Player Matchup

Anubis
Anubis
Diamond III
 
Anubis
Diamond III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond V
BlinkOnMeIDareYa
Ravana
Diamond V
Level 65
God Stats
23W - 24L
1,689 SR
Queue Stats
414W - 415L
1,977 MMR
Party 1
Jing Wei
Jing Wei
Masters
Gаbu
Jing Wei
Masters
Level 208
God Stats
6W - 8L
1,653 SR
Queue Stats
487W - 439L
2,734 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
NehruvianDoom
Sun Wukong
Diamond V
Level 157
God Stats
9W - 9L
1,656 SR
Queue Stats
363W - 360L
2,013 MMR
Party 1
Fafnir
Fafnir
Platinum I
aRevol
Fafnir
Platinum I
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 39L
2,016 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,600 SR
2,048 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,526 SR
1,811 MMR
Da Ji
Da Ji
Diamond I
 
Da Ji
Diamond I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond II
 
Cthulhu
Diamond II
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond V
Punchmaan
Morgan Le Fay
Diamond V
Level 162
God Stats
12W - 13L
1,649 SR
Queue Stats
481W - 481L
2,085 MMR
Solo
Anhur
Anhur
Diamond IV
Serpént
Anhur
Diamond IV
Level 106
God Stats
4W - 7L
1,534 SR
Queue Stats
295W - 293L
1,997 MMR
Solo
Geb
Geb
Diamond V
曲未终弦已断
Geb
Diamond V
Level 197
God Stats
1W - 4L
1,446 SR
Queue Stats
195W - 193L
1,976 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
1 / 0 / 0
3,651
730
1,485
1,418
664
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

5
0 / 0 / 0
3,168
634
1,298
2,899
1,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Gаbu
Jing Wei
6
0 / 0 / 1
3,544
709
2,181
2,156
579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
NehruvianDoom
Sun Wukong
7
0 / 0 / 0
3,856
771
2,480
3,075
1,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fafnir
aRevol
Fafnir
6
1 / 0 / 0
4,129
826
1,011
3,109
2,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Maman BrigitteOsirisAthenaThanatos

VS

Bans
Ao KuangAresThothHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
0 / 0 / 0
3,188
638
1,282
4,056
1,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
 
Cthulhu
4
0 / 0 / 0
2,935
587
1,023
2,614
1,542
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
Punchmaan
Morgan Le Fay
6
0 / 1 / 0
3,177
635
1,280
2,235
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Serpént
Anhur
6
0 / 0 / 0
3,143
629
2,076
2,939
785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 1 / 0
3,364
673
965
3,401
2,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
2
Kills
0
0
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
0
1
L
Da Ji
 
Da Ji
0
0
0
0
L
Cthulhu
 
Cthulhu
0
0
0
0
W
0
0
0
0
W
Jing Wei
Gаbu
Jing Wei
0
0
1
0.5
W
Sun Wukong
NehruvianDoom
Sun Wukong
0
0
0
0
L
Morgan Le Fay
Punchmaan
Morgan Le Fay
0
1
0
0
L
Anhur
Serpént
Anhur
0
0
0
0
W
Fafnir
aRevol
Fafnir
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,455
Damage
6,626
12,657
Taken
15,245
6,135
Mitigated
6,250
5,817
Healing
5,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,485
101
0
276
1,418
664
0
627
791
25,650
1,555
L
Da Ji
 
Da Ji
1,282
464
0
750
4,056
1,441
0
392
3,664
0
15,779
L
Cthulhu
 
Cthulhu
1,023
355
0
1,285
2,614
1,542
0
0
2,614
8,650
348
W
1,298
340
0
840
2,899
1,109
0
865
2,034
0
12,978
W
Jing Wei
Gаbu
Jing Wei
2,181
1,941
0
1,466
2,156
579
0
508
1,648
0
21,658
W
Sun Wukong
NehruvianDoom
Sun Wukong
2,480
511
0
982
3,075
1,392
0
796
2,279
0
24,239
L
Morgan Le Fay
Punchmaan
Morgan Le Fay
1,280
0
0
480
2,235
470
0
1,029
1,206
15,830
0
L
Anhur
Serpént
Anhur
2,076
1,225
0
2,029
2,939
785
0
476
2,463
0
22,684
W
Fafnir
aRevol
Fafnir
1,011
279
0
2,253
3,109
2,391
0
457
2,652
9,155
0
L
965
23
0
898
3,401
2,012
0
535
2,866
6,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,348
Gold Earned
15,807
169
Minions Killed
138
0
Camps Cleared
0
526,492
Distance Traveled
456,767
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
3,651
730
41
8
0
103,951
0
L
Da Ji
3,188
638
40
8
0
114,620
0
L
Cthulhu
2,935
587
16
3
0
71,556
0
W
Ravana
3,168
634
26
5
0
111,765
0
W
Jing Wei
3,544
709
50
10
0
99,597
0
W
Sun Wukong
3,856
771
45
9
0
101,269
0
L
Morgan Le Fay
3,177
635
26
5
0
91,832
0
L
Anhur
3,143
629
47
9
0
81,499
0
W
Fafnir
4,129
826
7
1
0
109,910
0
L
Geb
3,364
673
9
2
0
97,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role