Player Matchup

Odin
Odin
Msaru
Odin
Level 175
God Stats
4W - 0L
1,706 SR
Queue Stats
148W - 44L
1,765 Elo+
Party 1
Thanatos
Thanatos
TigerLust
Thanatos
Level 164
God Stats
3W - 0L
1,516 SR
Queue Stats
48W - 2L
1,999 Elo+
Party 1
Ne Zha
Ne Zha
TurugaRen
Ne Zha
Level 307
God Stats
11W - 3L
1,757 SR
Queue Stats
357W - 92L
1,823 Elo+
Party 1
Geb
Geb
YYY333444
Geb
Level 126
God Stats
11W - 1L
2,007 SR
Queue Stats
29W - 6L
1,771 Elo+
Party 1
Ra
Ra
おてぃんぽみるくchan
Ra
Level 198
God Stats
2W - 0L
1,637 SR
Queue Stats
283W - 53L
1,878 Elo+
Party 1
Team Averages
Level 194
1,725 SR
1,847 Elo+

VS

Team Averages
Level 56
1,497 SR
1,510 Elo+
Hachiman
Hachiman
HeckinCuteFox
Hachiman
Level 92
God Stats
1W - 4L
1,318 SR
Queue Stats
27W - 34L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
Kitty075
Baron Samedi
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 122L
1,489 Elo+
Solo
Ra
Ra
LepInDaHood
Ra
Level 6
God Stats
0W - 1L
1,737 SR
Queue Stats
2W - 4L
1,711 Elo+
Solo
Arachne
Arachne
SomeWhiteGuy64
Arachne
Level 24
God Stats
1W - 3L
1,431 SR
Queue Stats
2W - 7L
1,383 Elo+
Solo
Hercules
Hercules
nene1600
Hercules
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 81L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Msaru
Odin
14
0 / 0 / 18
9,497
950
4,525
9,701
10,313
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
TigerLust
Thanatos
17
16 / 1 / 7
11,378
1,138
17,612
11,249
6,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
TurugaRen
Ne Zha
17
5 / 0 / 19
10,226
1,023
17,622
11,581
6,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 23
10,014
1,001
7,207
13,667
13,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
9 / 3 / 12
10,327
1,033
12,025
8,235
4,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HeckinCuteFox
Hachiman
15
2 / 2 / 0
9,262
926
8,510
12,243
4,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Kitty075
Baron Samedi
13
1 / 9 / 2
8,160
816
9,172
15,412
7,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 9 / 0
8,162
816
6,558
11,498
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 7 / 1
8,070
807
2,925
13,356
10,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hercules
nene1600
Hercules
14
1 / 5 / 3
8,689
869
7,283
15,879
16,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
11
32
Kills
5
5
Deaths
32
79
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
HeckinCuteFox
Hachiman
2
2
0
1
L
Baron Samedi
Kitty075
Baron Samedi
1
9
2
0.22
L
1
9
0
0.11
W
Odin
Msaru
Odin
0
0
18
9
L
0
7
1
0.07
W
Thanatos
TigerLust
Thanatos
16
1
7
19.5
W
Ne Zha
TurugaRen
Ne Zha
5
0
19
14.5
W
2
1
23
13.5
L
Hercules
nene1600
Hercules
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,991
Damage
34,448
54,433
Taken
68,388
41,533
Mitigated
43,026
24,896
Healing
10,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
HeckinCuteFox
Hachiman
8,510
5,480
0
3,567
12,243
4,477
0
2,871
9,255
0
38,073
L
Baron Samedi
Kitty075
Baron Samedi
9,172
522
625
1,663
15,412
7,397
0
4,631
10,725
13,740
0
L
6,558
863
286
558
11,498
3,726
0
3,510
7,918
14,446
0
W
Odin
Msaru
Odin
4,525
1,400
0
972
9,701
10,313
62
2,167
7,534
0
18,464
L
2,925
2,403
0
539
13,356
10,910
548
2,510
10,785
0
11,169
W
Thanatos
TigerLust
Thanatos
17,612
4,850
0
9,376
11,249
6,106
918
2,934
8,315
0
38,206
W
Ne Zha
TurugaRen
Ne Zha
17,622
3,189
0
3,066
11,581
6,942
0
3,006
8,575
0
43,058
W
7,207
1,221
1,961
3,074
13,667
13,949
96
4,738
8,689
12,142
0
L
Hercules
nene1600
Hercules
7,283
928
0
3,736
15,879
16,516
0
5,406
10,473
0
15,422
W
12,025
1,073
3,493
2,954
8,235
4,223
1,060
2,645
5,590
35,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,442
Gold Earned
42,343
216
Minions Killed
136
0
Camps Cleared
0
1,190,192
Distance Traveled
879,818
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,262
926
64
6
0
184,663
0
L
Baron Samedi
8,160
816
6
1
0
159,256
2
L
Ra
8,162
816
17
2
0
168,457
0
W
Odin
9,497
950
36
4
0
237,733
0
L
Arachne
8,070
807
19
2
0
170,696
1
W
Thanatos
11,378
1,138
47
5
0
251,787
0
W
Ne Zha
10,226
1,023
55
6
0
251,986
0
W
Geb
10,014
1,001
13
1
0
230,282
5
L
Hercules
8,689
869
30
3
0
196,746
0
W
Ra
10,327
1,033
65
7
0
218,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role