Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AlphaSixTwoSix
Horus
Level 167
God Stats
2W - 1L
1,275 SR
Queue Stats
92W - 83L
1,563 Elo+
Solo
Surtr
Surtr
Aracmon
Surtr
Level 128
God Stats
27W - 14L
1,833 SR
Queue Stats
224W - 170L
1,684 Elo+
Solo
Medusa
Medusa
Shmeeb
Medusa
Level 126
God Stats
3W - 2L
1,791 SR
Queue Stats
437W - 380L
1,526 Elo+
Solo
Team Averages
Level 161
1,580 SR
1,555 Elo+

VS

Team Averages
Level 130
1,471 SR
1,539 Elo+
Bakasura
Bakasura
GamerOldTimes
Bakasura
Level 161
God Stats
2W - 4L
1,674 SR
Queue Stats
229W - 212L
1,606 Elo+
Party 1
Pele
Pele
ShunsuiKoryaku
Pele
Level 66
God Stats
10W - 12L
1,534 SR
Queue Stats
332W - 315L
1,495 Elo+
Party 2
Ah Puch
Ah Puch
WizardCosmo
Ah Puch
Level 142
God Stats
6W - 6L
1,531 SR
Queue Stats
495W - 450L
1,502 Elo+
Party 2
Rama
Rama
elthorbellino
Rama
Level 159
God Stats
1W - 1L
1,310 SR
Queue Stats
118W - 142L
1,526 Elo+
Party 1
Ymir
Ymir
juanfy
Ymir
Level 122
God Stats
0W - 2L
1,307 SR
Queue Stats
90W - 84L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 0 / 1
5,867
587
5,987
6,385
2,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Da Ji
 
Da Ji
11
2 / 2 / 2
5,633
563
4,144
8,968
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 5
5,870
587
5,547
7,416
5,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
Aracmon
Surtr
12
5 / 1 / 1
7,354
735
11,817
12,556
7,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Shmeeb
Medusa
13
7 / 0 / 1
7,161
716
6,649
7,547
3,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GamerOldTimes
Bakasura
9
1 / 5 / 1
5,049
505
3,422
15,450
7,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 0
5,175
518
4,178
11,304
4,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ah Puch
WizardCosmo
Ah Puch
10
0 / 6 / 2
5,472
547
4,333
8,646
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 0 / 0
5,124
512
3,933
7,364
2,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
juanfy
Ymir
7
0 / 3 / 0
4,619
462
3,523
8,115
6,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
16
Kills
2
3
Deaths
16
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
1
0
1
1.5
W
Da Ji
 
Da Ji
2
2
2
1.5
W
1
0
5
3.5
W
Surtr
Aracmon
Surtr
5
1
1
5.5
L
Bakasura
GamerOldTimes
Bakasura
1
5
1
0.3
W
Medusa
Shmeeb
Medusa
7
0
1
7.5
L
1
2
0
0.5
L
Ah Puch
WizardCosmo
Ah Puch
0
6
2
0.17
L
0
0
0
0
L
Ymir
juanfy
Ymir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,144
Damage
19,389
42,872
Taken
50,879
21,098
Mitigated
23,934
19,047
Healing
14,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
5,987
3,101
0
2,866
6,385
2,583
0
855
5,530
0
50,488
W
Da Ji
 
Da Ji
4,144
1,069
0
3,853
8,968
3,228
106
1,036
7,772
0
38,498
W
5,547
2,545
964
3,521
7,416
5,194
0
2,062
5,354
0
21,167
W
Surtr
Aracmon
Surtr
11,817
6,460
0
6,863
12,556
7,059
270
0
12,093
1,462
59,691
L
Bakasura
GamerOldTimes
Bakasura
3,422
2,472
0
7,493
15,450
7,778
0
800
14,650
0
21,315
W
Medusa
Shmeeb
Medusa
6,649
2,336
0
980
7,547
3,034
24
3,903
3,644
0
50,644
L
4,178
1,453
0
2,475
11,304
4,625
0
0
11,304
0
46,820
L
Ah Puch
WizardCosmo
Ah Puch
4,333
295
0
882
8,646
3,179
0
0
8,646
37,304
0
L
3,933
3,384
0
2,537
7,364
2,077
0
0
7,364
0
35,190
L
Ymir
juanfy
Ymir
3,523
1,361
0
1,266
8,115
6,275
0
0
8,115
18,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,885
Gold Earned
25,439
353
Minions Killed
290
0
Camps Cleared
0
1,059,365
Distance Traveled
1,014,809
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,867
587
80
8
0
166,143
2
W
Da Ji
5,633
563
70
7
0
230,968
0
W
Horus
5,870
587
19
2
0
217,190
2
W
Surtr
7,354
735
95
10
0
216,762
0
L
Bakasura
5,049
505
63
6
0
200,431
2
W
Medusa
7,161
716
89
9
0
228,302
2
L
Pele
5,175
518
76
8
0
228,754
0
L
Ah Puch
5,472
547
67
7
0
190,171
0
L
Rama
5,124
512
68
7
0
194,745
3
L
Ymir
4,619
462
16
2
0
200,708
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role