Player Matchup

Sol
Sol
Cekan14
Sol
Level 50
God Stats
156W - 124L
1,572 SR
Queue Stats
172W - 137L
1,503 Elo+
Solo
Sylvanus
Sylvanus
Dnota
Sylvanus
Level 64
God Stats
14W - 7L
1,793 SR
Queue Stats
115W - 94L
1,553 Elo+
Solo
Hera
Hera
Kumsi83
Hera
Level 97
God Stats
16W - 13L
1,606 SR
Queue Stats
334W - 327L
1,483 Elo+
Solo
Ares
Ares
StealthfighterQ
Ares
Level 86
God Stats
10W - 14L
1,420 SR
Queue Stats
454W - 461L
1,347 Elo+
Solo
Yemoja
Yemoja
marmotakiller1
Yemoja
Level 63
God Stats
0W - 6L
1,347 SR
Queue Stats
37W - 49L
1,449 Elo+
Solo
Team Averages
Level 72
1,547 SR
1,467 Elo+

VS

Team Averages
Level 65
1,452 SR
1,439 Elo+
Anubis
Anubis
SlayeerZ-_-
Anubis
Level 78
God Stats
5W - 4L
1,527 SR
Queue Stats
103W - 83L
1,479 Elo+
Party 1
Cerberus
Cerberus
XxJuaniyoxZ
Cerberus
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,393 Elo+
Party 1
Izanami
Izanami
benjiweeds62910
Izanami
Level 101
God Stats
108W - 114L
1,425 SR
Queue Stats
925W - 944L
1,419 Elo+
Solo
Jormungandr
Jormungandr
russi2
Jormungandr
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 29L
1,470 Elo+
Party 1
Tsukuyomi
Tsukuyomi
samenriese
Tsukuyomi
Level 62
God Stats
2W - 3L
1,308 SR
Queue Stats
52W - 42L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
9
2 / 0 / 1
5,254
525
3,601
4,144
1,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
Dnota
Sylvanus
8
1 / 0 / 2
5,474
547
2,514
5,421
2,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
Kumsi83
Hera
9
0 / 0 / 0
4,739
474
2,479
3,789
772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 0 / 1
3,867
387
169
3,275
1,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

5
0 / 0 / 0
3,765
377
0
1,148
459
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
0 / 0 / 0
6,026
603
2,076
3,965
1,595
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
XxJuaniyoxZ
Cerberus
8
0 / 2 / 0
5,327
533
1,607
6,926
4,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 0 / 0
5,439
544
3,172
3,425
1,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
russi2
Jormungandr
9
0 / 0 / 0
5,950
595
0
2,773
1,486
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
samenriese
Tsukuyomi
11
0 / 1 / 0
5,724
572
1,493
8,198
2,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
3
Kills
0
0
Deaths
3
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
2
0
1
2.5
L
Sylvanus
Dnota
Sylvanus
1
0
2
2
L
Hera
Kumsi83
Hera
0
0
0
0
W
Anubis
0
0
0
0
L
0
0
1
0.5
W
Cerberus
XxJuaniyoxZ
Cerberus
0
2
0
0
W
0
0
0
0
L
0
0
0
0
W
Jormungandr
russi2
Jormungandr
0
0
0
0
W
Tsukuyomi
samenriese
Tsukuyomi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,763
Damage
8,348
17,777
Taken
25,287
6,601
Mitigated
12,210
8,473
Healing
12,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
3,601
1,429
0
1,779
4,144
1,136
128
551
3,593
32,523
3,566
L
Sylvanus
Dnota
Sylvanus
2,514
1,478
2,072
2,863
5,421
2,861
0
1,056
4,365
14,103
0
L
Hera
Kumsi83
Hera
2,479
250
0
410
3,789
772
0
2,016
1,773
24,989
0
W
Anubis
2,076
222
0
2,262
3,965
1,595
332
2,122
1,486
37,619
1,875
L
169
0
17
1,332
3,275
1,373
0
47
3,228
11,184
517
W
Cerberus
XxJuaniyoxZ
Cerberus
1,607
88
0
2,801
6,926
4,777
0
4,689
2,237
9,227
0
W
3,172
2,013
0
1,841
3,425
1,402
0
1,208
2,217
0
49,984
L
0
0
0
0
1,148
459
0
0
1,148
0
0
W
Jormungandr
russi2
Jormungandr
0
0
0
995
2,773
1,486
538
0
2,773
26,988
2,067
W
Tsukuyomi
samenriese
Tsukuyomi
1,493
120
0
4,998
8,198
2,950
259
241
7,957
0
49,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,099
Gold Earned
28,466
170
Minions Killed
315
0
Camps Cleared
0
878,457
Distance Traveled
890,486
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,254
525
72
7
0
151,847
0
L
Sylvanus
5,474
547
24
2
0
145,575
1
L
Hera
4,739
474
45
5
0
187,778
0
W
Anubis
6,026
603
73
7
0
129,608
0
L
Ares
3,867
387
29
3
0
191,185
0
W
Cerberus
5,327
533
20
2
0
188,126
0
W
Izanami
5,439
544
77
8
0
168,314
0
L
Yemoja
3,765
377
0
0
0
202,072
0
W
Jormungandr
5,950
595
53
5
0
187,068
2
W
Tsukuyomi
5,724
572
92
9
0
217,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role