Player Matchup

Atlas
Atlas
Gold V
 
Atlas
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold V
SpicyxSloth
Cupid
Gold V
Level 85
God Stats
27W - 35L
1,463 SR
Queue Stats
120W - 139L
1,293 MMR
Solo
Vulcan
Vulcan
Gold V
Yungplague77
Vulcan
Gold V
Level 157
God Stats
31W - 23L
1,605 SR
Queue Stats
292W - 319L
1,239 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,523 SR
1,344 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,592 SR
1,310 MMR
Gilgamesh
Gilgamesh
Gold V
ArcaneSrvivL
Gilgamesh
Gold V
Level 129
God Stats
22W - 22L
1,496 SR
Queue Stats
343W - 372L
1,234 MMR
Solo
Eset
Eset
Gold IV
Frobocop11
Eset
Gold IV
Level 128
God Stats
2W - 1L
1,741 SR
Queue Stats
66W - 65L
1,312 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
TheDannyRose
Sylvanus
Gold IV
Level 109
God Stats
107W - 108L
1,538 SR
Queue Stats
108W - 108L
1,386 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
0 / 4 / 3
9,758
610
11,968
17,790
16,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
2 / 4 / 2
10,751
672
10,392
17,783
5,136
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
18
2 / 0 / 1
11,376
711
23,494
6,896
2,664
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BacchusAchillesKuzenboNe ZhaGeb

VS

Bans
JormungandrDanzaburouBaron SamediNeithAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArcaneSrvivL
Gilgamesh
14
1 / 1 / 5
10,041
628
10,297
24,056
19,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
5 / 2 / 3
11,579
724
16,363
11,097
4,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
TheDannyRose
Sylvanus
17
2 / 1 / 5
10,906
682
7,725
20,165
16,620
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
4
Kills
8
8
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
4
3
0.38
W
Gilgamesh
ArcaneSrvivL
Gilgamesh
1
1
5
3.5
W
5
2
3
3.25
L
2
4
2
0.75
W
Sylvanus
TheDannyRose
Sylvanus
2
1
5
4.5
L
Vulcan
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,854
Damage
34,385
42,469
Taken
55,318
24,729
Mitigated
40,647
12,406
Healing
15,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
11,968
3,425
0
3,097
17,790
16,929
0
8,190
8,376
24,528
1,061
W
Gilgamesh
ArcaneSrvivL
Gilgamesh
10,297
3,097
0
1,911
24,056
19,080
642
14,071
8,231
0
36,840
W
16,363
872
495
1,047
11,097
4,947
780
4,972
5,482
52,648
0
L
10,392
4,466
2,447
6,035
17,783
5,136
1,146
11,136
5,683
0
39,806
W
Sylvanus
TheDannyRose
Sylvanus
7,725
1,366
6,133
5,833
20,165
16,620
283
12,121
6,713
31,035
3,979
L
Vulcan
23,494
611
0
827
6,896
2,664
0
3,358
2,993
90,885
2,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,885
Gold Earned
32,526
225
Minions Killed
200
0
Camps Cleared
0
932,883
Distance Traveled
933,093
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,758
610
29
2
0
256,343
0
W
Gilgamesh
10,041
628
49
3
0
341,290
0
W
Eset
11,579
724
92
6
0
286,437
0
L
Cupid
10,751
672
63
4
0
303,324
1
W
Sylvanus
10,906
682
59
4
0
305,366
0
L
Vulcan
11,376
711
133
8
0
373,216
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role