Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
GoldBigger
Hades
Level 48
God Stats
8W - 15L
1,393 SR
Queue Stats
140W - 119L
1,575 Elo+
Solo
Anhur
Anhur
LÖST
Anhur
Level 156
God Stats
16W - 15L
1,626 SR
Queue Stats
378W - 359L
1,532 Elo+
Solo
Agni
Agni
SMW_2016
Agni
Level 117
God Stats
7W - 4L
1,664 SR
Queue Stats
111W - 97L
1,504 Elo+
Party 2
Janus
Janus
TheYaco82
Janus
Level 141
God Stats
2W - 3L
1,327 SR
Queue Stats
206W - 172L
1,531 Elo+
Party 2
Team Averages
Level 112
1,502 SR
1,528 Elo+

VS

Team Averages
Level 145
1,701 SR
1,497 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
Amarock42
Nut
Level 156
God Stats
29W - 23L
1,547 SR
Queue Stats
104W - 81L
1,504 Elo+
Solo
Merlin
Merlin
Ambion
Merlin
Level 128
God Stats
3W - 0L
1,872 SR
Queue Stats
33W - 28L
1,512 Elo+
Solo
King Arthur
King Arthur
CrashBenedikt
King Arthur
Level 46
God Stats
4W - 3L
1,635 SR
Queue Stats
4W - 6L
1,425 Elo+
Solo
Kumbhakarna
Kumbhakarna
xOmikami
Kumbhakarna
Level 170
God Stats
3W - 0L
1,950 SR
Queue Stats
111W - 98L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
4
0 / 1 / 0
3,489
436
1,171
3,158
1,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
9
0 / 1 / 0
4,338
542
2,054
6,211
2,320
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
LÖST
Anhur
9
0 / 2 / 0
4,806
601
4,004
5,639
1,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Agni
9
0 / 4 / 0
4,987
623
2,798
5,020
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
TheYaco82
Janus
10
0 / 0 / 0
4,571
571
4,541
3,703
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
3 / 0 / 3
5,421
678
4,584
8,448
2,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 0
5,062
633
2,612
5,119
1,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
Ambion
Merlin
9
1 / 0 / 0
5,092
637
2,976
3,421
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

King Arthur
CrashBenedikt
King Arthur
11
2 / 0 / 2
6,219
777
2,766
7,534
4,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kumbhakarna
xOmikami
Kumbhakarna
8
0 / 0 / 3
4,857
607
1,449
5,818
3,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
8
8
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
1
0
0
W
Ne Zha
 
Ne Zha
3
0
3
4.5
W
2
0
0
2
W
Merlin
Ambion
Merlin
1
0
0
1
W
King Arthur
CrashBenedikt
King Arthur
2
0
2
3
L
Hades
0
1
0
0
L
Anhur
LÖST
Anhur
0
2
0
0
L
Agni
0
4
0
0
L
Janus
TheYaco82
Janus
0
0
0
0
W
Kumbhakarna
xOmikami
Kumbhakarna
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,568
Damage
14,387
23,731
Taken
30,340
8,364
Mitigated
13,175
8,570
Healing
13,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,171
902
0
1,210
3,158
1,155
0
553
2,499
0
6,147
W
Ne Zha
 
Ne Zha
4,584
2,107
0
5,377
8,448
2,722
0
892
7,358
0
39,198
W
2,612
1,735
0
3,213
5,119
1,371
0
1,405
3,320
0
35,894
W
Merlin
Ambion
Merlin
2,976
578
0
497
3,421
1,157
67
2,040
1,259
29,354
414
W
King Arthur
CrashBenedikt
King Arthur
2,766
340
0
2,392
7,534
4,757
0
2,548
4,966
0
41,620
L
Hades
2,054
457
535
2,834
6,211
2,320
0
2,003
3,902
31,838
0
L
Anhur
LÖST
Anhur
4,004
1,814
0
2,349
5,639
1,937
0
338
5,301
0
38,967
L
Agni
2,798
148
0
660
5,020
1,719
0
0
5,020
31,055
957
L
Janus
TheYaco82
Janus
4,541
269
0
982
3,703
1,233
0
1,054
2,634
31,990
0
W
Kumbhakarna
xOmikami
Kumbhakarna
1,449
338
0
2,350
5,818
3,168
0
1,480
4,106
8,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,191
Gold Earned
26,651
243
Minions Killed
293
0
Camps Cleared
0
718,343
Distance Traveled
856,910
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
3,489
436
16
2
0
76,172
0
W
Ne Zha
5,421
678
69
9
0
209,364
0
W
Nut
5,062
633
63
8
0
156,721
2
W
Merlin
5,092
637
67
8
0
152,187
0
W
King Arthur
6,219
777
82
10
0
168,519
1
L
Hades
4,338
542
46
6
0
159,486
0
L
Anhur
4,806
601
59
7
0
148,365
1
L
Agni
4,987
623
62
8
0
145,594
1
L
Janus
4,571
571
60
8
0
188,726
0
W
Kumbhakarna
4,857
607
12
2
0
170,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role