Player Matchup

Nemesis
Nemesis
Bukkin_21
Nemesis
Level 44
God Stats
5W - 9L
1,294 SR
Queue Stats
92W - 95L
1,391 Elo+
Party 3
Cthulhu
Cthulhu
CONC_123
Cthulhu
Level 49
God Stats
8W - 6L
1,207 SR
Queue Stats
65W - 59L
1,410 Elo+
Party 3
Nu Wa
Nu Wa
Destruccter-X
Nu Wa
Level 37
God Stats
6W - 5L
1,403 SR
Queue Stats
118W - 118L
1,314 Elo+
Solo
Amaterasu
Amaterasu
Romololollo
Amaterasu
Level 45
God Stats
3W - 3L
1,404 SR
Queue Stats
85W - 92L
1,406 Elo+
Party 3
Chernobog
Chernobog
silvipaese
Chernobog
Level 66
God Stats
6W - 7L
1,394 SR
Queue Stats
110W - 103L
1,432 Elo+
Party 3
Team Averages
Level 48
1,340 SR
1,391 Elo+

VS

Team Averages
Level 94
1,323 SR
1,411 Elo+
Ares
Ares
DMan1007
Ares
Level 129
God Stats
8W - 10L
1,243 SR
Queue Stats
241W - 239L
1,403 Elo+
Party 1
Artemis
Artemis
MrAesthetic55
Artemis
Level 129
God Stats
0W - 5L
1,204 SR
Queue Stats
315W - 313L
1,419 Elo+
Party 1
Nut
Nut
qAversy
Nut
Level 27
God Stats
4W - 7L
1,458 SR
Queue Stats
38W - 55L
1,350 Elo+
Party 2
Discordia
Discordia
rYahiko
Discordia
Level 69
God Stats
1W - 1L
1,432 SR
Queue Stats
282W - 261L
1,456 Elo+
Party 2
Hercules
Hercules
zSanjiiiz
Hercules
Level 114
God Stats
3W - 6L
1,276 SR
Queue Stats
189W - 176L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bukkin_21
Nemesis
13
1 / 0 / 2
6,285
629
2,628
7,408
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
CONC_123
Cthulhu
10
2 / 0 / 0
5,275
528
2,795
2,655
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 2 / 1
6,359
636
3,140
4,531
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Romololollo
Amaterasu
11
1 / 2 / 0
5,943
594
4,708
11,439
5,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
silvipaese
Chernobog
10
0 / 0 / 3
5,706
571
2,007
1,975
762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 2 / 0
5,749
575
1,942
9,571
4,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
8
0 / 1 / 0
4,570
457
1,846
5,159
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nut
3
0 / 1 / 0
3,587
359
128
1,143
300
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Discordia
rYahiko
Discordia
6
0 / 1 / 0
4,222
422
1,221
1,619
457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
zSanjiiiz
Hercules
11
2 / 1 / 0
6,305
631
7,574
9,781
5,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
6
Kills
4
4
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Bukkin_21
Nemesis
1
0
2
2
W
Cthulhu
CONC_123
Cthulhu
2
0
0
2
L
Ares
2
2
0
1
W
2
2
1
1.25
L
Artemis
0
1
0
0
W
Amaterasu
Romololollo
Amaterasu
1
2
0
0.5
L
Nut
0
1
0
0
L
Discordia
rYahiko
Discordia
0
1
0
0
W
Chernobog
silvipaese
Chernobog
0
0
3
1.5
L
Hercules
zSanjiiiz
Hercules
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,278
Damage
12,711
28,008
Taken
27,273
12,667
Mitigated
11,572
13,118
Healing
13,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Bukkin_21
Nemesis
2,628
762
0
5,511
7,408
2,847
284
675
6,694
0
57,643
W
Cthulhu
CONC_123
Cthulhu
2,795
37
0
486
2,655
2,035
174
0
2,655
22,409
1,632
L
Ares
1,942
64
0
4,652
9,571
4,022
0
2,436
7,135
43,447
1,120
W
3,140
1,795
0
802
4,531
1,422
654
2,488
2,043
27,074
1,905
L
Artemis
1,846
0
0
1,922
5,159
1,474
0
1,771
2,814
0
25,392
W
Amaterasu
Romololollo
Amaterasu
4,708
2,588
0
5,324
11,439
5,601
0
0
10,944
0
36,207
L
Nut
128
92
0
64
1,143
300
0
340
693
0
2,097
L
Discordia
rYahiko
Discordia
1,221
40
0
375
1,619
457
0
659
960
13,285
0
W
Chernobog
silvipaese
Chernobog
2,007
1,025
0
995
1,975
762
641
0
1,975
0
31,995
L
Hercules
zSanjiiiz
Hercules
7,574
3,070
0
6,175
9,781
5,319
0
0
9,781
0
46,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,568
Gold Earned
24,433
309
Minions Killed
213
0
Camps Cleared
0
965,285
Distance Traveled
643,717
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,285
629
97
10
0
232,573
0
W
Cthulhu
5,275
528
35
4
0
194,692
0
L
Ares
5,749
575
76
8
0
174,168
0
W
Nu Wa
6,359
636
50
5
0
152,520
0
L
Artemis
4,570
457
38
4
0
154,188
0
W
Amaterasu
5,943
594
63
6
0
230,084
0
L
Nut
3,587
359
3
0
0
55,815
0
L
Discordia
4,222
422
23
2
0
64,613
0
W
Chernobog
5,706
571
64
6
0
155,416
1
L
Hercules
6,305
631
73
7
0
194,933
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role