Player Matchup

Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Gold II
ZakkMontana
Odin
Gold II
Level 161
God Stats
6W - 4L
1,781 SR
Queue Stats
158W - 155L
1,585 MMR
Party 1
Thanatos
Thanatos
Gold II
benben1000
Thanatos
Gold II
Level 100
God Stats
40W - 42L
1,663 SR
Queue Stats
216W - 217L
1,540 MMR
Solo
Xbalanque
Xbalanque
Bronze III
v IFlizzy
Xbalanque
Bronze III
Level 158
God Stats
0W - 1L
1,661 SR
Queue Stats
6W - 5L
1,547 MMR
Party 2
Janus
Janus
Gold IV
xSkoll94
Janus
Gold IV
Level 143
God Stats
5W - 5L
1,462 SR
Queue Stats
81W - 72L
1,503 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 150
1,614 SR
1,535 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,660 SR
1,537 MMR
Ix Chel
Ix Chel
Gold II
Charlesr9
Ix Chel
Gold II
Level 125
God Stats
12W - 7L
1,665 SR
Queue Stats
183W - 183L
1,530 MMR
Party 3
Arachne
Arachne
Gold III
JAD4MS
Arachne
Gold III
Level 156
God Stats
21W - 10L
1,699 SR
Queue Stats
49W - 52L
1,560 MMR
Party 4
King Arthur
King Arthur
Gold V
TSC_ikergg
King Arthur
Gold V
Level 108
God Stats
4W - 3L
1,654 SR
Queue Stats
53W - 54L
1,519 MMR
Solo
Atlas
Atlas
Bronze III
TheSkelligenKing
Atlas
Bronze III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 4
Ullr
Ullr
Silver I
berry215
Ullr
Silver I
Level 124
God Stats
17W - 15L
1,783 SR
Queue Stats
55W - 52L
1,577 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 6 / 0
6,315
395
2,737
15,027
11,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 1 / 0
7,639
477
5,175
11,069
8,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
benben1000
Thanatos
13
1 / 6 / 0
7,410
463
3,961
15,054
6,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
v IFlizzy
Xbalanque
14
0 / 3 / 2
7,676
480
8,755
13,222
5,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
xSkoll94
Janus
15
0 / 2 / 0
8,261
516
4,595
6,010
2,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
AgniAthenaAwilixThoth

VS

Bans
CharybdisFafnirSusanoGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Charlesr9
Ix Chel
16
7 / 0 / 8
10,220
639
11,946
7,532
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
JAD4MS
Arachne
17
7 / 0 / 4
10,332
646
9,473
12,878
8,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
TSC_ikergg
King Arthur
15
1 / 1 / 4
9,901
619
6,428
10,384
10,962
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 0 / 9
8,469
529
3,921
11,798
8,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ullr
15
1 / 1 / 6
9,500
594
10,700
11,706
5,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
49
2
Kills
18
18
Deaths
2
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
6
0
0
W
Ix Chel
Charlesr9
Ix Chel
7
0
8
11
W
Arachne
JAD4MS
Arachne
7
0
4
9
W
King Arthur
TSC_ikergg
King Arthur
1
1
4
3
W
2
0
9
6.5
L
1
1
0
1
L
Thanatos
benben1000
Thanatos
1
6
0
0.17
W
Ullr
1
1
6
4
L
Xbalanque
v IFlizzy
Xbalanque
0
3
2
0.33
L
Janus
xSkoll94
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,223
Damage
42,468
60,382
Taken
54,298
35,070
Mitigated
36,573
21,189
Healing
20,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,737
250
0
1,972
15,027
11,849
0
6,250
8,777
17,409
0
W
Ix Chel
Charlesr9
Ix Chel
11,946
1,387
1,970
4,303
7,532
3,056
570
1,467
5,967
73,716
1,852
W
Arachne
JAD4MS
Arachne
9,473
6,756
0
6,568
12,878
8,454
325
1,928
10,870
0
102,474
W
King Arthur
TSC_ikergg
King Arthur
6,428
1,126
0
2,809
10,384
10,962
0
941
9,406
0
72,654
W
3,921
1,250
0
2,113
11,798
8,917
0
3,369
8,281
19,018
0
L
5,175
1,431
0
3,563
11,069
8,806
0
247
10,822
0
56,424
L
Thanatos
benben1000
Thanatos
3,961
454
0
10,722
15,054
6,268
0
4,201
10,853
0
64,756
W
Ullr
10,700
4,174
0
2,280
11,706
5,184
572
1,779
9,885
0
80,976
L
Xbalanque
v IFlizzy
Xbalanque
8,755
3,451
0
4,402
13,222
5,479
0
2,399
10,823
0
70,597
L
Janus
xSkoll94
Janus
4,595
309
0
530
6,010
2,668
0
2,720
3,290
74,448
1,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,301
Gold Earned
48,422
486
Minions Killed
530
0
Camps Cleared
0
1,519,657
Distance Traveled
1,626,730
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,315
395
29
2
0
303,098
5
W
Ix Chel
10,220
639
118
7
0
348,022
2
W
Arachne
10,332
646
130
8
0
345,654
5
W
King Arthur
9,901
619
128
8
0
305,963
2
W
Atlas
8,469
529
33
2
0
335,989
9
L
Odin
7,639
477
103
6
0
284,893
1
L
Thanatos
7,410
463
91
6
0
316,592
4
W
Ullr
9,500
594
121
8
0
291,102
0
L
Xbalanque
7,676
480
114
7
0
285,747
0
L
Janus
8,261
516
149
9
0
329,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role