Player Matchup

Sol
Sol
 
Sol
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LeeConnelly
Neith
Level 188
God Stats
2W - 7L
1,294 SR
Queue Stats
105W - 121L
1,465 Elo+
Solo
Cernunnos
Cernunnos
MarkHammer8677
Cernunnos
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 28L
1,179 Elo+
Party 1
Da Ji
Da Ji
Mazadora
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,047 Elo+
Party 1
Horus
Horus
lolalien
Horus
Level 122
God Stats
0W - 1L
1,734 SR
Queue Stats
10W - 11L
1,495 Elo+
Solo
Team Averages
Level 101
1,505 SR
1,337 Elo+

VS

Team Averages
Level 97
1,508 SR
1,509 Elo+
Artio
Artio
 
Artio
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
ABuzzy07
Awilix
Level 61
God Stats
3W - 1L
1,569 SR
Queue Stats
35W - 33L
1,502 Elo+
Solo
Charybdis
Charybdis
Wariations
Charybdis
Level 122
God Stats
2W - 2L
1,346 SR
Queue Stats
85W - 78L
1,526 Elo+
Solo
Chronos
Chronos
ayo-crema
Chronos
Level 89
God Stats
4W - 3L
1,627 SR
Queue Stats
237W - 213L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
2 / 0 / 0
4,845
969
2,854
3,036
787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

8
1 / 0 / 0
4,176
835
1,285
2,007
619
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cernunnos
MarkHammer8677
Cernunnos
5
0 / 2 / 1
3,218
644
2,206
3,627
1,031
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Mazadora
Da Ji
6
0 / 1 / 1
3,547
709
693
3,941
1,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
lolalien
Horus
3
0 / 2 / 0
2,972
594
746
3,213
1,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
6
1 / 1 / 3
3,571
714
1,438
4,264
2,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
 
Bellona
6
0 / 2 / 0
3,096
619
970
4,800
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
ABuzzy07
Awilix
7
0 / 0 / 3
3,630
726
1,546
3,727
1,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Wariations
Charybdis
7
4 / 0 / 1
4,292
858
3,167
3,210
857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Chronos
ayo-crema
Chronos
6
0 / 0 / 0
3,398
680
877
2,047
554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
3
Kills
5
5
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
0
0
2
W
Artio
 
Artio
1
1
3
2.5
W
Bellona
 
Bellona
0
2
0
0
W
Awilix
ABuzzy07
Awilix
0
0
3
1.5
L
1
0
0
1
L
Cernunnos
MarkHammer8677
Cernunnos
0
2
1
0.25
L
Da Ji
Mazadora
Da Ji
0
1
1
0.5
W
Charybdis
Wariations
Charybdis
4
0
1
4.5
W
Chronos
ayo-crema
Chronos
0
0
0
0
L
Horus
lolalien
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,784
Damage
7,998
15,824
Taken
18,048
5,340
Mitigated
8,659
4,971
Healing
8,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,854
1,458
0
2,187
3,036
787
1,276
0
3,036
25,083
8,051
W
Artio
 
Artio
1,438
32
40
1,428
4,264
2,943
0
0
4,264
8,739
0
W
Bellona
 
Bellona
970
400
0
1,535
4,800
3,169
0
2,413
2,387
0
12,187
W
Awilix
ABuzzy07
Awilix
1,546
724
0
1,933
3,727
1,136
0
138
3,589
0
18,818
L
1,285
364
0
927
2,007
619
0
870
1,137
0
24,807
L
Cernunnos
MarkHammer8677
Cernunnos
2,206
1,055
0
626
3,627
1,031
0
319
3,204
0
12,551
L
Da Ji
Mazadora
Da Ji
693
190
0
702
3,941
1,507
0
139
3,802
0
15,382
W
Charybdis
Wariations
Charybdis
3,167
2,018
0
2,423
3,210
857
0
0
3,210
0
27,680
W
Chronos
ayo-crema
Chronos
877
46
0
784
2,047
554
0
0
2,047
14,572
1,179
L
Horus
lolalien
Horus
746
485
0
529
3,213
1,396
0
726
2,337
0
1,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,758
Gold Earned
17,987
146
Minions Killed
147
0
Camps Cleared
0
479,838
Distance Traveled
526,674
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,845
969
53
11
0
91,386
0
W
Artio
3,571
714
11
2
0
95,640
0
W
Bellona
3,096
619
25
5
0
97,918
1
W
Awilix
3,630
726
36
7
0
135,289
0
L
Neith
4,176
835
43
9
0
123,299
0
L
Cernunnos
3,218
644
16
3
0
102,839
0
L
Da Ji
3,547
709
29
6
0
93,487
0
W
Charybdis
4,292
858
41
8
0
98,062
0
W
Chronos
3,398
680
34
7
0
99,765
0
L
Horus
2,972
594
5
1
0
68,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role