0 / 1
4,972
497
3,216
6,835
6,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
MintMINATOUR
Nemesis
9
1 / 3 / 0
4,940
494
2,306
7,711
2,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
SsgtEmndz
Merlin
10
0 / 1 / 0
5,711
571
4,933
4,764
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 1 / 0
5,011
501
3,827
5,400
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
7
Kills
2
2
Deaths
7
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
0
0
4
W
Heimdallr
AlphaLynox
Heimdallr
2
0
0
2
L
0
2
0
0
L
Bacchus
Gangsta1Bear
Bacchus
0
0
1
0.5
W
0
1
1
0.5
L
Nemesis
MintMINATOUR
Nemesis
1
3
0
0.33
L
Merlin
SsgtEmndz
Merlin
0
1
0
0
L
1
1
0
1
W
1
0
1
1.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,729
Damage
16,849
31,716
Taken
30,467
15,299
Mitigated
14,897
12,554
Healing
6,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,825
2,756
0
7,001
9,651
4,099
905
268
9,383
0
43,326
W
Heimdallr
AlphaLynox
Heimdallr
6,341
4,428
0
1,742
5,033
2,192
0
3,380
1,653
0
41,135
L
2,567
172
0
682
5,757
1,870
0
0
5,078
0
25,371
L
Bacchus
Gangsta1Bear
Bacchus
3,216
875
0
2,820
6,835
6,125
0
1,091
5,677
16,808
0
W
3,363
424
0
2,070
6,911
2,379
0
2,294
4,500
48,008
1,928
L
Nemesis
MintMINATOUR
Nemesis
2,306
1,243
0
926
7,711
2,888
0
648
6,602
0
30,429
L
Merlin
SsgtEmndz
Merlin
4,933
154
0
375
4,764
1,928
0
3,221
1,522
47,568
1,349
L
3,827
1,985
384
1,684
5,400
2,086
0
540
4,860
41,731
0
W
1,907
67
0
1,741
6,698
5,213
0
3,416
3,189
12,686
0
W
293
106
0
0
3,423
1,416
0
2,053
1,331
5,611
515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,041
Gold Earned
25,135
296
Minions Killed
279
0
Camps Cleared
0
953,122
Distance Traveled
948,597
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,530
753
114
11
0
242,396
0
W
Heimdallr
5,893
589
62
6
0
178,549
0
L
Nike
4,501
450
38
4
0
150,033
0
L
Bacchus
4,972
497
18
2
0
206,780
0
W
Zeus
5,951
595
95
10
0
182,006
2
L
Nemesis
4,940
494
52
5
0
196,130
0
L
Merlin
5,711
571
98
10
0
187,430
2
L
Olorun
5,011
501
73
7
0
208,224
0
W
Sobek
5,671
567
10
1
0
204,654
2
W
Ymir
3,996
400
15
2
0
145,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role