Player Matchup

Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Meranomii
Khepri
Level 140
God Stats
2W - 3L
1,292 SR
Queue Stats
51W - 39L
1,562 Elo+
Party 1
Ra
Ra
Ombrek
Ra
Level 201
God Stats
4W - 2L
1,491 SR
Queue Stats
476W - 512L
1,427 Elo+
Solo
Bellona
Bellona
Rilrein
Bellona
Level 145
God Stats
1W - 1L
1,329 SR
Queue Stats
237W - 249L
1,505 Elo+
Solo
Ymir
Ymir
UraharaF7
Ymir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 53L
1,546 Elo+
Party 1
Team Averages
Level 156
1,422 SR
1,508 Elo+

VS

Team Averages
Level 109
1,399 SR
1,511 Elo+
Bakasura
Bakasura
AmazingOstrich
Bakasura
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 80L
1,582 Elo+
Solo
Hera
Hera
CptBrackmard
Hera
Level 108
God Stats
1W - 2L
1,513 SR
Queue Stats
81W - 101L
1,520 Elo+
Solo
Achilles
Achilles
DIMEINO
Achilles
Level 66
God Stats
1W - 3L
1,202 SR
Queue Stats
40W - 55L
1,398 Elo+
Solo
Cthulhu
Cthulhu
Dante007xD
Cthulhu
Level 121
God Stats
2W - 2L
1,278 SR
Queue Stats
58W - 60L
1,547 Elo+
Solo
Horus
Horus
kutakbaw
Horus
Level 124
God Stats
1W - 2L
1,502 SR
Queue Stats
52W - 51L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
5 / 1 / 8
10,058
914
14,206
7,638
4,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
Meranomii
Khepri
17
3 / 1 / 14
10,236
931
7,509
19,907
15,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
16
5 / 1 / 11
9,487
862
12,752
12,839
7,503
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
Rilrein
Bellona
14
0 / 2 / 16
8,362
760
11,528
16,853
17,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
16
9 / 2 / 12
9,997
909
19,289
19,440
21,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
0 / 2 / 6
7,307
664
9,251
11,293
9,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 5
8,006
728
19,569
9,257
5,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
DIMEINO
Achilles
13
2 / 7 / 3
7,815
710
12,496
18,037
20,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cthulhu
Dante007xD
Cthulhu
13
2 / 4 / 3
8,033
730
14,906
14,797
20,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
kutakbaw
Horus
13
2 / 5 / 4
7,813
710
5,780
17,692
13,096
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
28
22
Kills
7
7
Deaths
22
61
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
8
9
L
Bakasura
0
2
6
1.5
L
1
4
5
0.88
L
Achilles
DIMEINO
Achilles
2
7
3
0.5
L
Cthulhu
Dante007xD
Cthulhu
2
4
3
0.88
W
Khepri
Meranomii
Khepri
3
1
14
10
W
Ra
5
1
11
10.5
W
Bellona
Rilrein
Bellona
0
2
16
4
W
Ymir
9
2
12
7.5
L
Horus
kutakbaw
Horus
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,284
Damage
62,002
76,677
Taken
71,076
67,152
Mitigated
68,439
48,892
Healing
23,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,206
1,142
1,264
737
7,638
4,652
1,490
3,485
4,153
29,433
965
L
Bakasura
9,251
5,636
1,275
2,643
11,293
9,130
0
8,498
2,515
0
8,779
L
19,569
3,255
804
245
9,257
5,060
9
7,251
1,680
38,596
0
L
Achilles
DIMEINO
Achilles
12,496
782
653
1,514
18,037
20,902
0
11,470
6,077
0
17,459
L
Cthulhu
Dante007xD
Cthulhu
14,906
1,305
2,820
2,390
14,797
20,251
0
10,666
3,720
26,555
0
W
Khepri
Meranomii
Khepri
7,509
447
3,037
7,706
19,907
15,275
909
8,692
10,766
15,542
2,150
W
Ra
12,752
1,903
17,928
7,429
12,839
7,503
1,887
7,042
5,420
30,527
770
W
Bellona
Rilrein
Bellona
11,528
3,809
1,130
3,659
16,853
17,757
1,470
6,348
9,891
0
17,321
W
Ymir
19,289
2,979
1,211
4,791
19,440
21,965
1,457
8,908
9,478
34,574
302
L
Horus
kutakbaw
Horus
5,780
3,057
6,627
4,692
17,692
13,096
0
12,372
4,591
0
7,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,140
Gold Earned
38,974
148
Minions Killed
93
0
Camps Cleared
0
1,035,341
Distance Traveled
1,013,381
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,058
914
49
4
0
211,357
0
L
Bakasura
7,307
664
19
2
0
228,483
0
L
Hera
8,006
728
43
4
0
204,473
0
L
Achilles
7,815
710
6
1
0
184,342
0
L
Cthulhu
8,033
730
16
1
0
202,210
0
W
Khepri
10,236
931
22
2
0
218,495
0
W
Ra
9,487
862
41
4
0
183,021
0
W
Bellona
8,362
760
5
0
0
227,998
0
W
Ymir
9,997
909
31
3
0
194,470
0
L
Horus
7,813
710
9
1
0
193,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role