Player Matchup

Charon
Charon
EL ZORE7462
Charon
Level 84
God Stats
4W - 6L
1,539 SR
Queue Stats
69W - 82L
1,417 Elo+
Solo
Janus
Janus
Unity_hibou
Janus
Level 48
God Stats
18W - 24L
1,508 SR
Queue Stats
120W - 137L
1,470 Elo+
Party 1
Surtr
Surtr
eSg_Riif
Surtr
Level 91
God Stats
10W - 6L
1,496 SR
Queue Stats
230W - 249L
1,410 Elo+
Party 1
Kali
Kali
spyrojules
Kali
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 243L
1,456 Elo+
Party 1
Artemis
Artemis
悄悄地落叶
Artemis
Level 34
God Stats
4W - 2L
1,619 SR
Queue Stats
10W - 12L
1,496 Elo+
Solo
Team Averages
Level 77
1,532 SR
1,450 Elo+

VS

Team Averages
Level 96
1,581 SR
1,475 Elo+
Pele
Pele
Baerardi
Pele
Level 127
God Stats
12W - 7L
1,460 SR
Queue Stats
160W - 154L
1,472 Elo+
Solo
Mulan
Mulan
Big Lewis NFFC
Mulan
Level 85
God Stats
14W - 5L
1,701 SR
Queue Stats
65W - 60L
1,493 Elo+
Solo
Cthulhu
Cthulhu
Kagesensei1014
Cthulhu
Level 109
God Stats
25W - 17L
1,585 SR
Queue Stats
124W - 116L
1,454 Elo+
Solo
Danzaburou
Danzaburou
Kumsi83
Danzaburou
Level 97
God Stats
21W - 12L
1,681 SR
Queue Stats
315W - 311L
1,481 Elo+
Solo
Ix Chel
Ix Chel
Raroro
Ix Chel
Level 60
God Stats
8W - 11L
1,475 SR
Queue Stats
350W - 339L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
8
1 / 2 / 0
6,016
430
3,922
8,040
5,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 3 / 3
7,714
551
9,499
8,989
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
eSg_Riif
Surtr
12
1 / 8 / 2
6,715
480
7,542
18,462
12,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 3 / 3
7,701
550
7,390
16,203
8,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 0
6,009
429
3,308
11,662
4,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
3 / 3 / 0
7,722
552
4,960
13,949
5,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
8 / 2 / 3
9,457
676
14,246
18,003
19,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 1 / 8
8,402
600
8,493
11,364
6,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
Kumsi83
Danzaburou
12
3 / 0 / 2
7,644
546
4,742
6,712
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Raroro
Ix Chel
14
5 / 4 / 1
8,967
641
8,340
10,214
3,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
9
Kills
20
20
Deaths
10
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Pele
3
3
0
1
W
8
2
3
4.75
L
Charon
1
2
0
0.5
W
1
1
8
5
W
Danzaburou
Kumsi83
Danzaburou
3
0
2
4
W
Ix Chel
Raroro
Ix Chel
5
4
1
1.38
L
3
3
3
1.5
L
Surtr
eSg_Riif
Surtr
1
8
2
0.25
L
4
3
3
1.83
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,661
Damage
40,781
63,356
Taken
60,242
34,638
Mitigated
38,540
16,674
Healing
20,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
4,960
1,138
0
3,872
13,949
5,848
0
2,661
11,014
0
73,358
W
14,246
1,420
0
6,484
18,003
19,767
72
1,795
15,261
247
77,460
L
Charon
3,922
1,031
0
1,936
8,040
5,958
0
2,166
5,874
22,146
2,734
W
8,493
383
1,888
3,929
11,364
6,241
446
3,597
7,653
48,536
0
W
Danzaburou
Kumsi83
Danzaburou
4,742
1,795
0
1,891
6,712
2,698
762
1,121
5,591
0
41,482
W
Ix Chel
Raroro
Ix Chel
8,340
290
554
1,893
10,214
3,986
907
3,578
6,232
55,428
2,229
L
9,499
479
0
1,767
8,989
3,433
0
4,255
4,240
49,911
736
L
Surtr
eSg_Riif
Surtr
7,542
2,738
0
4,864
18,462
12,525
0
2,598
15,818
698
38,519
L
7,390
4,079
0
3,877
16,203
8,066
0
2,662
13,337
0
50,912
L
3,308
1,237
0
4,230
11,662
4,656
0
4,157
7,463
0
41,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,155
Gold Earned
42,192
325
Minions Killed
474
0
Camps Cleared
0
1,237,769
Distance Traveled
1,279,554
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,722
552
97
7
0
267,850
0
W
Mulan
9,457
676
117
8
0
246,011
5
L
Charon
6,016
430
14
1
0
172,404
0
W
Cthulhu
8,402
600
67
5
0
267,925
0
W
Danzaburou
7,644
546
73
5
0
235,476
0
W
Ix Chel
8,967
641
120
9
0
262,292
0
L
Janus
7,714
551
93
7
0
274,227
0
L
Surtr
6,715
480
68
5
0
240,249
0
L
Kali
7,701
550
71
5
0
323,956
0
L
Artemis
6,009
429
79
6
0
226,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role