Player Matchup

Cerberus
Cerberus
Platinum I
IzProlific
Cerberus
Platinum I
Level 149
God Stats
11W - 5L
1,725 SR
Queue Stats
103W - 95L
1,846 MMR
Solo
Neith
Neith
Platinum III
Piedrini
Neith
Platinum III
Level 157
God Stats
51W - 53L
1,581 SR
Queue Stats
357W - 341L
1,829 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
ShangHaiSteve
Sun Wukong
Platinum II
Level 116
God Stats
1W - 0L
1,717 SR
Queue Stats
113W - 103L
1,836 MMR
Solo
Thor
Thor
Platinum I
TheSh4d0w
Thor
Platinum I
Level 160
God Stats
34W - 22L
1,766 SR
Queue Stats
140W - 125L
1,908 MMR
Solo
Ra
Ra
Platinum I
urmomsballz
Ra
Platinum I
Level 102
God Stats
3W - 1L
1,681 SR
Queue Stats
112W - 105L
1,889 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,694 SR
1,862 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 186
1,671 SR
1,802 MMR
Ullr
Ullr
Diamond V
 
Ullr
Diamond V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Lancelot
Lancelot
Diamond V
HardSolo
Lancelot
Diamond V
Level 203
God Stats
16W - 10L
1,763 SR
Queue Stats
155W - 139L
2,025 MMR
Party 1
Ymir
Ymir
Platinum IV
Hristoalex
Ymir
Platinum IV
Level 193
God Stats
12W - 4L
1,792 SR
Queue Stats
333W - 326L
1,827 MMR
Solo
Thoth
Thoth
Platinum II
NocedalN
Thoth
Platinum II
Level 284
God Stats
1W - 3L
1,656 SR
Queue Stats
108W - 96L
1,863 MMR
Party 1
Shiva
Shiva
Platinum IV
SirBeastlingVIII
Shiva
Platinum IV
Level 162
God Stats
6W - 4L
1,646 SR
Queue Stats
114W - 92L
1,793 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IzProlific
Cerberus
5
1 / 1 / 1
3,585
717
1,492
3,119
1,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Piedrini
Neith
6
1 / 1 / 1
3,730
746
1,807
2,454
710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
ShangHaiSteve
Sun Wukong
7
1 / 0 / 0
3,719
744
2,993
5,029
2,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
6
0 / 0 / 1
3,244
649
859
2,752
859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 0 / 1
3,690
738
643
1,086
328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AresOdinSusano

VS

Bans
BacchusAthenaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
5
2 / 0 / 0
3,387
677
2,485
2,936
825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
HardSolo
Lancelot
5
0 / 0 / 0
2,947
589
121
2,623
819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 2 / 0
2,664
533
483
2,908
1,384
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
NocedalN
Thoth
7
0 / 0 / 2
3,666
733
1,251
366
88
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 1 / 0
3,577
715
2,299
5,255
1,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
2
2
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
0
0
2
L
Lancelot
HardSolo
Lancelot
0
0
0
0
L
0
2
0
0
W
Cerberus
IzProlific
Cerberus
1
1
1
1.5
L
Thoth
NocedalN
Thoth
0
0
2
1
W
Neith
Piedrini
Neith
1
1
1
1.5
W
Sun Wukong
ShangHaiSteve
Sun Wukong
1
0
0
1
L
0
1
0
0
W
Thor
0
0
1
0.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,794
Damage
6,639
14,440
Taken
14,088
6,046
Mitigated
4,955
7,789
Healing
4,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
2,485
1,177
0
505
2,936
825
0
797
2,139
0
15,125
L
Lancelot
HardSolo
Lancelot
121
0
0
1,739
2,623
819
0
72
2,547
0
9,667
L
483
111
0
159
2,908
1,384
0
695
2,213
2,996
0
W
Cerberus
IzProlific
Cerberus
1,492
327
0
933
3,119
1,445
0
627
2,492
8,074
0
L
Thoth
NocedalN
Thoth
1,251
129
0
0
366
88
0
51
275
21,140
0
W
Neith
Piedrini
Neith
1,807
952
0
1,249
2,454
710
0
715
1,739
0
19,613
W
Sun Wukong
ShangHaiSteve
Sun Wukong
2,993
872
0
2,869
5,029
2,704
0
0
5,029
0
20,066
L
2,299
517
0
1,611
5,255
1,839
0
373
4,372
0
17,697
W
Thor
859
508
0
2,049
2,752
859
0
248
2,504
0
13,801
W
643
0
144
545
1,086
328
0
144
942
23,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,968
Gold Earned
16,241
155
Minions Killed
127
0
Camps Cleared
0
530,023
Distance Traveled
452,304
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
3,387
677
22
4
0
93,766
0
L
Lancelot
2,947
589
22
4
0
98,008
0
L
Ymir
2,664
533
4
1
0
48,392
1
W
Cerberus
3,585
717
8
2
0
99,388
0
L
Thoth
3,666
733
46
9
0
120,506
0
W
Neith
3,730
746
34
7
0
90,696
0
W
Sun Wukong
3,719
744
39
8
0
113,588
0
L
Shiva
3,577
715
33
7
0
91,632
2
W
Thor
3,244
649
29
6
0
118,262
0
W
Ra
3,690
738
45
9
0
108,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role