Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
IGotOneHit
Guan Yu
Level 142
God Stats
2W - 2L
1,732 SR
Queue Stats
311W - 311L
1,535 Elo+
Solo
Scylla
Scylla
RazerJuice
Scylla
Level 71
God Stats
46W - 25L
1,655 SR
Queue Stats
55W - 34L
1,599 Elo+
Solo
Merlin
Merlin
SsgtEmndz
Merlin
Level 130
God Stats
14W - 27L
1,494 SR
Queue Stats
285W - 221L
1,540 Elo+
Solo
Sobek
Sobek
beebo420sBoy
Sobek
Level 89
God Stats
19W - 15L
1,590 SR
Queue Stats
37W - 29L
1,535 Elo+
Solo
Team Averages
Level 116
1,594 SR
1,542 Elo+

VS

Team Averages
Level 144
1,567 SR
1,487 Elo+
Chang'e
Chang'e
BeArxXxDoWn22
Chang'e
Level 149
God Stats
9W - 2L
1,796 SR
Queue Stats
33W - 39L
1,442 Elo+
Solo
Maui
Maui
FreakinEpic9
Maui
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
277W - 278L
1,481 Elo+
Solo
Horus
Horus
Shark_Da_Bowls
Horus
Level 106
God Stats
12W - 4L
1,641 SR
Queue Stats
110W - 111L
1,481 Elo+
Solo
Achilles
Achilles
Sniperlikeme1
Achilles
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 69L
1,623 Elo+
Solo
Charybdis
Charybdis
kpsznn
Charybdis
Level 184
God Stats
11W - 14L
1,398 SR
Queue Stats
75W - 82L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
0 / 2 / 0
3,712
464
1,334
4,600
1,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
IGotOneHit
Guan Yu
10
2 / 0 / 0
5,484
686
3,741
5,877
2,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
RazerJuice
Scylla
6
0 / 2 / 1
3,872
484
1,032
3,439
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
SsgtEmndz
Merlin
9
0 / 1 / 0
4,515
564
2,641
3,873
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

7
1 / 0 / 0
4,331
541
2,085
4,988
4,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
10
0 / 0 / 2
5,195
649
1,316
2,716
844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 2 / 0
5,087
636
2,837
6,507
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
3 / 0 / 1
5,355
669
3,041
7,143
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Sniperlikeme1
Achilles
7
1 / 1 / 0
4,670
584
2,415
7,225
5,539
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
kpsznn
Charybdis
9
1 / 0 / 1
5,367
671
4,306
4,406
1,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
5
5
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Chang'e
0
0
2
1
W
0
2
0
0
L
Guan Yu
IGotOneHit
Guan Yu
2
0
0
2
L
Scylla
RazerJuice
Scylla
0
2
1
0.25
W
3
0
1
3.5
W
Achilles
Sniperlikeme1
Achilles
1
1
0
1
L
Merlin
SsgtEmndz
Merlin
0
1
0
0
L
1
0
0
1
W
Charybdis
kpsznn
Charybdis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,833
Damage
13,915
22,777
Taken
27,997
10,338
Mitigated
16,162
6,563
Healing
12,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,334
324
0
924
4,600
1,332
0
0
4,600
0
19,003
W
Chang'e
1,316
51
758
2,009
2,716
844
0
779
1,937
31,930
1,649
W
2,837
1,604
0
2,244
6,507
5,126
0
234
6,273
30,545
7,698
L
Guan Yu
IGotOneHit
Guan Yu
3,741
906
68
2,173
5,877
2,898
0
2,480
3,397
0
35,364
L
Scylla
RazerJuice
Scylla
1,032
68
0
610
3,439
778
0
0
3,439
12,722
0
W
3,041
1,369
449
1,678
7,143
3,283
0
1,010
6,124
0
32,857
W
Achilles
Sniperlikeme1
Achilles
2,415
256
0
1,889
7,225
5,539
0
2,842
4,347
0
14,113
L
Merlin
SsgtEmndz
Merlin
2,641
392
0
745
3,873
1,181
0
1,227
2,646
31,053
0
L
2,085
296
0
2,043
4,988
4,149
0
89
4,899
10,443
1,010
W
Charybdis
kpsznn
Charybdis
4,306
2,009
0
3,142
4,406
1,370
0
605
3,801
0
38,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,914
Gold Earned
25,674
200
Minions Killed
279
0
Camps Cleared
0
729,187
Distance Traveled
831,492
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,712
464
36
5
0
100,500
0
W
Chang'e
5,195
649
72
9
0
167,528
0
W
Maui
5,087
636
65
8
0
141,791
0
L
Guan Yu
5,484
686
63
8
0
156,152
0
L
Scylla
3,872
484
35
4
0
119,832
0
W
Horus
5,355
669
56
7
0
196,115
0
W
Achilles
4,670
584
9
1
0
180,128
0
L
Merlin
4,515
564
50
6
0
162,925
4
L
Sobek
4,331
541
16
2
0
189,778
0
W
Charybdis
5,367
671
77
10
0
145,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role