Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
FreeZeR xX
Janus
Level 158
God Stats
8W - 6L
1,574 SR
Queue Stats
239W - 248L
1,506 Elo+
Solo
Gilgamesh
Gilgamesh
H41GY92
Gilgamesh
Level 129
God Stats
8W - 9L
1,677 SR
Queue Stats
254W - 242L
1,496 Elo+
Solo
Ra
Ra
MoistManlyMan
Ra
Level 191
God Stats
1W - 0L
1,503 SR
Queue Stats
85W - 80L
1,502 Elo+
Party 2
Medusa
Medusa
SanShhain
Medusa
Level 160
God Stats
4W - 2L
1,773 SR
Queue Stats
100W - 67L
1,596 Elo+
Solo
Team Averages
Level 167
1,606 SR
1,520 Elo+

VS

Team Averages
Level 121
1,459 SR
1,539 Elo+
Thanatos
Thanatos
Breakless5123
Thanatos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Medusa
Medusa
Neycoo0MG
Medusa
Level 118
God Stats
58W - 55L
1,533 SR
Queue Stats
253W - 261L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
RincewindEMS
Sun Wukong
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 48L
1,633 Elo+
Party 1
Ares
Ares
derio24
Ares
Level 154
God Stats
15W - 18L
1,416 SR
Queue Stats
209W - 211L
1,518 Elo+
Solo
Hera
Hera
meygas
Hera
Level 157
God Stats
26W - 18L
1,344 SR
Queue Stats
235W - 219L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
4 / 0 / 4
6,392
639
4,775
5,692
3,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
10
0 / 1 / 3
5,159
516
2,589
6,871
2,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
H41GY92
Gilgamesh
11
1 / 0 / 0
6,321
632
7,193
9,284
5,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 0
5,793
579
4,185
4,116
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
SanShhain
Medusa
12
2 / 0 / 2
6,365
637
5,259
5,521
1,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Breakless5123
Thanatos
9
0 / 2 / 0
4,823
482
2,719
9,668
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Neycoo0MG
Medusa
9
0 / 2 / 0
5,009
501
4,242
6,438
2,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
RincewindEMS
Sun Wukong
10
0 / 1 / 0
5,569
557
4,239
9,166
4,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ares
derio24
Ares
8
1 / 2 / 0
4,933
493
3,637
7,929
5,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
meygas
Hera
10
0 / 2 / 0
5,269
527
3,106
4,414
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
9
Kills
1
1
Deaths
9
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
4
6
L
Thanatos
Breakless5123
Thanatos
0
2
0
0
W
Janus
0
1
3
1.5
W
Gilgamesh
H41GY92
Gilgamesh
1
0
0
1
W
2
0
0
2
L
Medusa
Neycoo0MG
Medusa
0
2
0
0
L
Sun Wukong
RincewindEMS
Sun Wukong
0
1
0
0
W
Medusa
SanShhain
Medusa
2
0
2
3
L
Ares
derio24
Ares
1
2
0
0.5
L
Hera
meygas
Hera
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,001
Damage
17,943
31,484
Taken
37,615
15,156
Mitigated
17,796
11,419
Healing
10,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,775
720
1,052
1,633
5,692
3,892
0
1,628
4,064
24,531
34
L
Thanatos
Breakless5123
Thanatos
2,719
798
0
4,580
9,668
3,741
0
3,216
6,188
0
35,032
W
Janus
2,589
379
0
3,524
6,871
2,173
0
1,669
5,202
41,459
0
W
Gilgamesh
H41GY92
Gilgamesh
7,193
1,958
0
1,990
9,284
5,625
0
1,014
8,270
0
50,620
W
4,185
454
380
1,262
4,116
1,611
0
2,005
2,111
44,776
1,045
L
Medusa
Neycoo0MG
Medusa
4,242
1,219
0
1,105
6,438
2,171
0
1,613
4,825
0
40,672
L
Sun Wukong
RincewindEMS
Sun Wukong
4,239
666
0
2,350
9,166
4,542
0
333
8,069
0
37,859
W
Medusa
SanShhain
Medusa
5,259
2,036
0
1,578
5,521
1,855
0
420
5,101
0
43,493
L
Ares
derio24
Ares
3,637
391
0
1,836
7,929
5,829
0
3,310
4,386
14,662
0
L
Hera
meygas
Hera
3,106
467
0
483
4,414
1,513
0
2,384
1,838
38,771
855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,030
Gold Earned
25,603
398
Minions Killed
302
0
Camps Cleared
0
1,070,001
Distance Traveled
998,274
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,392
639
41
4
0
214,337
2
L
Thanatos
4,823
482
57
6
0
234,575
0
W
Janus
5,159
516
78
8
0
215,323
1
W
Gilgamesh
6,321
632
105
11
0
213,696
0
W
Ra
5,793
579
86
9
0
208,534
0
L
Medusa
5,009
501
65
7
0
201,703
1
L
Sun Wukong
5,569
557
75
8
0
185,869
2
W
Medusa
6,365
637
88
9
0
218,111
3
L
Ares
4,933
493
15
2
0
202,922
0
L
Hera
5,269
527
90
9
0
173,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role